Page 4 of 141
Posted: Fri May 31, 2019 11:52 am
by the worst
i have a very unsophisticated opinion on how to handle this situation
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
die alpha!!
Posted: Fri May 31, 2019 1:09 pm
by Cerberus v666
Seeing TWs peck going astray, I swoop up the duck and add my own force behind his peck of doom!
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Posted: Fri May 31, 2019 1:20 pm
by Ircher
the worst lunges at Alpha's eye once more, but he misses, and the attack lands off to the side. Cerberus, seeing the worst is in trouble, rushes in to help. As the goblin is busy parrying the worst's blow, Cerberus manages to get in attack from the side.
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
The goblin then proceeds to slash twice at Cerberus.
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
Original Roll String: 1d4-2
1 4-Sided Dice: (3)-2 = 1
Posted: Fri May 31, 2019 1:24 pm
by Ircher
Alpha is successful in parrying the worst's attack and manages to partially deflect Cerberus attack. **Alpha takes 3 damage and has 2 HP left.**
Cerberus, too busy trying to help the worst, takes a vicious blow to his side, but Alpha fumbles on the second slash and misses. **Cerberus takes 3 damage, and he has 4 HP left.**
Posted: Sat Jun 01, 2019 10:40 am
by Cerberus v666
Speed slash!
Original Roll String: 1d6-2
1 6-Sided Dice: (2)-2 = 0
Posted: Sat Jun 01, 2019 10:47 am
by the worst
maybe I should peck its nose instead.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
Posted: Sat Jun 01, 2019 12:09 pm
by NotMySpamAccount
/in if it's not too late
Posted: Sat Jun 01, 2019 12:17 pm
by Ircher
You can join anytime!
Posted: Sat Jun 01, 2019 12:20 pm
by NotMySpamAccount
I yeet a tin can from my hiding place in a tree.
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Posted: Sat Jun 01, 2019 12:31 pm
by Ircher
Cerberus is the first to act, slashing at Alpha with a lightning-fast attack. Unfortunately for him, his attack misses as he slashes at the wrong location. (0 so far.) the worst is next to attack, and he lunges at Alpha's nose. He succeeds in landing his attack; however, he does not cut deeply leaving only a minor wound. (2 so far.) Finally, a newcomer jumps out a nearby tree onto the battlefield. He throws a weapon at Alpha and manages to knock Alpha over. The newcomer proceeds to stab Alpha until the poor goblin dies (though his effectiveness is hindered by the other two attackers.) (2 + 6 - 1 = 7 so far. That's more than enough to kill.)
Posted: Sat Jun 01, 2019 12:32 pm
by NotMySpamAccount
hehe stole your kill
Posted: Sat Jun 01, 2019 12:46 pm
by Ircher
Base XP = 3 XP
Bonus XP = 2 XP
Total XP = 5 XP
Average Enemy Level = 2
Participant XP = 2 XP @ Level 2
the worst gains 2 xp. He levels up from level 1 to level 2!
Cerberus v666 gains 2 xp. He levels up from level 2 to level 3!
NotMySpamAccount gains 2 xp. He levels up from level 1 to level 2!
Level 3
(XP Needed: 5)
- Hitpoints = 15 |
Attack = 1d8
| Defense = 0d2
-
Mana Points = 3
(Restored when a player levels up or after 5 battles, whichever comes first.)
- Gain passive skill "Luck Mitigation": If you roll the minimum you can roll on an attack roll on three of your past four attack rolls, you may reroll the last roll once. (If you roll the minimum again.... Too bad!) After this skill activates, none of the previous minimums count. (However, if you managed to roll the minimum again on your reroll, that one counts.) The player is the primary one responsible for keeping track of this. The moderator will only verify that this skill is being used properly.
- Gain active skill "Guard" (0 CD): Instead of attacking, you can guard and halve the damage of the next attack made against you.
- Gain magic spell "Symbiosis" (1 Mana): Heals an ally by taking damage. You cannot give more HP than half what you currently possess, and you cannot die by using this spell. To determine the amount given, roll 2d3. You take that much damage, and an ally is healed for half that amount (rounded up).
- Gain magic spell "Fire" (1 Mana): Sears an enemy for 1d3 damage and ignores their defenses.
- Checkpoint level (If you die, you respawn at level 3.)
-----------------------------------------------------------------------------------------
Narrowly surviving the last fight, the group hopes to get some rest. Alas, luck is not on their side as yet more goblins begin to attack the group.
Battle #6
(Threshold
4
)
(3) Gobel : Level = 3 | HP = 15 | Attack = 1d4 | Defense = 1d4
(3) Gobaza : Level = 3 | HP = 11 | MP = 5 | Attack = 1d3 | Defense = 1d2
(3) Charlie : Goblin Flinger : HP = 5 | Attack = 1d2 | Defense = 1d2
(3) Delta : Goblin Flinger : HP = 5 | Attack = 1d2 | Defense = 1d2
Two of the goblins look to be very powerful. The other two appear weaker, but stronger than the goblins this group has previously faced. Charlie starts off the action by throwing a dart at NotMySpamAccount.
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
(Yes, that is the correct roll.)
Delta throws a dart very quickly at the worst.
Original Roll String: 1d3-1
1 3-Sided Dice: (2)-1 = 1
Posted: Sat Jun 01, 2019 12:48 pm
by Ircher
NotMySpamAccount is too busy gloating over stealing a kill to notice the dart that comes flying his way. **NotMySpamAccount has 13 HP left.**
the worst attempts to roll to dodge the dart, but fails and is hit in the chest by it. **the worst has 13 HP left.**
Current Monster Status:
(3) Gobel : Level = 3 | HP = 15/15 | Attack = 1d4 | Defense = 1d4
(3) Gobaza : Level = 3 | HP = 11/11 | MP = 5/5 | Attack = 1d3 | Defense = 1d2
(3) Charlie : Goblin Flinger : HP = 5/5 | Attack = 1d2 | Defense = 1d2
(3) (I) Delta : Goblin Flinger : HP = 5/5 | Attack = 1d2 | Defense = 1d2
Posted: Sat Jun 01, 2019 12:56 pm
by the worst
Yeeeet nice one NMSA
Charlie has some kinda buff mechanic?? so I figure we dogpile there first
Want me/NMSA to scry Gobaza, Cerby?
Posted: Sat Jun 01, 2019 1:08 pm
by NotMySpamAccount
I rush back up my tree and jump off, bringing a small knife down on Charlie.
Speed Slash:
Original Roll String: 1d6-2
1 6-Sided Dice: (6)-2 = 4
Since I think that doesn't count towards the action threshold, I think that means I can do a normal attack too.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
If I'm wrong, disregard that I suppose.
Posted: Sat Jun 01, 2019 1:08 pm
by NotMySpamAccount
Second is also at Charlie.
Posted: Sat Jun 01, 2019 1:10 pm
by the worst
I'm gonna stand there frozen waiting for the boss.
...cerb, that is. Not the goblin boss.
Posted: Sat Jun 01, 2019 1:23 pm
by Ircher
In post 89, NotMySpamAccount wrote:I rush back up my tree and jump off, bringing a small knife down on Charlie.
Speed Slash:
Original Roll String: 1d6-2 (STATIC)
1 6-Sided Dice: (1)-2 = -1
Since I think that doesn't count towards the action threshold, I think that means I can do a normal attack too.
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3
If I'm wrong, disregard that I suppose.
Regardless if it counts or not, players may only perform one action per player per round unless otherwise specified. That rule counts for Speed Slash as well.
Posted: Sat Jun 01, 2019 1:26 pm
by Ircher
Since I'm feeling nice, if you want to change your action and do so in the next 30 minutes, I'll accept it. (You may also simply rescind it in case you are unsure what you want to do now.)
As a side note, this game has a Discord chat linked in the opening post. While you are by no means required to join it, it is recommended you do so as coordination tends to be a major aspect of this game.
Edit: Also note the following (relatively minor) change made to how initiative works (primarily for monsters):
Glossary wrote:*Initiative
: See below.
**Players : The action does not count towards the action threshold.
**Monsters : Cancels out initiative advantages the players possess. (Basically, pair each monster with initiative to a player with initiative. If there are more players than monsters with initiative, then that difference is the number of extra actions the players may perform.)
Posted: Sat Jun 01, 2019 1:31 pm
by NotMySpamAccount
In post 93, Ircher wrote:Since I'm feeling nice, if you want to change your action and do so in the next 30 minutes, I'll accept it. (You may also simply rescind it in case you are unsure what you want to do now.)
As a side note, this game has a Discord chat linked in the opening post. While you are by no means required to join it, it is recommended you do so as coordination tends to be a major aspect of this game.
ah ok. Idon't understamd why speed slashwould be used at all then. I don't have discord, but I might make one. For now, die chuck die.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
at Charlie
Posted: Sat Jun 01, 2019 1:35 pm
by Ircher
Speed Slash is useful when there are more players in the game than the current action threshold. For instance, speed slash was used last round, and that's why you were able to attack, as normally, only two people could act per battle (and two people had already done so when you attacked.)
Posted: Sat Jun 01, 2019 1:53 pm
by NotMySpamAccount
In post 95, Ircher wrote:Speed Slash is useful when there are more players in the game than the current action threshold. For instance, speed slash was used last round, and that's why you were able to attack, as normally, only two people could act per battle (and two people had already done so when you attacked.)
Ah I see. So it's not useful now, but could be later.
Posted: Sat Jun 01, 2019 4:38 pm
by Cerberus v666
Tw: I think we want one more person to join and attack charlie, while you and I go after a different target(one of the big ones), or else we scry the two big ones.
Posted: Sat Jun 01, 2019 5:11 pm
by the worst
I'll await your instructions boss o7
supreme overlord cerby!!!
Posted: Sat Jun 01, 2019 6:52 pm
by Cerberus v666
Scry Gobel
TW, scry Gobeza
Whoever joins next, please attack Charlie. <3