Immunity Challenge #2 - Blind leading the Blind
One member of each tribe acts as a caller to direct three pairs of tribemates to navigate an obstacle course to retrieve tribe colored flags. Once each pair has retrieved a flag, the blindfolded tribe members must use pulleys to raise the flags on a platform, one at a time, to the caller. The first two callers to put all their tribe flags in place wins..
Two tribes have extra members. Aira sits Menalque and Cado sits Ircher.
Space will be the caller for Aira, Xofelf for Boru, and Pablito for Cado.
Boru and Cado take early leads and are neck and neck the whole way.
Aira falls out of the challenge early and can't keep up.
Boru just finishes before Cado but both tribes blow out Aira.
Aira will be going to tribal council!
The tribe thanks Xofelf for their challenge performance, and no one stood out as bad at the challenge.
Oram does work around camp.
Vash and Xofelf spend time looking around for advantages.
Gamma and ORAM solidify their alliance.
ORAM confesses that Vash is always snooping around camp.
RH9 thinks Ydrasse must have gotten an advantage while on her journey.
Vash and RH9 hang out by the fire.
Xofelf thinks its better for their strategy to talk more to Vash.
Ydrasse and Xofelf compare notes to see what they need to do next.
The tribe settles in for a quiet evening.
The tribe praises NDMath for his challenge prowess, no one caused any problems during the challenge.
Farren tries to maintain camp by himself but the camp has fallen behind.
Gregor, Pablito, and Ausuka spend the day looking for advantages.
Gregor finds a beware advantage. The beware note has a challnge based on risk and physical. Gregor is unable to complete the challenge this episode and has lost its' vote for now.
Ircher finds out he got a Steal a Vote advantage from his journey.
Phant and Gregor discuss their good fortune to keep winning challenges.
Gregor reveals the beware advantage to Ircher and Ircher promises to protect it.
NDMath makes a comment about the camp that annoys Farren after he was working all day.
Pablito tries to talk strategy with Ausuka but it backfires on him.
Phant and NDMath bond over their love of collecting rare items.
The tribe settles in for an uneventful evening.
The tribe comes back from the challenge frustrated with how Searl gave up, although Space did very well to try for them.
Searl works by himself to try and do chores around the camp.
Cheery, Ambic, Datisi, Space, and Menalque all scatter in search of advantages.
Datisi finds a beware advantage. The beware challenge is based on Endurance and Will. Datisi completes the challenge and has a hidden immunity idol!
Ambic discovers he lost his vote from the journey.
Cheery reassures Searl and says they lost as a team.
Ambic and Pooky get into it again at camp still arguing from the challenge.
Datisi asks Searl if his name has come up but Searl says he can't give an answer.
Space approaches Cheery and says he has a good feeling about Cheery.
Searl tries to get Pooky to chill with the yelling at camp but Pooky is too heated to hear it.
Datisi pulls Pooky aside and says they can take control of the tribe tonight.
Menalque asks Datisi about the vote tonight and Datisi makes up something that eases Menalque's mind.
The tribe heads out to tribal council.