I was responding on Math's behalf.In post 72, BuJaber wrote:Those points were meant for dino, he was last person to talk when I posted those. Sorry for the confusion.
2 things in response to you running the numbers:
A) like dino, you are not factoring in the odds of choosing 2 scum correctly after only one mission. And then the odds of them actually putting 2 sabotages/2 clears. 2 spies going in is very similar to the classic prisoner's dilemma. You may very well choose both scum for mission 2 and STILL end up with only 1 sabotage.
B) The actual process involved in trying to identify both spies now and after mission 4 is the same except that after mission 4 you have more to go on.
The difference is in the consequences. At mission 5 you get it wrong you lose or you insta win. At mission 2 you will be forced to question who to vote for at every following mission with no clear way of confirming anybody's alignment.
-Icon I wasn't the one scumreading tgp. I was just wondering if he makes sense as math's partner or if you do. Now I'm thinking it's just irrelephant.
VOTE: Buj, Icon, Paradox VOTE:
If it passes game over.
A)Straight up lie. I have
B)I know. At this point you're just saying "there's more information later than there is now". Yeah. But you haven't proved that your route of choosing teams is better than mine. You've also argued that TGP and Math need to go on the second mission, and now your vote is not agreeing with that, with little explanation given for your change in strategy. Obviously your vote is what you think is the resistance team, but why the switch from "this is the way to clear people" to "let's just vote who I feel is resistance", which was my strategy that you disliked?In post 41, Irrelephant11 wrote:One quick thought about putting up two scum as a strategy: While it doesn't guarantee a town point, it is easier to do than get all three town in a mission. There are 3/10 teams that include two spies, and only 1/10 that include no spies.
Your last sentence is a scumslip.