We felt awful.Adel wrote:Having an inventor in the setup handing item after item to the scum was pretty tragic.
Here's the QT: http://www.quicktopic.com/42/H/LFknXZmSSDYm
We felt awful.Adel wrote:Having an inventor in the setup handing item after item to the scum was pretty tragic.
I reviewed it, and I track as many Deep South games as possible. I believe that Deep South + bankable deadlines is the best mechanics for fun & dynamic games.DrippingGoofball wrote:Were you some alt??? Why were you following this game? Adel?Adel wrote:oh shit. I thought you guys (Kison+shaft.ed) were minutes away from cracking it for the win!
I had fun following this game.
i cant blame her.DrippingGoofball wrote:We felt awful.Adel wrote:Having an inventor in the setup handing item after item to the scum was pretty tragic.
QFTx100. This is the third game out of three that we've lost together while on the same team. We just weren't mean to be.shaft.ed wrote:damn it I totally had a DGB scum and Kison town read
Both were chaotically fast-paced in the early stages. Both also had an element of surprise in the sense that some of the actions were timed unpredictably. Although I didn't get that as much in Space Monkeys because half of the time, we were controlling those kills, I could definitely see it here - I didn't exactly expect to hit the watched topics link to see that farside was the last poster in the game. You don't get that so much in the traditional Mafia game because you either have a good idea of when a lynch will occur, or you know to expect the night to cycle to day. In these games, you don't always know, which adds a very nice spicy dynamic without requiring funky roles.Adel wrote:@Kison: did you notice any similarities between this game and Space Monkey Mafia II?
how could you? *pout*dgb in the scum qt wrote:If you like unsuspecting, what about roflcopter?
Skander having an item that needed to be used today was why I assumed she had received an item at an earlier date and therefore already used it. It wasn't until I made my last post that I realized you had asked her to use her item today, hence the question.farside22 wrote:and the fact that no one freaking asked how DGB received an item watched me and got no results just pisses me off.
elvis_knits wrote:I think I had the most fun playing this game, out of everything I've ever played. I definitely thought I was going to die the first day since I was being so aggressive/obnoxious. So that just made me post as much as was humanly possible until I got killed. Reading the QT is funny because the team agreed to kill me the first real-life day (although they changed their mind a few times). I had some suspicions on the right people, skander and ABR a little, but I was fooled on DGB, and I wanted vollkan and malthusis dead. All in all, not sure they should have been scared of me. But it was fun to go out on a high note!
Player list here was insanely fun. Active fun people to play with.
Good game all.
Reading more of the scum thread is funny. ABR is so wrong on so many things... and is such a pompous pain in the ass. No wonder you guys bussed him hard...
Good times.Rampage wrote:Please operate from the premise that I will live a very long, healthy life. I know what I'm doing.
The basic idea was to play around with the mechanic some but still stay close to a normal game, so my more exotic ideas were rejected. I also did not want the power roles to always be best off using their ability as early as possible, so many of the roles are intended to create a dillema on whether to use your power in the morning phase or save it for later.Skander - You are themafia godfather. Along with your buddies x and y, you seek to take over the town and secure a reign of nastiness. Since you're The Godfather and you rule, you are immune to cop investigations. Use *this* forum to talk.
Once per game day, your team may choose to kill one of the town players. PM me the name of the player you want killed along with whoever of you makes the action.
You win when the town will inevitably be eliminated.
ABR - You are amafia goon. Along with your buddies x and y, you seek to take over the town and secure a reign of nastiness. Use *this* forum to talk.
Once per game day, your team may choose to kill one of the town players. PM me the name of the player you want killed along with whoever of you performs the action.
You win when the town will inevitably be eliminated.
DGB - You are amafia roleblocker. Along with your buddies x and y, you seek to take over the town and secure a reign of nastiness. Use *this* forum to talk.
Once per game day, your team may choose to kill one of the town players. PM me the name of the player you want killed along with whoever of you makes the action.
As a roleblocker, you may also once per day PM me the name of a player you wish to block. Any action that player takes from that instance on will be cancelled. You may not perform the kill if you already roleblocked, and vice versa. Your targets will not be told they were blocked. Any investigative ability they may have will come back with no result.
You win when the town will inevitably be eliminated.
neko - You are ajailkeeper. Once per game day, you may PM me the name of a player you wish to imprison. Any actions this player takes from that instance on, until the next day's morning, will be blocked, as well as any kill attempts targeting that player. Your targets will not be told they were blocked. Any investigative ability they may have will come back with no result.
You win when all anti town forces have been eliminated.
farside - You are aninventor. Once per game day, you may choose to give another player one of your inventions. Once he receives it, that player will be able to use your invention whenever he wants, in addition to any other actions he may have. If your target is killed before receiving your invention, it will still be lost.
Your inventions (1 use each):
Laser gun - 1 shot vig
Titanium armor - 1 shot protect
Gadgety spyglasses - 1 shot track
Camouflage kit - 1 shot watch
You win when all anti town forces have been eliminated.
rofl - You are adoor to door salesman. Once per game day, you may PM me the name of a player you wish to check on and see if he's still in his house. If you choose to do this during the morning phase, you'll be told whether or not he performed an action during that phase. If you do it at any later time, you'll be told if that player performed an action at any time during that game day prior to when you sent your PM.
You win when all anti town forces have been eliminated.
Korts - You are adetective. Once per game day, you may PM the name of a player you wish to investigate. You can either follow that person around and track him (find out about anyone that person targeted from the point you submitted your choice onwards, until the end of day), or break into his house and search for signs of recent activity (find about who that player was targeted by from the start of day until the time you submitted your action), but not both. You must decide which of the two you prefer when you submit your action. If you decide to track, you'll receive results at the end of the day. If you decide to search, you'll receive the results instantly. You may not, of course, target dead people.
You win when all anti town forces have been eliminated.
charter - You are acommuter. Once per game day, you may choose to commute, making yourself immune to any kills from that point on, for the duration of the day. However, commuting on a given day means you cannot commute on the following day. If you choose to commute during the morning phase, you'll be immune to any kill attempts made against you for the duration of that day. If you choose to commute past that phase, you'll be immune to any kills made against you for the remainder of the day, as well as the following morning.
You win when all anti town forces have been eliminated.
Kison, Shaft.ed, tajo and elvis - You are avanilla townie. Everyone's special, but you don't stand out that much.
You win when all anti town forces have been eliminated.