Page 243 of 2016
Posted: Mon Nov 14, 2011 6:25 pm
by Espeonage
ROAMING. Y'ALL READY TO ROAM.
And Auto ban trynd.
Posted: Mon Nov 14, 2011 6:55 pm
by Gammagooey
Cleanse's cooldown DID get increased so it's a little more than twice as long as tyrnd's ult cooldown buuuut that won't make trying to kill him with it up any less hate-inducing.
and fuck noc nerfs he's my favorite jungler ;_; horror'll be really easy to break in bushes now or even after noc attacks a champ once without red if the enemy champ is faster.
might get olaf to play instead but i'm a little paranoid about him not being as good as I think after the wriggle's nerf.
Posted: Mon Nov 14, 2011 7:17 pm
by SpyreX
Ok, what is roaming and how did it get buffed? Because, in classic tradition I think of, like a jungler, someone who roams to help/gank as necessary.
Posted: Mon Nov 14, 2011 7:24 pm
by bv310
A dedicated Roaming champ is one that doesn't jungle, but instead roams from lane to lane ganking constantly. It was a big thing for a while, and it gets seen in Alistar or Blitzcrank a lot.
Posted: Mon Nov 14, 2011 7:31 pm
by Ankamius
Fizz looks simply ok. He doesn't look terribly fun, effective, or interesting.
Posted: Mon Nov 14, 2011 7:45 pm
by JDodge
roamer comps died out more due to the fact that someone sitting in bot lane making sure your team's delicate little flower didn't get stepped on outweighed leaving them all alone while someone roams around the map falling behind on levels and farm (people underestimate how much levels matter to a retarded extent) on the chance that they might get a successful gank or two off
absolutely nothing in this patch will bring roaming back
Posted: Mon Nov 14, 2011 7:47 pm
by Fate
they nerfed....graves range....
not...
cait's.....
Posted: Mon Nov 14, 2011 7:49 pm
by Fate
AND his buckshot AGAIN AND his mana
wtf is this shit. I should just buy all the shit tier heroes they'll be worth something eventually
and dont even get me started on akali jesus
Posted: Mon Nov 14, 2011 7:49 pm
by Fate
AND KASSADINS HARASS WTFALLMYSHIT
AND NOCTURNE>????
W
T
F
THIS IS LIEK THE THIRD NERF TO HIS FEAR IN A FUCKIN ROW
Posted: Mon Nov 14, 2011 7:52 pm
by bv310
ATTENTION TEAM SLG. We are a fucking real team now. We rank two spots higher than Reck's team in the same tier. That is all.
Posted: Mon Nov 14, 2011 8:04 pm
by MrZepher
↑ Fate wrote:they nerfed....graves range....
not...
cait's.....
Graves doesn't have a ton of skins
Cait does
They're obviously not going to nerf somebody to the ground who gets them munies duh.
(I don't actually believe this, I just thought it was funny enough to say)
I'm unsure of why the keep nerfing Noc's fear though...
What's the range on Shaco's/Fiddle's fear?
Posted: Mon Nov 14, 2011 8:16 pm
by MrZepher
Also, the range nerf on flash seems pretty significant in the champion spotlight.
The Graves used it to try and make some distance but Fizz was able to use his gap closer(s) to close in regardless. I wouldn't imagine it being a different story for any other champion with a gap closer.
The Soraka used flash too a little later and the distance she covered was relatively insignificant...
It looks like it's now only really useful to get over terrain, which I guess in itself is enough to take it if you don't have any escapes at all but I don't feel like I should/need to take it on anything that has at least a decent escape...
EDIT:
Fizz actually reminds me of Poppy and Wukong a little bit...
Posted: Mon Nov 14, 2011 8:32 pm
by killerjester
Trollvaulting just became an Olympic sport.
Posted: Mon Nov 14, 2011 8:39 pm
by Ankamius
Flash got gutted to hell.
Posted: Mon Nov 14, 2011 9:29 pm
by Ranmaru
I suck as Kayle.
I did ok as Teemo but... I had no attack.
Posted: Mon Nov 14, 2011 9:31 pm
by Ranmaru
↑ Fate wrote:AND his buckshot AGAIN AND his mana
wtf is this shit. I should just buy all the shit tier heroes they'll be worth something eventually
and dont even get me started on akali jesus
You should have gotten the triple threat pack: Xin, Kat, and Miss Fortune all for 650 RP. (unless you have them already)
I haven't used them yet.
Posted: Mon Nov 14, 2011 9:40 pm
by xRECKONERx
↑ JDodge wrote:
i think the cait movespeed changes will help with a lot of her ridiculousness, tbh
corki buffs make him much, much better due to his ability to check brushes on the cheap (expect a lot more corki play, imo)
graves nerfs make him worse than vayne imo
wriggles nerf unnecessary
cait's movespeed nerf really isn't that drastic, though
how will the simple fact that corki can check bushes make him more viable? biggest problem for him is still his weak dmg output compared to other AD carries
graves nerf was stupid
and thank youuuu there was no reason to nerf wriggles
Posted: Mon Nov 14, 2011 9:41 pm
by Ankamius
Posted: Mon Nov 14, 2011 9:43 pm
by Brandi
Sona nerf doesn't hurt me at all, I get her heal at level 2 and max it after her Q, so it's almost like a buff to me until I put in the second point, but by then I shouldn't have any real mana problems =P
Sona gets called OP for her PEW PEW beams, not for her healing.
Posted: Mon Nov 14, 2011 9:53 pm
by Chronopie
heh. Some games you just feel OP. Although I had to get two pieces of armour to counter the trynd. (whom Udyr fed early)
Posted: Mon Nov 14, 2011 10:02 pm
by Ranmaru
↑ Brandi wrote:Sona nerf doesn't hurt me at all, I get her heal at level 2 and max it after her Q, so it's almost like a buff to me until I put in the second point, but by then I shouldn't have any real mana problems =P
Sona gets called OP for her PEW PEW beams, not for her healing.
Yeah well... I just want to be able to save ppl with my heal, but I also am aggressive with Sona so I'm glad the Pew pew was left alone.
I get heal level 1. I just harass with my AA. Then I get Q at level 2. : 3
Btw, did I say I like teemo? yeah, I like teemo. I like the buff too, but I don't really know what that means.
Posted: Mon Nov 14, 2011 10:07 pm
by MrZepher
Stonewall008 was saying in a recent video that there are some decent buffs heading towards jungling and that whole shebang (apparently he's in the beta environment for new changes? That's the way it came off when he talked about it.)
That along with the fact that Riot seems to actually be looking at item/gold efficiency the wriggles nerf doesn't surprise me at all.
I would figure that any jungler is going to be taking the lifesteal mastery from the new offensive tree anyways, so I think this was done as a proactive measure to keep champions (especially ones like warwick who have passive lifesteal) from snowballing unexpectedly/unintentionally in the jungle. I don't think I'm wording this right but you should get what I'm saying...
Posted: Mon Nov 14, 2011 10:25 pm
by Brandi
↑ Ranmaru wrote: ↑ Brandi wrote:Sona nerf doesn't hurt me at all, I get her heal at level 2 and max it after her Q, so it's almost like a buff to me until I put in the second point, but by then I shouldn't have any real mana problems =P
Sona gets called OP for her PEW PEW beams, not for her healing.
Yeah well... I just want to be able to save ppl with my heal, but I also am aggressive with Sona so I'm glad the Pew pew was left alone.
I get heal level 1. I just harass with my AA. Then I get Q at level 2. : 3
I would advise against getting heal at level 1, especially if your team is going to gank. That damage aura is't just for *you*, it's for your team mates, and more damage for them = they are more likely to win said gank.
Also level 1 damage power chord can help further that.
I make sure to press Q twice before the minions spawn just to have my power chord ready after my next Q.
But that's just my opinion/experience on the matter. If you really feel heal level 1 works for you then by all means.
Posted: Mon Nov 14, 2011 10:29 pm
by JDodge
↑ Brandi wrote:Sona nerf doesn't hurt me at all, I get her heal at level 2 and max it after her Q, so it's almost like a buff to me until I put in the second point, but by then I shouldn't have any real mana problems =P
Sona gets called OP for her PEW PEW beams, not for her healing.
sona is OP compared to other supports because her kit is silly, not for her pew pew beams
reck wrote:how will the simple fact that corki can check bushes make him more viable? biggest problem for him is still his weak dmg output compared to other AD carries
graves nerf was stupid
because it's A) a buff to his damage on his best laning skill and B) an easy way to figure out when you're getting ganked (never underestimate vision, ever)
graves nerf was 100% and truly necessary, now he's worse than vayne at her particular lane niche (burst) and still should be what they want him to be (in yo' face, firin his shotguns)
Brandi wrote: ↑ Ranmaru wrote: ↑ Brandi wrote:Sona nerf doesn't hurt me at all, I get her heal at level 2 and max it after her Q, so it's almost like a buff to me until I put in the second point, but by then I shouldn't have any real mana problems =P
Sona gets called OP for her PEW PEW beams, not for her healing.
Yeah well... I just want to be able to save ppl with my heal, but I also am aggressive with Sona so I'm glad the Pew pew was left alone.
I get heal level 1. I just harass with my AA. Then I get Q at level 2. : 3
I would advise against getting heal at level 1, especially if your team is going to gank. That damage aura is't just for *you*, it's for your team mates, and more damage for them = they are more likely to win said gank.
Also level 1 damage power chord can help further that.
I make sure to press Q twice before the minions spawn just to have my power chord ready after my next Q.
But that's just my opinion/experience on the matter. If you really feel heal level 1 works for you then by all means.
this is mostly correct, however it has nothing to do with the damage aura (in a level 1 fight, the defensive aura is going to be equally useful in most cases); it has to do with exploiting the fact that sona's level 1 burst is
insane
for a support and instantly puts the opposing lane on the defensive
optimal skill order on sona is QWWEQ and then R>Q>W>E from then on out, putting more points in your W if your heals are insufficient (this may change with scaling cost, as before all of sona's skills were a matter of changing the mana efficiency with levels)
Posted: Mon Nov 14, 2011 10:44 pm
by MrZepher
This is actually a week old or so. Turned that game around when I helped defend top point securing 3 kills and then ulting Olaf in a Right click-off between him and Scion that would have ended in the death of Olaf if I hadn't of intervened (it was surprisingly close though). This led to us 4-capping them when we were losing about 60-150.
Shen is actually pretty powerful on crystal scar... or rather his Ult is really powerful on crystal scar. I was just happened to be really good at securing kills/defending points that game. The best kill was when I walked by a bush and my Sunfire cape killed an escaping Amumu that was sitting in the bush next to me.
I need to work on landing his taunt. My tendencies are to either not use it soon enough so they escape the range as I cast it, or I fire it JUST above or below where it'll actually catch an enemy.
Recently I've been pretty good at protecting my carry while using vorpal blades on their target so they get the benefit from the lifetap, along with other common Shen-ly duties.
I think the thing I've been having the most trouble with is knowing what team comps I shouldn't take Shen against.
Somebody told me in a ranked game that Shen is the best picked in team comps that are bruiser/assassin heavy?