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Posted: Tue Jul 09, 2019 12:27 am
by inspiratieloos
Cast Curse

Posted: Tue Jul 09, 2019 9:36 am
by PrivateI
/in but i don't know what to do.

Posted: Tue Jul 09, 2019 9:39 am
by Formerfish
Its cool, they are fighting something that we cant really fight right now, I just started myself and am only a lvl above you.

Everyone else is like lvl4 or higher.

Hang tight and something will open up for us.

Posted: Tue Jul 09, 2019 11:02 am
by inspiratieloos
Pretty much, in general try to hit enemies that are at 1 hp when possible, rolling lower dice doesn't matter then and taking any action means you share in the XP.

Posted: Tue Jul 09, 2019 11:07 am
by Ircher
(expired on 2019-07-10 08:07:06) to choose a second challenger and until the round ends.

Posted: Tue Jul 09, 2019 11:08 am
by Formerfish
Are we stuck on who should go, or has that person just not confirmed yet?

Posted: Tue Jul 09, 2019 11:09 am
by Formerfish
Priv and I could attack first and get a shot in while we are debating/waiting?

Posted: Tue Jul 09, 2019 11:09 am
by Ircher
Y'all can still choose the second one. inspiratieloos has taken the first slot by posting an action.

Posted: Tue Jul 09, 2019 11:12 am
by inspiratieloos
The plan was Inferno, but he hasn't been on, though we want someone who can cast Examine Creature so in principle any lvl4+ player with spare HP should do.

Posted: Tue Jul 09, 2019 11:15 am
by Formerfish
We could technically do the same thing, you just wouldnt get his inventory.

But we could both do that, take one shot each and then gtfo

Posted: Tue Jul 09, 2019 11:15 am
by Formerfish
In post 3, Ircher wrote:- Gain magic spell "Examine Creature" (1 Mana): Equivalent to using the level 1 active skill "Scry Monster". In addition, the creature's inventory will be revealed.

Posted: Tue Jul 09, 2019 11:18 am
by inspiratieloos
This opponent could very well have some nasty items we'll want to know about.

Posted: Tue Jul 09, 2019 11:40 am
by Formerfish
I get that, but we could be the first wave, get beaten up and you guys could make a better decision going forward with what to do depending on how fucked up we get.

Posted: Tue Jul 09, 2019 11:40 am
by Formerfish
Like what if casting that kind of spell backfires somehow and hurts the person casting it?

Would you want one of our heavy hitters to be affected or one of the peons who just joined?

Posted: Tue Jul 09, 2019 11:41 am
by Formerfish
Generals dont send their best forces in first, they send the ones who are expendable to test the lines and strength of their enemies.

Posted: Tue Jul 09, 2019 11:45 am
by Formerfish
You could consider us scouts. We may bring back some info, we may get our hearts torn out of our chests by this cultist for a ritualistic sacrifice.

Posted: Tue Jul 09, 2019 11:47 am
by Formerfish
If we die, we dont lose as much and you guys have more to gain from it. Its literally a win win for you guys at the top and the only way we get a chance at gaining xp here.

We have to work together to win, and being on the sidelines isnt exactly what I had in mind when i left my warm house to come help you guys in this fucking cave and those weird fucking slimes. What the fuck were they? What the fuck is going on? I think im freaking out. Why the fuck am I offering to try and scry this fucking dude. Oh my god. Oh my god.Oh my god.Oh my god.Oh my god.Oh my god.Oh my god.Oh my god.Oh my god.Oh my god.Oh my god.Oh my god.Oh my god.Oh my god.Oh my god.Oh my god.Oh my god.Oh my god.Oh my god. ::rocks back and forth::

Posted: Tue Jul 09, 2019 11:54 am
by the worst
there there fishy.. there there..

Posted: Tue Jul 09, 2019 12:06 pm
by Formerfish
Im glad I have my ducky with me. He always calms me down. You understand what im saying right ducky? I just want me and my friend to be able to help and this may be the only way.

::eyes welling with tears::

Ducky?

Posted: Tue Jul 09, 2019 12:50 pm
by the worst
Quack?
Idm the idea. We should fire an advance examine spell on him round 1 tho

Posted: Tue Jul 09, 2019 12:54 pm
by Formerfish
send in 1 low level and 1 high?

Posted: Tue Jul 09, 2019 12:54 pm
by Formerfish
Hope I live?

Posted: Tue Jul 09, 2019 1:29 pm
by Jackal711
Eh I'll do it just to make sure the action gets done and not wasted.

Cast Examine Creature

Posted: Tue Jul 09, 2019 1:52 pm
by Ircher
inspiratieloos begins moving his hands in complex ways and shouting ancient words. Soon, his hands glow black. He points towards Cultist Szyme, and black wisps fly off in Szyme's direction. **inspiratieloos has
1/5
MP left.**
Cultist Szyme has been cursed (-1) for three rounds!


Jackal711 makes a circular motion with his hands then draws a cross while shouting some ancient words. Wisps of all different colors form around him. He points towards Cultist Szyme, and the wisps engulf the cultist. The wisps then travel back to Jackal711 imparting to him valuable information.
Spoiler: Cultist Szyme's Examination Results
**Cultist Szyme : Cultist Sharpshooter : Level = 5 | HP = 12 | Attack = 1d6 | Defense = 1d4
- Passive Skill "Immortality": This creature cannot be killed by any means. Any attack that would bring this creature below 1 HP will leave this creature at 1 HP.
- Passive Skill "White Flag": The battle ends when this creature possesses 1 HP.
- Passive Skill "Fire Resistance": This creature can defend against the "Fire" spell.
- Passive Skill "Fast on Feet": This creature always possesses initiative. (Counteracts initiative from the players.)
- Passive Skill "In Control": Crowd control effects last for one less round than normal on this creature.
- Passive Skill "Hasted": This creature can act twice in one round.
- Active Skill "Power Shot" (2 CD): Fires an arrow that deals {Attack Dice} + 1 damage to an enemy.
- Active Skill "Binding Shot" (3 CD): Fires an arrow that binds an enemy in place for {Attack Dice} damage. If the arrow deals any damage, the target is bound for 2 rounds: any actions that require large movements (which includes all spells) are disallowed. Bound targets can still defend against attacks, and they can still perform actions that require very little movement. These skills are marked with a ^ in the ability guide.
- Consumable Item "Lesser Healing Potion" (x2): Restores 1d4 hitpoints.
- Consumable Item "Weak Weapon Poison": Grants the "Poisoned Weapon" status. If the user's next attack applies damage, the target is coated in poison for two rounds.

---
"So the two of you dare to challenge me! We'll see how long you survive, mwahahahaha!" taunts the cultist as he pours the contents of a green onto his next arrow. You note that the arrow has a yellowish tip. He then draws his bow, aims it at inspiratieloos, and fires!
Original Roll String: 1d6-1
1 6-Sided Dice: (4)-1 = 3

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


After firing the first shot, Cultist Szyme takes another arrow out of his quiver. This one has a grayish tip. This time, he draws his bow, aims at Jackal711, and fires.
Original Roll String: 1d6-1
1 6-Sided Dice: (4)-1 = 3

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

Posted: Tue Jul 09, 2019 1:56 pm
by Ircher
Both of Cultist Szyme's arrows fly a little below their intended target decreasing the power of the shots.
inspiratieloos has been bound for two rounds. Bound players may only use the skills marked with a ^ in .
(Those skills are currently: Scry Monster, Meditate, Provoke, and Focus.)
inspiratieloos has been poisoned for two rounds.
**inspiratieloos has
15/20
HP left.** **Jackal711 has
16/18
HP left.**

(Poison damage:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3