Titus the game is secret alt so now I have to sadly say you can't in the game.
Sadali
Posted: Fri Apr 26, 2019 10:28 am
by Alisae
btw currently 7/13
Posted: Fri Apr 26, 2019 10:32 am
by rosterfoster
/in Alisae
Posted: Fri Apr 26, 2019 10:43 am
by Alisae
Okay, I am going to explain a Secret Alt game
I give people alts to play on, and they most post on those alts.
This means that no one knows who is actually behind those alts
that means inning publicly defeats the purpose of this.
Sorry for those who wanted to play but uh
/out to mod
Posted: Mon Apr 29, 2019 1:12 pm
by Jingle
/in alisae
Posted: Mon Apr 29, 2019 5:30 pm
by MaxwellPuckett
/out port arthur
Posted: Mon Apr 29, 2019 5:31 pm
by Chara
/in madness at port arthur
Posted: Wed May 01, 2019 1:13 am
by FakeGod
/in to mod Guns & Roses
Game Name:
Guns & Roses
Flavor/Mechanics:
Every player will choose a day, and either a gun or a rose. Gun allows one the power of vigilante, but beware! If there are no town roses left, then town will lose!
Is it possible your game has any of the following bastard roles or mechanics?
No.
Posted: Wed May 01, 2019 3:03 am
by funkybike1
That's 13/13 for Port Arthur and it looks like it's stable. Had a bit of a family emergency but everything turned out fine. Unless anyone else wants to /out at the last moment, Port Arthur will begin tomorrow once I'm at home with internet access. Game will be a Night Start so there's no need to frantically F5 for your role PM or anything.
In post 6386, Alisae wrote:Sorry for those who wanted to play but uh
/out to mod
Uh... Maria? I think Ali left the building for a bit, so you'll have to have A different game instead.
Boy it'd be great if people pm'd me that instead of just saying it here (B give me a bit
Posted: Thu May 02, 2019 2:07 pm
by Jingle
Game Name: Vengeful Ghosts Mafia
Flavor/Mechanics:
This game will be entirely flipless. However, even those players who are lynched or NK-d have a chance to influence the remainder of the game directly. The town win condition will be "You win when all of the Mafia aligned players have died, regardless of whether any mafia players are still alive." Because of this, players will be able to be involved with the game for the full duration and even dead players will be replaced if they do not have sufficient activity. Deadlines: Days will last 10 IRL days, Nights will last 48 hours. Prods will be 48 hours for the living and 72 hours for the dead.
Your Experience:
Most Recent would be the two ending today: BOP 3 and Panic Room
Current Modding Commitments: Micro Queue: Lynch Happy (Coming to Signups Soon!) and Newbie Queue: I steal VC flavor from finished Newbie games (Coming to Signups before the heat death of the universe!). Also, Being Awesome.
Reviewed By:
Lycanfire*
Back-Up or Co-Mod:
Number of Players: 13
Hydrae:
Yes
Restrictions:
I am not afraid of any players.
Is it possible your game has any of the following bastard roles or mechanics?
cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game
: The game will have fully redacted flips, but all information given to you by the moderator will be accurate.
*This game has been reviewed, but due to the mutations involved balance is not guaranteed. We have done our best to create a fair and fun environment.
Posted: Thu May 02, 2019 2:08 pm
by Jingle
As the reviewer for Ank's game, I can safely say that while her game is awesome and you should totally join it, my game is an entirely distinct game. Both games were developed independently and had no influence on each other.
Posted: Thu May 02, 2019 3:00 pm
by Akarin
/in Ank
Posted: Thu May 02, 2019 8:46 pm
by Morality
Game Name:
Death Note 1: The Task Force
Flavor/Mechanics:
Give a brief explanation to what your game might contain
Death Note theme with Resistance mechanics. Creating a Resistance-Mafia fusion game series.
Your Experience:
Please provide a link to your most recent game that satisfies this requirement
i’ve modded a lot.
Current Modding Commitments:
BooneyToonz XI: The Sorcerer’s ABoontice
Reviewed By:
Not required, but strongly recommended
None
Back-Up or Co-Mod:
Not required, but strongly recommended
None
Number of Players:
9, I have ~6 pre ins.
Hydrae:
Will you allow hydra to sign-up?
Yes.
Restrictions:
Are there restrictions for who can play your game?
Players who are okay with a game that uses Resistance like mechanics.
Is it possible your game has any of the following bastard roles or mechanics?
cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game