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Posted: Tue Jul 02, 2019 3:21 am
by Gamma Emerald
What's the HP of Delta rn

Posted: Tue Jul 02, 2019 3:32 am
by Not Known 15
Stun is the least of our problems right now. We need to preserve our health points, so get rid of green and yellow first. Beta should be your target.

Posted: Tue Jul 02, 2019 4:14 am
by inspiratieloos
In post 601, Not Known 15 wrote:Stun is the least of our problems right now. We need to preserve our health points, so get rid of green and yellow first. Beta should be your target.
Foxtrot. Greens only hit for 1d3 poison, yellow hits for 1d4.

Posted: Tue Jul 02, 2019 4:15 am
by inspiratieloos
^never mind that, foxtrot is still at full health, beta is indeed the best target.

Posted: Tue Jul 02, 2019 4:23 am
by Not Known 15
In post 602, inspiratieloos wrote:
In post 601, Not Known 15 wrote:Stun is the least of our problems right now. We need to preserve our health points, so get rid of green and yellow first. Beta should be your target.
Foxtrot. Greens only hit for 1d3 poison, yellow hits for 1d4.
No no no.
Yellow hits for defense ignoring 1d4,
once
.
Green hits for 1d3, but
three rounds in a row!!

Posted: Tue Jul 02, 2019 4:48 am
by Gamma Emerald
Cast Flame on Beta
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


Would it be a decent idea to use Bless on someone?

Posted: Tue Jul 02, 2019 5:03 am
by Not Known 15
In post 605, Gamma Emerald wrote:Cast Flame on Beta
Original Roll String: 1d3 (STATIC)
1 3-Sided Dice: (1) = 1


Would it be a decent idea to use Bless on someone?
We'd need bless if someone wants to cast the big special healing spell that targets everyone.
Otherwise there are better uses of Bless.

Posted: Tue Jul 02, 2019 6:02 am
by Ircher
James Brafin begins casting the spell "Fire". Red wisps form around him, and he points toward Alpha, causing Alpha to be engulfed by a red light. **Alpha has
11/12
HP left.**

the worst is the next to begin chanting a spell. White and blue wisps form around the worst. He then points towards Alpha and Beta, and the wisps begin flying their way followed by a swirling tornado.
Alpha and Beta have been stunned for one round.
**Alpha has
6/12
HP left.** **Beta has
6/12
HP left.** **the worst has
4/5
MP left.**

Inferno390 begins waving his hands and chanting a spell. It does not take long for more blue and white wisps to encircle Inferno390. He then points towards Delta and Echo and the wisps fly towards the slimes pointed at by Inferno390.
Charlie has been stunned for one round.
**Charlie has
7/12
HP left.** **Beta has
8/12
HP left.** **Inferno390 has
3/4
MP left.**

inspiratieloos also begins casting the "Fire" spell. The red wisps barely get a chance to form before inspiratieloos sends them towards Alpha who is engulfed by a red light. **Alpha has
3/12
HP left.**

Not Known 15 begins making the gestures and shouts needed to cast a spell. Red wisps form around his hands; he then points at Alpha and the red wisps fly in that direction. Alpha is once more engulfed by a red light. The smell of burnt slime fills the air. **Alpha is
dead
.**

Gamma Emerald begins moving his hands. They move in all sorts of directions, and he even throws some shouts in. Red wisps form around him, and he points his faintly glowing hands in Beta's direction. A weak red light engulfs Beta dealing minor damage. **Beta has
5/12
HP left.**
---
Foxtrot spits a yellow liquid towards James Brafin. James Brafin, being unable to dodge the liquid, is covered by the corrosive substance.
James Brafin is covered in acid for three rounds!


Delta begins moving towards Not Known 15:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Echo begins moving towards the worst:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


Acid damage for James Brafin:
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

Posted: Tue Jul 02, 2019 6:07 am
by Ircher
Not Known 15 is unable to evade Delta's incoming approach and suffers minor damage. He also feels dizzy from the slime's touch.
Not Known 15 is stunned for two rounds.
**Not Known 15 has
13/15
HP left.**

the worst sees Echo's approach and quickly makes the necessary movements to avoid being touched.

The powerful acid coursing through James Brafin's blood deals major damage to him. **James Brafin has
10/18
HP left.**
---
Current Monster Statuses:
(Threshold 6)
(5) Alpha : Green Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(5) Beta : Green Slime : HP =
5/12
| Attack = 1d6 | Defense = 0d2
(5) Charlie : Green Slime : HP =
7/12
| Attack = 1d6 | Defense = 0d2
(5) Delta : Orange Slime : HP =
8/12
| Attack = 1d6 | Defense = 0d2
(5) Echo : Orange Slime : HP = 12/12 | Attack = 1d6 | Defense = 0d2
(5) Foxtrot : Yellow Slime : HP = 12/12 | Attack = 1d6 | Defense = 0d2 | 2 CD

Active Battle Effect #1: Players may not use normal attacks or skills.
Exception: If a new player joins, they may perform a normal attack that deals 1d2 damage.
Active Battle Effect #2: Players require and use one less mana to cast spells.

Posted: Tue Jul 02, 2019 6:15 am
by Not Known 15
okkkk I can barely speak sorry I feel unwell. As I feared, orange is immune vs stun.

We need:
A tornado against Charlie and Foxtrot.
Some fire to kill Beta.
Then attack Charlie till it's dead(it didn't use its spit attack yet).
If we have actions left, go for Foxtrot next.
At the end we need to dispatch Delta and Echo in this order.

Posted: Tue Jul 02, 2019 6:20 am
by Inferno390
Charlie and Foxtrot tornado
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Posted: Tue Jul 02, 2019 6:20 am
by Not Known 15
Oh I forgot. The one LVL 5 who does not use Tornado please uses Cure on James Brafin to get rid of the acid if that is possible.
@Ircher
does Acid count as negative status affliction or not?

Posted: Tue Jul 02, 2019 6:30 am
by Ircher
Acid counts as negative status affliction. In general, if it's harmful to you, you can cure it using "Cure".

Posted: Tue Jul 02, 2019 6:32 am
by Not Known 15
Ok. Then the next lvl 5 should definitely cast Cure on James Brafin, it is a 1 MP spell; which means it currently costs 0 MP.

Posted: Tue Jul 02, 2019 6:51 am
by inspiratieloos
Cast Fire at Beta
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

Posted: Tue Jul 02, 2019 7:49 am
by Jackal711
Fire on Beta
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

Posted: Tue Jul 02, 2019 7:56 am
by Jackal711
Bleh. Low roll, need 1 more damage to finish Beta.

Also for the record:
Stat point to HP
for now. I'll probably change it when I hit level 5

Posted: Tue Jul 02, 2019 10:23 am
by James Brafin
Cast Fire on Beta. Won’t even bother to roll since I kill no matter what.

Posted: Tue Jul 02, 2019 10:30 am
by Gamma Emerald
I'll wait for someone else to cast Cure before acting

Posted: Tue Jul 02, 2019 11:05 am
by Cerberus v666
Magician path, since someone else took acolyte!

Cast Cure on James Brafin.

Posted: Tue Jul 02, 2019 12:23 pm
by James Brafin
Thanks Cerberus
You know what would be cool but a hassle to keep up with? A relationship system like in Miitopia

Posted: Tue Jul 02, 2019 1:03 pm
by the worst
Sheeping ferno. Tornado Charlie and Foxtrot.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Posted: Tue Jul 02, 2019 2:06 pm
by Ircher
Inferno390 casts "Tornado" once again. This time, he points towards Charlie and Foxtrot. A swirl of blue and white wisps are sent flying in their direction.
Charlie and Foxtrot are stunned for one round.
**Inferno390 has
2/4
MP left.** **Charlie has
6/12
HP left.** **Foxtrot has
10/12
HP left.**

inspiratieloos begins chanting and performing a spell ritual. As the ritual concludes, his hands glow a bright red and is encircled by red wisps. He points in the direction of Beta and the angry red wisps are sent flying in that direction. Beta is engulfed by an intense red light. **Beta has
2/12
HP left.**

Jackal711 repeats the same spell as inspiratieloos, but unlike inspiratieloos, Beta is engulfed by a weak red light. **Beta has
1/12
HP left.**

James Brafin casts "Fire" on Beta, finishing off the slime. **Beta is
dead
.

Cerberus begins making the gestures and chants needed to cast a certain spell. Yellow and white wisps form around him and his hands begin to glow a bright yellow color. He points in the direction of James Brafin, and a yellow light engulfs James Brafin.
James Brafin is no longer covered in acid.


the worst follows Inferno390's lead and casts "Tornado" on Charlie and Foxtrot. The two slimes are blown away by the whirling wisps that formed. Unfortunately, stun and similar effects do not stack cumulatively. The strongest effect takes precedence. **the worst has
3/5
MP left.** **Charlie has
3/12
HP left.** **Foxtrot has
9/12
HP left.**
---
Delta attacks the worst. Echo teams up with him.
(Delta:)
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

(Echo:)
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


---
Not Known 15 is no longer stunned.

Posted: Tue Jul 02, 2019 2:08 pm
by Ircher
Alas, the worst was not ready for the two slimes' combined attack. While he tried his best to escape one of him, he found himself backing up into the other slime! He feels dizzy after coming in contact with the two slimes.
the worst is stunned for two rounds.
**the worst has
10/20
HP left.**
---
Current Monster Statuses
(Threshold 6)
(5) Alpha : Green Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(5) Beta : Green Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(5) Charlie : Green Slime : HP =
3/12
| Attack = 1d6 | Defense = 0d2
(5) Delta : Orange Slime : HP =
8/12
| Attack = 1d6 | Defense = 0d2
(5) Echo : Orange Slime : HP = 12/12 | Attack = 1d6 | Defense = 0d2
(5) Foxtrot : Yellow Slime : HP =
9/12
| Attack = 1d6 | Defense = 0d2 | 1 CD

Active Battle Effect #1: Players may not use normal attacks or skills.
Exception: If a new player joins, they may perform a normal attack that deals 1d2 damage.
Active Battle Effect #2: Players require and use one less mana to cast spells.

Posted: Tue Jul 02, 2019 4:10 pm
by Inferno390
Tornado same targets
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2