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Posted: Fri Apr 10, 2020 10:03 am
by Lady Chloe
In post 72, mastina wrote:
In post 70, Lady Chloe wrote:This alt is a playstyle experiment.
Well let me tell you, if you're town it's a failure already. (I guess you could argue it's also a failure as scum if I pegged you this early, buthey, never know.)

Because I'm pretty sure this is not the result you intended from your alt:
HURT: Lady Chloe.
What do you expect from this?

Posted: Fri Apr 10, 2020 10:06 am
by Ame
In post 54, Hectic wrote:I'm feeling great now <3
Awesome n_n!

Posted: Fri Apr 10, 2020 10:06 am
by Hectic
In post 71, mastina wrote:
In post 64, Hectic wrote:
In post 60, mastina wrote:Training cop is also worthless. Disabling strongman is the clear decision here.
Why?
The entire reason people are voting for training cop is based around a flawed premise of 'we can use it to catch scum'. Except we can't, there's a mechanical reason that people are overlooking which nullifies that idea altogether and makes it entirely debunk. Train Cop is equally as worthless as Neighborizer here because it doesn't actually generate any useful information to be gathered due to the way the scum nightkill works.

You could theoretically use it to catch someone who lied about training that instead used a different action, but that 'different action' isn't the scum nightkill so this catching a lie is probably catching town lying in a gambit more likely than catching scum lying in a gambit.
In that case, can't we just not claim results of Train Cops until mass claim happens? Since then power roles can just be honest during the mass claim.

Posted: Fri Apr 10, 2020 10:14 am
by mastina
In post 74, Farkset wrote:
In post 2, Professor Moriarty wrote: IV. Actions
This game contains two types of night actions: standard actions and bonus actions. Unless otherwise specified, all actions are standard actions. Each player may carry out a maximum of one standard action and any number of bonus actions in one night,
unless they Train, in which case they may take no other actions (standard or bonus)
.
The Mafia factional kill is a bonus action
; this in effect means that all Mafia members are multitasking, as they may carry out the Mafia kill at the same time as taking a personal action.


Players may also have passive abilities, which are abilities that always trigger and cannot be roleblocked or interfered with.

This game also contains day actions. Any number of day actions can be taken during a day, but each day action can only be taken once per day unless otherwise specified.
@Mastina scum cannot kill if they train
...Oh. :oops:

Posted: Fri Apr 10, 2020 10:14 am
by mastina
VOTE: Train Cop

Posted: Fri Apr 10, 2020 10:27 am
by Flight of the Conchords
Okay guys, band meeting!
Bret? Yep.
Jemaine?
...
Jemaine?

Posted: Fri Apr 10, 2020 10:38 am
by Farkset
In post 77, Hectic wrote:In that case, can't we just not claim results of Train Cops until mass claim happens? Since then power roles can just be honest during the mass claim.
This calls for "i trained" when the player above you in the readlist is dead, or "i checked" when the player below you is dead. It's still partially effective as a strategy, but it's not immune from loopholes. Still, the Train Cop sounds useful enough, i am considering switching my vote but disable strongman is a passive perk and could be useful if/when everyone has a night ability/gift/upgrade/whatever that is strictly better than train copping. I'd say my decision is tied to whether we decide to capture or nolynch today, and whether or not we decide to join the d1 quest. The least amount of blocked people, the better it is for the train cop. Still waiting for the mod to answer on the XP report issue too, i mean, how are we supposed to upgrade if we don't know how much experience we have?

-Farkran

Posted: Fri Apr 10, 2020 10:39 am
by Flight of the Conchords
VOTE: Disable Strongman
Other votes look like a waste.

- Bret

Posted: Fri Apr 10, 2020 10:40 am
by Ame
Ok caught up. I'm not for train cop since it's a standard action. It just doesn't seem that useful unless it's a bonus option. It also seems more useful to mafia since they can use 2-3 train cops at once. Also, I disagree with mass train cop plans.
I think no strongman is the best option, but I actually like the neighborizer thing too, mainly because it seems fun. Hmm

VOTE: Neighborizor

I realize this is the unpopular choice, so consider me on disable strongman as well.

Posted: Fri Apr 10, 2020 10:41 am
by Ame
I agree that neighborhoods usually aren't that useful, but I think in this game it will be in particular. Especially if everyone has the option to do it.

Posted: Fri Apr 10, 2020 10:46 am
by Pine
In post 72, mastina wrote:
In post 70, Lady Chloe wrote:This alt is a playstyle experiment.
Well let me tell you, if you're town it's a failure already. (I guess you could argue it's also a failure as scum if I pegged you this early, buthey, never know.)

Because I'm pretty sure this is not the result you intended from your alt:
HURT: Lady Chloe.
Be nice, mastina.

I support all private alts. I think it's a preposterous reason to SR someone.

Posted: Fri Apr 10, 2020 10:51 am
by Flight of the Conchords
Actually, Ame, on further thought I agree with you. Disabling powers isn't fun for the game. And, philosophically, I believe Mafia should be allowed to remove players who are so problematic if they want to spend the XP on a strongman.
VOTE: Neighborizer

- Bret

Posted: Fri Apr 10, 2020 10:53 am
by Farkset
This game seems to have a lot of mechanics, which scum might use to deceive us. There always might be a scum, who steals xp or retrieve xp from dead comrades etc. and scum might never be forced to lie about trainings. Meantime our goal should be to generate IC and for that we need to reduce number of shenanigans that scum can pull.
~ker

Posted: Fri Apr 10, 2020 11:02 am
by Pine
In post 86, Flight of the Conchords wrote:Actually, Ame, on further thought I agree with you. Disabling powers isn't fun for the game. And, philosophically, I believe Mafia should be allowed to remove players who are so problematic if they want to spend the XP on a strongman.
VOTE: Neighborizer

- Bret
what

Neighborizer is clearly the uselessest choice here

Okay, so my top choice is clearly the minority, but I don't want Neighborizer to win.

VOTE: Train cop

Posted: Fri Apr 10, 2020 11:07 am
by Hectic
Ame has point tbh: Neighbouriser definitely is the most fun. On a different day, I'd vote it.

Posted: Fri Apr 10, 2020 11:09 am
by Farkset
In post 86, Flight of the Conchords wrote:Actually, Ame, on further thought I agree with you. Disabling powers isn't fun for the game. And, philosophically, I believe Mafia should be allowed to remove players who are so problematic if they want to spend the XP on a strongman.
VOTE: Neighborizer

- Bret
Besides being evidently TSBS, and i don't believe in that, the problem with this post is… why would you consider strongman mechanics fun?

Serious question

-Farkran

Posted: Fri Apr 10, 2020 11:11 am
by Lady Chloe
Pine,

I disagree with that being a reason to vote change so quickly.

The idea that disabling scum's ability of a strongman does imply the possibility of such a role to exist, and since I realized that mechanics last throughout the game, Disabling Strongman is always the best decision.

Protection roles will never be reliable without this.

Posted: Fri Apr 10, 2020 11:14 am
by Pine
I agree, but it looks like we're not in the majority here. I would rather ensure the victory of an adequate effect than risk a bad one chasing an excellent one.

The parallels to politics are eerie.

Posted: Fri Apr 10, 2020 11:17 am
by Lady Chloe
I will not join another option, even to compromise.

I implore others to follow my viewpoint.

Posted: Fri Apr 10, 2020 11:20 am
by Ame
In post 91, Lady Chloe wrote:possibility of such a role to exist
For what role to exist?

Posted: Fri Apr 10, 2020 11:22 am
by Lady Chloe
Strongman. The opportunity to eliminate this role's function is present, so it is possible to have a Strongman scum PR.

Posted: Fri Apr 10, 2020 11:24 am
by Farkset
In post 2, Professor Moriarty wrote:It is public knowledge that the Mafia's factional kill costs 1 XP to carry out. The Mafia member making the kill may spend an additional 1 XP (for a total of 2) to make the kill a strongman kill, meaning it cannot be stopped by anything except for a commuter.

Posted: Fri Apr 10, 2020 11:25 am
by Lady Chloe
Thank you.

Posted: Fri Apr 10, 2020 11:27 am
by Hectic
In post 5, Professor Moriarty wrote:[Disable Strongman]
The Mafia no longer have access to their 2 XP strongman ability.
It disables the ability option, not the role if mafia has it (unlikely for obvious reasons).

Posted: Fri Apr 10, 2020 11:28 am
by springlullaby
Come back Pine.

Vote:Disable stongman


Ok, I have an idea with train cop.

Every night everybody pledge to train xp. Except 1 person who train cop check 1 person selected in advance.

@Ame,
neighborizer is stupid, change now or you are scum.
@Concord
same.

Momo still scum.

Yes to quest. Let me be leader.