Page 27 of 141
Posted: Wed Jul 03, 2019 1:08 pm
by Jackal711
In post 648, Not Known 15 wrote: In post 646, Jackal711 wrote:Echo you say.. Alright then.
Fire!
Original Roll String: 1d3 (STATIC)
1 3-Sided Dice: (2) = 2
This is static. You need to have a non-static roll, I believe, isn't that right
@ mod
?
I allowed it this once, but generally speaking, yes.
~Ircher
Yeah. This happened because I got ninja'd by a new post coming in between when I hit Reply and actually submitting. I did ask on Discord if I should reroll and was told it would count. Will be more careful about this in the future.
Posted: Thu Jul 04, 2019 4:26 am
by Ircher
1 action left!
(expired on 2019-07-04 16:51:52) until the round ends.
Posted: Thu Jul 04, 2019 9:44 am
by Amzela
Attacking Echo
Original Roll String: 2d4 (STATIC)
2 4-Sided Dice: (3, 3) = 6
Invalid because normal attacks are not allowed in the current battle.
~Ircher
Posted: Thu Jul 04, 2019 9:45 am
by Ircher
Ah, you can't just straight out attack cuz of a global battle effect.
Try using a spell like Fire instead.
Posted: Thu Jul 04, 2019 9:47 am
by Amzela
I screwed up. Sorry.
Casting Fire on Echo.
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
Posted: Thu Jul 04, 2019 10:08 am
by Ircher
Inferno390 begins moving his hands in complex ways and chanting ancient words. Soon, blue and white wisps form around his hands. He points towards Delta and Foxtrot, and two wisp tornados follow. **Delta is
dead
.** **Foxtrot is
dead
.**
**Inferno390 has
0/4
MP left.**
Next, James Brafin attacks Echo with a "Fire" spell. Echo is engulfed by a fiery red flame. **Echo has
8/12
HP left.**
Jackal711 yells "Fire!" and then begins performing the motions and chants required to cast the aforementioned spell. Red wisps begin to circle his hands, and he points in Echo's direction. The red wisps follow Jackal711's finger and fly towards Echo. **Echo has
6/12
HP left.**
Gamma Emerald performs the same spell as Jackal711 with the same target. A bright red light envelopes Echo causing some damage. **Echo has
4/12
HP left.**
Not Known 15 begins making the complex motions and ancient chants needed to cast "Fire". Soon, red wisps surround his hands. He points in Echo's direction, and Echo becomes immersed by a faint red light. **Echo has
3/12
HP left.**
Jumping in at the last second is Amzela who quickly performs the "Fire" spell and targets it at Echo. The poor slime is burned to a crisp by Amzela's magic. **Echo is
dead
.**
---
Party Experience:
Base XP = (2 + 2 + 2) + (2 + 2) + (3) = 13 XP
XP Adjustment = 5 XP
Average Enemy Level = (5 * 6) / 6 = 5.0
Number of Participants = 9
XP Awarded Per Participant = 2 XP at Level 5.0.
(4) James Brafin gains 2 XP. James Brafin stays at level 4.
(5) the worst gains 2 XP. the worst stays at level 5.
(5) Inferno390 gains 2 XP. Inferno390 stays at level 5.
(4) inspiratieloos gains 2 XP.
inspiratieloos levels up from level 4 to level 5! Please choose a specialization path.
Please allocate your stat point at your earliest convenience.
(4) Not Known 15 gains 2 XP. Not Known 15 stays at level 4. Please allocate your stat point at your earliest convenience.
(4) Gamma Emerald gains 2 XP. Gamma Emerald stays at level 4.
(4) Jackal711 gains 2 XP. Jackal711 stays at level 4.
(5) Cerberus v666 gains 2 XP. Cerberus v666 stays at level 5.
(5) Amzela gains 2 XP. Amzela stays at level 5.
Posted: Thu Jul 04, 2019 10:27 am
by Ircher
Having defeated the latest group of slimes, you all begin to search for your weapons. To your dismay, you cannot find them anywhere within the general vicinity! Seeing no other option, all of you head deeper into the cave.
Once again, you hear maniacal laughter. You attempt to track down where it is coming from. Eventually, you realize it is coming from even deeper within the cave. Alas, you are unable to follow the voice as you are intercepted by even more slimes! With your weapons still nowhere to be seen and with the air still emitting an energized feeling, you have no choice but to fight with magic again. These slimes are notably much faster than the previous group of slimes.
Battle #14
(Threshold
3
)
(5) Alpha : Orange Slime : HP = 12/12 | Attack = 1d6 | Defense = 0d2
(5) Beta : Orange Slime : HP = 12/12 | Attack = 1d6 | Defense = 0d2
(5) Charlie : Silver Slime : HP = 15/15 | Attack = 1d6 | Defense = 1d2
(5) Delta : Slime : HP = 18/18 | Attack = 1d6 | Defense = 0d2
Active Battle Effect #1: Players may not use normal attacks or skills.
Exception: If a new player joins, they may perform a normal attack that deals 1d2 damage.
Active Battle Effect #2: Players require and use one less mana to cast spells.
Posted: Thu Jul 04, 2019 10:36 am
by James Brafin
Is our MP restored?
This is super awesome, if annoying, btw.
Focus tornadoes on C and D and focus flame on A and B.
Incinerate A
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
Posted: Thu Jul 04, 2019 10:37 am
by Ircher
No, it isn't. Your MP will be restored after two battles or a level up.
Edit: And you may want to conserve some mana for the next battle.
Posted: Thu Jul 04, 2019 10:39 am
by Inferno390
So I’m out for this one?
I can’t deal a small amount of damage by punching or something?
Posted: Thu Jul 04, 2019 10:39 am
by Ircher
You can still cast "Fire" and any 1 MP spells Inferno.
Posted: Thu Jul 04, 2019 11:04 am
by Inferno390
Oh I didn’t realize that fire was 1 MP.
Noted.
Posted: Thu Jul 04, 2019 11:06 am
by inspiratieloos
Shouldn't I have two stat points?
Anyway, someone bless me? +2 for 3 turns seems pretty decent, especially since the alternative is casting fire and the silver slime has defence.
Posted: Thu Jul 04, 2019 11:09 am
by Ircher
In post 662, inspiratieloos wrote:Shouldn't I have two stat points?
Anyway, someone bless me? +2 for 3 turns seems pretty decent, especially since the alternative is casting fire and the silver slime has defence.
You have one stat point from level 4 that was never spent.
Also, bless/curse are currently +/-1 for 3 rounds.
Posted: Thu Jul 04, 2019 11:15 am
by inspiratieloos
In post 663, Ircher wrote: In post 662, inspiratieloos wrote:Shouldn't I have two stat points?
Anyway, someone bless me? +2 for 3 turns seems pretty decent, especially since the alternative is casting fire and the silver slime has defence.
You have one stat point from level 4 that was never spent.
Also, bless/curse are currently +/-1 for 3 rounds.
Ah, I thought it was +1 stat point at lvl5, not 'still 1 stat point', I'll put it in MP.
Yeah, but I assume the modifier works on both separate die rolls if I use Tornado, so two times +1 each turn?
Posted: Thu Jul 04, 2019 11:17 am
by Ircher
Ah, that would indeed be correct if you use Tornado.
As a reminder, bless/curse take effect at the beginning of the turn and 3 rounds includes the round it is used.
Posted: Thu Jul 04, 2019 11:21 am
by inspiratieloos
Also I'm going to bed, so if it's allowed I'll pre-move to cast tornado on Charlie and Delta after I get blessed, otherwise I'll probably get on tomorrow before going to work.
Posted: Thu Jul 04, 2019 11:34 am
by Not Known 15
Hmmm. Unfortunately the one who should spend their mana on Bless should be James Brafin right now...(since they are 2 xp away from Level 5); but they already acted.
Posted: Thu Jul 04, 2019 11:59 am
by Gamma Emerald
I'm level 4 so I can bless
Posted: Thu Jul 04, 2019 12:02 pm
by the worst
Fire Alpha
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
Posted: Thu Jul 04, 2019 12:04 pm
by Gamma Emerald
Or not
Posted: Thu Jul 04, 2019 12:51 pm
by Not Known 15
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
Fire at Alpha
The next target when Alpha is dead should be the silver slime, not the second stunner.
Posted: Thu Jul 04, 2019 3:51 pm
by Ircher
James Brafin begins making the motions and chants needed to cast "Fire". Soon, his hands are surrounded by red wisps. He points towards Alpha, and Alpha is engulfed by a fiery red light. **Alpha has
9/12
HP left.**
the worst attacks next. After performing a spell ritual, his hands glow a crimson red, and red wisps encircle his hands. He points in Alpha's direction, and the red wisps fly off in that direction. **Alpha
6/12
HP left.**
Not Known 15 starts moving his hands in complex ways and chanting ancient words. Soon, red wisps form around his hands. He points towards Alpha, and Alpha is bathed in an intense red light. **Alpha has
3/12
HP left.**
---
Alpha moves towards James Brafin.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
Beta slides in the direction of the worst.
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
Charlie attacks Amzela.
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
Delta slithers towards Not Known 15.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
Posted: Thu Jul 04, 2019 3:54 pm
by Ircher
James Brafin sees Alpha's movement and quickly moves out of the way. Likewise, the worst sees Beta from afar and moves accordingly.
Amzela, while prepared to move, stumbles slightly. The silver slime capitalizes on the mistake and touches her. **Amzela has
22/23
HP left.**
Despite Not Known 15's best efforts to avoid Delta, the slime is too fast and manages to squeeze a good bit of life from him. **Not Known 15 has
10/15
HP left.**
---
Current Monster Statuses
(Threshold 3)
(5) Alpha : Orange Slime : HP =
3/12
| Attack = 1d6 | Defense = 0d2
(5) Beta : Orange Slime : HP = 12/12 | Attack = 1d6 | Defense = 0d2
(5) Charlie : Silver Slime : HP = 15/15 | Attack = 1d6 | Defense = 1d2
(5) Delta : Slime : HP = 18/18 | Attack = 1d6 | Defense = 0d2
Active Battle Effect #1: Players may not use normal attacks or skills.
Exception: If a new player joins, they may perform a normal attack that deals 1d2 damage.
Active Battle Effect #2: Players require and use one less mana to cast spells.
Posted: Thu Jul 04, 2019 6:42 pm
by Gamma Emerald
Ok does anyone want to be blessed?