Mini 438: Mutually Assured Destruction Mafia GAME OVER
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There are still thousands of warheads loaded on operational systems and standing on high states of alert on virtually hair-trigger posture. And you have to ask yourself: Why is that? Who is the enemy? What is the threat?
U.S. General Lee Butler, Former Commander in Chief, U.S. Strategic Air Command in 1991-92.
Vote count, page 4.
3 Anlx (Theo, Jack, MOS)
3 The Fonz (NAR, Y, Pooky)
7 votes to initiate a UN millitary action against someone.
Nuclear weapons count: 0
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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does this sound like a scum gleefully hoping for townies to nuke each other at the beginning of the game to any1 else?fonz wrote:Well, that's an interesting way to start. Milkman pretty much has to retaliate. I was going to begin by saying that the only situation in which it makes sense for a pro-towner to nuke is in retaliation, or if he is a power role and has been counterclaimed, and the town is about to lynch him. Anyone have a different plan?
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"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."
-Norwee
"Please refrain from diverting our sleuths out there Pooky."
~Maple
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."
-Norwee
"Please refrain from diverting our sleuths out there Pooky."
~Maple
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- Mastermind of Sin
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Do you actually believe a day one random nuke could possibly benefit the town? Or are you opportunistic scum?PookyTheMagicalBear wrote:does this sound like a scum gleefully hoping for townies to nuke each other at the beginning of the game to any1 else?fonz wrote:Well, that's an interesting way to start. Milkman pretty much has to retaliate. I was going to begin by saying that the only situation in which it makes sense for a pro-towner to nuke is in retaliation, or if he is a power role and has been counterclaimed, and the town is about to lynch him. Anyone have a different plan?
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No I do not believe random nukes will improve the town's chances of winning.
However,
Do you believe a person who randomly nukes on day one is guranteed to be scum?(What would this say about game balance?)
If not a gurantee, what are the odds that the random nuker is scum? Would the scum not want to save their nukes for later?
How does irrational behaviour point towards scum-iness?
If it doesn't, how can you say that milkman "pretty much has to retaliate".
However,
Do you believe a person who randomly nukes on day one is guranteed to be scum?(What would this say about game balance?)
If not a gurantee, what are the odds that the random nuker is scum? Would the scum not want to save their nukes for later?
How does irrational behaviour point towards scum-iness?
If it doesn't, how can you say that milkman "pretty much has to retaliate".
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"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."
-Norwee
"Please refrain from diverting our sleuths out there Pooky."
~Maple
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."
-Norwee
"Please refrain from diverting our sleuths out there Pooky."
~Maple
- The Fonz
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Do you not think, then, that the threat of automatic reprisal is the greatest deterrent?PookyTheMagicalBear wrote:No I do not believe random nukes will improve the town's chances of winning.
Nope, nothing's ever guaranteed. We could in theory have a jester, for example. It's damn likely, though.However,
Do you believe a person who randomly nukes on day one is guranteed to be scum?(What would this say about game balance?)
The action hurts the town. People who take blatant anti-town actions need to die. Period. Let me ask you, if someone did nuke, would you support their lynch? Would you in general support the lynch of someone who dayvigged day one? If you would, you're accepting they need to die. And nuking rather than lynching extends the day. 'Would the scum not want to use their nukes later' strikes me as a bit WIFOM.If not a gurantee, what are the odds that the random nuker is scum? Would the scum not want to save their nukes for later?
How does irrational behaviour point towards scum-iness?
If it doesn't, how can you say that milkman "pretty much has to retaliate".
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Same as it is to law-abiding nations IRL, as a deterrent. If the townies didn't have any nukes, the scum could nuke with something pretty close to impunity, once they'd secured a mislynch or two. There are a couple of other scenarios I could think of, but none that apply day one.Raffles wrote:Then Fonz let me ask you this. What use is a nuke to a townie?
We can also daykill scum.The Fonz wrote:Same as it is to law-abiding nations IRL, as a deterrent. If the townies didn't have any nukes, the scum could nuke with something pretty close to impunity, once they'd secured a mislynch or two. There are a couple of other scenarios I could think of, but none that apply day one.Raffles wrote:Then Fonz let me ask you this. What use is a nuke to a townie?
- Battle Mage
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Doigt de Suspicione?Mastermind of Sin wrote:DdS: NAR
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2020 Stats - 31 completed games:
Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4
winrate as scum: 78%
winrate as town: 55%
Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4
winrate as scum: 78%
winrate as town: 55%
If, I was a dayvig in another game, then I would shoot someone if I'm quite positive someone is a scum but no one is seeing it. That's the only way I can see a dayvig can use his powers to full ability. I wouldn't really care much for a threat of reprisal, a town would know that I was trying to act in what my view was their best interest. However in this game, vigging ability doesn't mean that he is town. This is what makes this game different from ordinary dayvig games.
Woof!
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Well, yes, that's kinda the point of a town dayvig, but could you really ever be sure of scumminess day one? In any case, what we were discussing is the situation when you're town and get nuked. Scum is going to return fire on a townie who fires on them anyway. Town should act likewise.
On later days, it probably makes sense for Town to request a claim before returning fire.
On later days, it probably makes sense for Town to request a claim before returning fire.
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notice that we dont know how many nukes are in the game, or how many it takes to set off Nuclear Winter. Considering the number of players, i dont think it will be many, and retaliation nukings could double the rate of defeat if used recklessly.
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2020 Stats - 31 completed games:
Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4
winrate as scum: 78%
winrate as town: 55%
Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4
winrate as scum: 78%
winrate as town: 55%