Page 30 of 30
Posted: Thu Nov 19, 2009 2:27 pm
by Cyberbob
Wow. I drew two kills?
Posted: Thu Nov 19, 2009 3:26 pm
by Jebus
Good game, I enjoyed it. Though, I really screwed up my claim, not that it would have made too much of a difference.
Posted: Thu Nov 19, 2009 3:30 pm
by Juls
Jebus I loved your idea about Laguerta you talked about in the QT. I am not sure why you didn't use that one.
Posted: Thu Nov 19, 2009 3:47 pm
by don_johnson
victory.
juls: what a fun game. i wish i could have been able to keep talking with Sotty. that actually may have given scum a better chance.
sotty: well played. wish i could have been around longer but i have this tendency to get lynched.
Posted: Thu Nov 19, 2009 4:16 pm
by charter
Good game everyone.
Posted: Thu Nov 19, 2009 5:22 pm
by Debonair Danny DiPietro
chamber wrote:I forgot to say this right away so: The game was extremely well modded. I enjoyed it.
Yeah, the flavor and vote counts were fantastic, sign me up for season two.
Other than the short day two because of the quick hammer the town did really well in this one and I was generally pleased with my play.
Posted: Thu Nov 19, 2009 5:36 pm
by Juls
Debonair Danny DiPietro wrote:Yeah, the flavor and vote counts were fantastic, sign me up for season two.
I appreciate all the compliments. I had a lot of fun doing it. This reminds me. The vote counts (with scenes) actually had a purpose on day 1. I was doing them every fifth post and everyone of them was a message left by the ITK for Dexter. I figured that would be a clue to Sotty who her messages were coming from without revealing who was sending them. On day 2 I didn't even have a chance to post one because it went so fast so I abandoned them after that point.
Also, there was nothing strange about how many votes a single person needed to be lynched. It was standard and the only modifiers were the ones that people had (Sotty's double vote, don's no vote, and Budja couldn't vote the ITK). When I played Jahudo's Cowboy Bebop he had a "leading wagon" which caused us to figure out who had vote modifiers so I tried to avoid that with my little disclaimer in the rules.
Posted: Thu Nov 19, 2009 5:51 pm
by Debonair Danny DiPietro
Looking at the QT, why on earth did Jebus think I was ITK? Like everything I outlined about Budja and Socipath's day one play was textbook serial killer and mine was quite obviously not.
Posted: Fri Nov 20, 2009 12:24 am
by Locke Lamora
Good game everyone, town played well. Not my best effort; in hindsight I probably should have focused on making Jebus look innocent than trying to guess who would be investigated. If I'd targeted him N1 things might have turned out very differently. Konowa's lynch hurt us a lot and after that the night actions just went badly for us.
Chamber: I'm interested; why did you think I was scum after you read my meta? Obviously you might not want to share that but I'd like to know if you don't mind telling.
Thanks to Juls for modding, I really liked the flavour and I thought it was a cool set-up.
Posted: Fri Nov 20, 2009 3:24 am
by Sotty7
Awesome game Juls, very well modded. I loved playing Dexter
Also consider me a /in for season two if you run it.
I was pretty pleased with my play in this game apart from the day two quick lynch fiasco. All in all a very fun game.
Posted: Fri Nov 20, 2009 9:01 am
by SocioPath
don_johnson wrote:sotty: well played. wish i could have been around longer but i have this tendency to get lynched.
Except you didn't get lynched. Or even targeted for a NK.
Debonair Danny DiPietro wrote:Looking at the QT, why on earth did Jebus think I was ITK? Like everything I outlined about Budja and Socipath's day one play was textbook serial killer and mine was quite obviously not.
Except mass paranoia of who is scum and making cases on everyone is standard play for me, and your playing style wasn't 'quite obviously not.'
The game was fun. Although D3 I figured I was screwed because the Sotty kill didn't go through and then found out she was Dexter. So essentially told Dexter he was going to kill himself. But more importantly, I assumed Dexter was unNKable, because the ITK couldn't kill his own brother.
I tried to throw in a little bit of everything with my notes though. Even giving Dexter Cyberbob's investigation.
Although with how it turned out, conclusions could have been drawn to the conclusion that chamber was the ITK.
Me receiving cyberbob's results didn't function logically for me at all though. Since his PM stated that 'someone else might take credit.' Well, I couldn't take credit for anything. I was given a non-cop fake claim.
So its only function was telling me who was town, and scum. Not a top priority for a SK.
Although, I didn't actually know I had that 'ability' at the start.
Finding out that the cop's investigations were corrupted leaves me thinking that this game was (supposed to be) more balanced than I thought.
Overall it was a really enjoyable game, and I would be down for some season 2.
Posted: Fri Nov 20, 2009 10:27 am
by Juls
Well you are the one that really got the shaft on my mistake. I have been kicking myself so hard sense then. You still had a chance though had you killed chamber on N3 instead of DDD. Granted, you would have had to convince Sotty that Budja or DDD was scum which would have been difficult I think.
I thought the cop investigations for you would allow you to possibly kill a Mafia member by making it look like scumhunting or target someone as "obvtown" and make you look good. But point well taken that you didn't get a cop safeclaim.
By the way...I always found it ironic that "Sociopath" was the ITK. I assigned roles completely randomly but got a chuckle out of that.
Posted: Fri Nov 20, 2009 5:36 pm
by Jebus
Sotty7 wrote:Also consider me a /in for season two if you run it.
^This
Posted: Fri Nov 20, 2009 9:12 pm
by AlmasterGM
Great game, everyone! The moderating was absolutely stellar - special thanks to Juls!
Posted: Sat Sep 11, 2010 12:06 pm
by MeMe
last post