Greetings Brother. In these troubling times, it is most important to protect the Masonry from foul outsiders. Of course, it is also vital we ensure that all our mason brothers can be trusted. What with evildoers lurking among the town and our somewhat dubious initiation rites, it's likely we were too busy quaffing mead to investigate our newest brothers.
I must get my paddle ready for the initiation ceremony, but remember brother; Trust no one.
Player List
2: RestFermata
4: Jahudo Replaced skitzer Night 2
7: Caboose
9: alcove
10: Sebguer Replaced PookytheMagicalBear Day 1
12: Max
11: Empking (lynched Day 1)
3: rokovoj Replaced Sipylus Day 1 (killed Night 1)
6: Reecer6 (Lynched Day 2)
8: Nightfall (Killed Night 2)
5: zwetschenwasser (Lynched Day 3)
1: Juls (Killed Night 3)
- No talking about this game outside the game thread, except when explicitly allowed by your role PM.
3
- No editing or deleting your own posts or another's posts.
4
- No invisible text or tiny fonts are allowed. I use blue, don't use it.
5
- No mod-quoting. Only paraphrase in your own words.
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- A lynch requires a 50%+1 (Rounded down) majority vote. A no-lynch requires 50% (Rounded up) of the votes currently in play. If a deadline is reached, no lynch is achieved.
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- To vote, post a bolded
Vote: Darox
. To unvote, post a bolded
Unvote
. If you are switching votes, an unvote is not necessary.
8
- If you have a request, please use a bolded
Mod:
to preface your request.
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- Corpses don't talk. Not even a 'Bah' post.
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- During twilight, everyone may talk until night falls.
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- Each game day has a three week deadline, each night a 72 hour deadline. Extensions may be granted if the need arises. All deadlines will be temporarily postponed if required for replacements.
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- If you go 72 hours without a post without prior notice, you will be prodded. Failure to respond to this prod in the game thread will result in replacement.
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- I reserve the right to edit these rules at any time.
Note - This game may contain any of the following: Cults, Scum Masons, Uninformed Millers, Jesters, and Undefined Sanities.
We should probably have a discussion about game mechanics or something to pull the game out of this lagging random vote stage. I'm not sure what to say, though. I've never played in a game with recruiting masons before. Any thoughts on how this one should be played optimally?
"Time forks endlessly toward innumerable futures. In one of them I am your enemy." —Jorge Luis Borges
Darox wrote:Plan for dealing with Bad Dudes:
#1: Set up a secret club
#2: Invite the most trustworthy townsfolk
#3: Eliminate the rest
#4: Victory Party
Simple, right? But can you really trust your mason brothers, and hope that your masonry won't be compromised by the enemy? And is that embarrassing initiation ceremony really necessary?
I assumed. This is what I signed up for in the queue. Sounds like recruiting masons to me. Also from the flavor text.
"Time forks endlessly toward innumerable futures. In one of them I am your enemy." —Jorge Luis Borges