Mini 736 - The Masonry Game Over!
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- zwetschenwasser
- zwetschenwasser
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zwetschenwasser
- Doktor der Musik
- Doktor der Musik
- Posts: 8722
- Joined: December 7, 2008
- zwetschenwasser
- zwetschenwasser
-
zwetschenwasser
- Doktor der Musik
- Doktor der Musik
- Posts: 8722
- Joined: December 7, 2008
- zwetschenwasser
- zwetschenwasser
-
zwetschenwasser
- Doktor der Musik
- Doktor der Musik
- Posts: 8722
- Joined: December 7, 2008
- zwetschenwasser
- zwetschenwasser
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zwetschenwasser
- Doktor der Musik
- Doktor der Musik
- Posts: 8722
- Joined: December 7, 2008
- RestFermata
- RestFermata
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RestFermata
- Mafia Scum
- Mafia Scum
- Posts: 1072
- Joined: July 26, 2008
- RestFermata
- RestFermata
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RestFermata
- Mafia Scum
- Mafia Scum
- Posts: 1072
- Joined: July 26, 2008
- RestFermata
- RestFermata
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RestFermata
- Mafia Scum
- Mafia Scum
- Posts: 1072
- Joined: July 26, 2008
And by the way, I was trying to seem a little scummy D3 in order to stay alive. I thought I was coming across as too townie and might get NK'ed. I knew I probably wouldn't get lynched because of my role. It didn't really work out for me, obviously, but it could have, had the game swung in a different direction.
"Time forks endlessly toward innumerable futures. In one of them I am your enemy." —Jorge Luis Borges
If we ignore day 1 (because that's practically always random).alcove wrote:If you can design a game that is "stupid townie"-proof, I'd love to see it.
We had 2 shots to hit scum with no real power given to the town: these are the only 2 town powers that I can see:
A mason pair
and
confirmed townie (if recruited)
VERSUS
Night Delayed SK
VERSUS
A multiple Mason Scum
1 Goon
1 Traitor