Mini 1339: Saw Mafia (Game Over)


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Post Post #850 (ISO) » Thu Jul 26, 2012 5:59 pm

Post by Magua »

Finished reading.

@Vismaior:
Please list your investigations (successful or not), kthx.
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Post Post #851 (ISO) » Thu Jul 26, 2012 9:37 pm

Post by VisMaior »

N1 I targeted Pine.
My ability is useless now (the mod clarified that it only works for jigsaw), so i didnt target anyone since then.

@Mod: VLA during the weekend, as usual
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Post Post #852 (ISO) » Thu Jul 26, 2012 11:05 pm

Post by Magua »

Confirm the following for me please:

1) Your result is "Jigsaw" or "not-Jigsaw"

2) You would receive a "not-Jigsaw" result on Jigsaw's Apprentice.
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Post Post #853 (ISO) » Fri Jul 27, 2012 8:32 pm

Post by Herodotus »

Vote Count 7 of Day 5:

CryMeARiver - 1 - 2birds1stone
iDanyBoy - 0 -
Empking - 0 -
2birds1stone - 1 - CryMeARiver
VisMaior - 0 -
Not Voting - Empking VisMaior iDanyBoy

Prodding CryMeARiver.
Deadline is set for 34 hours from now.
Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone
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Post Post #854 (ISO) » Fri Jul 27, 2012 9:12 pm

Post by CryMeARiver »

CryMeARiver wrote:
2birds1stone wrote:Activity generating post, ahoy!

Everyone, name your number one and number two lynch targets.

@Mod, I really do wish CMAR was at L-1 and that I'm a doublevoter, but unfortunately, he's not and I'm not.


CryMeARiver wrote:@Emp and Danny: Care to jump in on the CMAR-2B1S argument going on here? I'm pretty sure the lynch is between us today.
This post is interesting. CMAR here is actively trying to set up a 1 vs. 1. Why? Total conjecture here, and mostly confirmation bias, but I'm thinking he's scared of getting lynched, and is putting himself up against the only person here who could possibly be scummier than him: the person who got someone mislynched on a guilty. I think as town that he'd be far less likely to articulate/declare/invoke a 1 vs. 1, because it distracts from the possibility of a town vs. town fight.


I don't want a 1v1. I just don't see a valid reason for anyone else to be lynched today. I suppose Vis could be the lynch as he was almost the lynch previously, but I just don't find him scummy. Danny has no reason to be lynched, despite his lack of activity and quickhammer, and though Emp's slot is clearly scummy, there is no reason for his lynch today.

Also, I'm not scared of being lynched as I don't believe it's LYLO so even if I do get lynched I think you'll be lynched tomorrow. I'm just putting out my opinion thoroughly now so that if I am lynched today, they don't let you weasle out again. I'm promoting your lynch in general, not today if they think I'm scummier.

And thirdly, you're not scummier than me because you mislynched an innocent that you claimed guilty. In fact, I hardly even mentioned that in my case. So thank you for misrepresenting once again.

That last statement is stupid because nothing in my mind allows for you to be town. Literally there have been many things that are marked as very scummy around you, but you make casual excuses and you're getting away with it. I understand maybe the slim chance of one excuse, but once they pile up, you lynch it.



Truthfully, I don't have much more to say. This game is practically over in my mind as long as town heeds the above.

I'll be back Sunday night.
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pee on you" - Chesskid

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Post Post #855 (ISO) » Fri Jul 27, 2012 9:30 pm

Post by 2birds1stone »

I'm pretty sure I responded to that earlier.

Regardless, none of that changes the fact that you did articulate a 1 vs. 1, and there is no town motivation to do that.

You do have one thing right though: this exchange became fruitless a long time ago.
W/L/D = 10/10/3

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Post Post #856 (ISO) » Sat Jul 28, 2012 2:41 pm

Post by Magua »

Right. 34 hours to go, here we go.

2birds1stone
- I think he's town. During my reread he was a consistently strong townread of mine, and nothing has occurred to change that. I don't like the guilty on Pine followed by the guilty on Empking, but I'm struggling to see the scum motivation to fake a guilty in 7-player non-lylo that has a huge motivation of just getting you lynched the next Day. More specifically, I feel that he has no chance of being a third mafia because of my track, and I do not feel that he can be in the SK faction (CMAR claimed to have gameblocked him last Night).

CryMeARiver
- Mmmmmmmmmmmmmmmmmmm. Miller claim D2 is meh; however, the claim of being a Jigsaw-ish miller instead of, say, a mafia miller seems legit. Faction-specific roleblocker claim is interesting, but definitely fits what I know of the flavor, way more than absta's "1-shot Neighborizer" claim (or, for that matter, Vismaior's "3-shot Jigsaw Cop" claim, but more on that later). I can't say that his play has been overly towny, but between him and VM, there's at least one anti-Jigsaw PR, and I believe his more of the two.

Also, I don't like the description of his trap (rolling dice). It seems so...well, it seems so stupid that I actually have a hard time believing it's made up. Worse than Vismaior's trap, even. Which makes me think it's real, because scum would certainly be able to come up with something better if they were faking.

Vismaior
- Actually, my strongest scumread, right up to the point where my track says he didn't go anywhere while someone died. I don't like "3-shot Jigsaw cop", I *really* don't like that he stopped using his power because he thought it wouldn't be any use, and he's consistently set me off through my notes as being the scummiest.

Still, tracked him going nowhere. Does a lot to dissuade me. Honestly, if it weren't for the track, he'd be my choice to lynch today. But.

Empking
- I can't say there's much scummy about Empking's play, because there hasn't been a lot of Empking play. Psyche's play was pretty bad, though: I do not believe that "Townie" is an occupation and I believe that Psyche was trying to cover for absta. Absta gets lynched, Psyche pretty much stops. In fact, the only real thing that Psyche did in the game is to come in and soft-defend absta.

I'm pretty much ignoring 2bird1stone's guilty on the slot, because I don't trust those reports at all.

VOTE: Empking

I'll be away for the next week. I should still have access, but it may be once-a-day access or posting via phone. Just a heads up. Things return to normal August 4th.
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Post Post #857 (ISO) » Sat Jul 28, 2012 9:53 pm

Post by Empking »

You can't really hold the fact that a player who replace out stopped as an alignment indicator. (At least not without actually addressing the replacing out.) Townie is an occupation and why would Psyche make that up to attach himself to Jigsaw.

Vote: CMAR
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #858 (ISO) » Sun Jul 29, 2012 12:25 am

Post by 2birds1stone »

Magua wrote:I do not believe that "Townie" is an occupation and I believe that Psyche was trying to cover for absta.
Holy shit, how did I miss that?

How did anyone miss that?

absta101 claims his career is townie
Psyche backs him up
absta dies, and is not a townie

What are the chances that absta101 happened to make up a career which is in the game? I'd say low. I'd say very low.

Unvote

Vote: Empking


As for "Townie is an occupation and why would Psyche make that up to attach himself to Jigsaw?", I'd put it down to bad play. Psyche's not that experienced, I and while I don't think he's as bad as Thor said/implied he is, I can believe he's inexperienced enough to make a newbie mistake like that, I know I've made some embarassing ones.
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Post Post #859 (ISO) » Sun Jul 29, 2012 12:28 am

Post by VisMaior »

Works for me...
vote empking
"logic is in the eye of the beholder" -LyingBrian in Eyewitness 1
"correct me if i'm wrong, but isn't the CHANCE of something happening always 50% (either it will or it won't)?" -LyingBrian in BJs Wild West mafia
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Post Post #860 (ISO) » Sun Jul 29, 2012 5:14 am

Post by Herodotus »

Final Vote Count of Day 5:

CryMeARiver - 1 - Empking
Magua - 0 -
Empking - 3 - Magua 2birds1stone VisMaior
2birds1stone - 1 - CryMeARiver
VisMaior - 0 -
Not Voting -

Lynch scene to follow.
Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone
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Post Post #861 (ISO) » Sun Jul 29, 2012 5:32 am

Post by Herodotus »

The five of you remain calm and nearly motionless for hours. Then, as the sun approaches the horizon, Magua surprises everyone by placing a vote on Empking.
2birds1stone's eyes light up. "Of course! It's been Empking all along."
VisMaior looks pleased. "Works for me..."

And it does. VisMaior watches with a smile as Magua and 2birds1stone take Empking's life. "Fear has made you into such efficient killers. You learn well." CryMeARiver wakes up, and helps VisMaior prepare the final lesson.

The Town faction has met their factional lose condition.
The Mafia faction has met their factional lose condition.
The Serial Killer faction, absta101, VisMaior, and CryMeARiver, has met their factional win condition. Congratulations!


Setup details are coming. I don't plan to post links to QT's, but I encourage the players to do so.
Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone
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Post Post #862 (ISO) » Sun Jul 29, 2012 5:48 am

Post by MagnaofIllusion »

Good game CMAR. You played away from the radar enough well enough that you were not obv like Absta and Vis. Should have stuck with my first instinct and lynched Vis over Confid although given how scummy Ser played I don't regret the decision.

I'm interested to see the full set-up and will hold my opinions of the game till then.

Thanks for Modding Herod!
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Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
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Post Post #863 (ISO) » Sun Jul 29, 2012 6:01 am

Post by Thor665 »

I'm definitely interested in the full setup too, this was an interesting game.
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Post Post #864 (ISO) » Sun Jul 29, 2012 6:06 am

Post by absta101 »

Yeah this was my first scum and PR game, sorry for being so obvious. I think Vismaior's decision to use the game on Ser played a big role in our win. Great play by Mol and CMAR as well.
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Post Post #865 (ISO) » Sun Jul 29, 2012 6:08 am

Post by absta101 »

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Post Post #866 (ISO) » Sun Jul 29, 2012 6:10 am

Post by VisMaior »

Cant believe we actually won. I must admit the traps were made up. I made a. mistake of making one up that has fit the rest of the traps instead of something simpler that fits only the subset already known.
"logic is in the eye of the beholder" -LyingBrian in Eyewitness 1
"correct me if i'm wrong, but isn't the CHANCE of something happening always 50% (either it will or it won't)?" -LyingBrian in BJs Wild West mafia
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Post Post #867 (ISO) » Sun Jul 29, 2012 6:22 am

Post by Herodotus »

robbnva:
Herodotus wrote:Name: Michael
Career: Informant
Faction: Town
Active Abilities:
Passive Abilities:
Factional Abilities:
Win Conditions:
Factional: You win when all threats to the town are eliminated and at least one town-sided player survives.
Other:
Lose Conditions:
Factional: You lose when a faction that is a threat to the town reaches half of the population.
Other:
Description:
You've been helping the police find petty criminals. With these murders, things are more serious.

(VT)

Thadmiral:
Herodotus wrote:Name: Art
Career: Lawyer
Faction: Town
Active Abilities: Once, during any day that you are alive, you may target a player other than yourself. If that player would be lynched that day, instead their Name and Career will be publicly revealed and the day will end with no lynch.
Passive Abilities:
Factional Abilities:
Win Conditions:
Factional: You win when all threats to the town are eliminated and at least one town-sided player survives.
Other:
Lose Conditions:
Factional: You lose when a faction that is a threat to the town reaches half of the population.
Other:
You are a successful defender of the accused. Sadly, you have no more experience than the average citizen in finding or accusing criminals.

(I wasn't sure whether the ability would ever be used. It costs the town a lynch, which is usually bad, and as it doesn't reveal the target's faction, the investigative ability may not confirm a townie it's used on.)

2birds1stone:
Herodotus wrote:Name: Allison
Career: Detective
Faction: Town
Active Abilities: Each night, you may investigate a player. Your result will be either "innocent" or "guilty".
Passive Abilities: Your sanity is not guaranteed.
Factional Abilities:
Win Conditions:
Factional: You win when all threats to the town are eliminated and at least one town-sided player survives.
Other:
Lose Conditions:
Factional: You lose when a faction that is a threat to the town reaches half of the population.
Other:
Description:
A smart, upstanding detective, you try to achieve the best results under all circumstances. You can investigate other players, like a cop should. Sadly, you know that not every innocent person is perfect, and often the greatest criminals can cover their tracks.

(Essentially a paranoid cop, only special abilities cause it to receive an innocent result. Cannot self-investigate. This role seemed appropriate given the theme; who hasn't done something wrong in their lives? I didn't anticipate that it might receive correct-looking results on both of the first nights without investigating at least one of the scum, so while I was expecting it might cause a mislynch, that happened much later than I expected.)

OldPro:
Herodotus wrote:Name: Amanda
Career: Goon
Faction: Mafia
Active Abilities: Each night, you or your partner must kill someone.
Passive Abilities: You have a safeclaim: Daniel, townie.
Factional Abilities:
As a member of the mafia, you are not a threat to the town, and you qualify as town-sided. Barely.
You may speak with Mark (Ser Arthur Dayne), who is a Lieutenant and your fellow mafia member, in a quicktopic at night (but NOT during pregame.) I will create this QT and PM you a link.
Win Conditions:
Factional: You win when all threats to the town are eliminated and at least one town-sided player survives.
Other:
Lose Conditions:
Factional: You lose when a faction that is a threat to the town reaches half of the population.
Other:
Description:
You were looking forward to taking over this town. The townie sheep were yours. But those plans will need to wait, as greater threats have emerged. Something like that will change your priorities quickly. Work with your mafia partner, Mark, to eliminate the threats to the town. Live or die, you win if you succeed at that objective.

You killed Daniel, detective, so you can use his identity as a safeclaim if you don't want to reveal who you really are.

(The Mason Vigs were a big threat to the Serial Killers early in the game when they were separated.)

scooby:
Herodotus wrote:Name: John, aka. Jigsaw
Career: Serial Killer
Faction: Serial Killer
Active Abilities: Each night, you and your recruits may Kill, Recruit, use a defensive ability, and/or force a player to Play A Game. Details are below.
Passive Abilities: Information: You know that almost everyone in the game has commited a crime, therefore almost all sane cop results will be "guilty".
All full members of the Serial Killer faction may talk here at any time. It's going to be lonely at first.
Factional Abilities:
Win Conditions:
Factional: You win when the number of full members of the Serial Killer faction reaches half of the population and you are one of them. (Note: you start out as the only full member. Others must be recruited.)
Other:
Lose Conditions:
Factional: You lose when the Serial Killer faction is eliminated.
Other: You lose when all full members of the Serial Killer faction are dead. In other words, if you die before Recruiting an apprentice, or if you and your first apprentice die before Recruiting a second apprentice, etc.
Description:
Evil ingrates. They care nothing for the blessings and opportunities of living. It's up to you to make them appreciate what they have.
Among the town are a
small number of others - you're not sure exactly how many
who feel as you do, whom you can Recruit to join you in your quest. Be careful, though, as you are liable to accidentally kill them before recruiting them.

.....

This is how your abilities work:

Each night, the full members of the Serial Killer faction can either:
Kill someone, and either use a defensive ability or attempt to Recruit
or
Force someone to Play a Game, use a defensive ability, and attempt to Recruit

Your defensive abilities and Forcing someone to Play a Game are both unblockable and untrackable/unwatchable.

Defensive abilities (all are one-shot, only affect the user, and only last for one night):
Watch Self
Reflexive Role-block (only affects one player targeting you at random)
Reflexive Role-cop (only affects one player targeting you at random)
Godfather (investigation-immunity)
Bulletproof Vest (immunity to kills performed by guns)
Redirect (choose a target. One action targeting you at random will be redirected to that player.)
Neighbourize (choose a target)

The list of Games will be included in a separate message. Each game is one-shot. Your ordinary Kill ability is two-shot. If there is more than one SK in your group, you can divide the actions any way you wish. You may skip any actions you don't want to take.

You killed Lynn, the town doctor, and Laura, a townie, so you can use their identities as safeclaims.

(absta101 began the game alone, seeking his partners. The SK's had some powerful abilities to compensate for the vulnerability they faced before finding each other.)

Checkmate:
Herodotus wrote:Name: David
Career: Detective
Faction: Town
Active Abilities:
Passive Abilities: Your role PM appears on page 1.
Factional Abilities:
Win Conditions:
Factional: You win when all threats to the town are eliminated and at least one town-sided player survives.
Other:
Lose Conditions:
Factional: You lose when a faction that is a threat to the town reaches half of the population.
Other: You lose when, in your first post of the game, you claim any role or abilities, or hint at this lose condition.
Description:
Detective David Tapp, you are known to be a living member of the police force and a loyal townie. Your identity is enough to confirm you as such.

(I think the confirmability, and later being confirmed, sapped a lot of energy from Checkmate's play.)

Pine:
Herodotus wrote:Name: Steven
Career: Detective
Faction: Town
Active Abilities:
Passive Abilities:
Factional Abilities:
Win Conditions:
Factional: You win when all threats to the town are eliminated and at least one town-sided player survives.
Other:
Lose Conditions:
Factional: You lose when a faction that is a threat to the town reaches half of the population.
Other:
Description:
You are a devoted detective seeking to defend the town from criminals.

(VT)

iDanyboy:
Herodotus wrote:Name: Adam
Career: Photographer
Faction: Town
Active Abilities: Each night, you may follow a person and try to find out whom, if anyone, they visited.
Passive Abilities:
Factional Abilities:
Win Conditions:
Factional: You win when all threats to the town are eliminated and at least one town-sided player survives.
Other:
Lose Conditions:
Factional: You lose when a faction that is a threat to the town reaches half of the population.
Other:
Description:
David Tapp? He's the one who hired you to help track down criminals. Maybe he can help the town out of this mess.

(A standard tracker. One mistake I made with this setup was making tracking results too easy for the Serial Killers to manipulate. If the game had gone to Night 5, and if Magua had tracked the last SK, the SK could have used their recruit ability to prove that they used an ability on a player who was neither killed nor placed in a trap, and appear to be confirmed town. I don't like that potential exploitation, but I didn't realize it until the game had started.)

Ser Arthur Dayne:
Herodotus wrote:Name: Mark
Career: Lieutenant/Godfather
Faction: Mafia
Active Abilities: Each night, you or your partner must kill someone.
Passive Abilities: As a high-ranking police officer, you appear innocent to investigations.
You have a safeclaim: Halden, judge.
Factional Abilities:
As a member of the mafia, you are not a threat to the town, and you qualify as town-sided. Barely.
You may speak with Amanda (OldPro), your Goon, in a quicktopic at night (but NOT during pregame.) I will create this QT and PM you a link.
Win Conditions:
Factional: You win when all threats to the town are eliminated and at least one town-sided player survives.
Other:
Lose Conditions:
Factional: You lose when a faction that is a threat to the town reaches half of the population.
Other:
Description:
Power. Access. The ability to destroy those who stand up to you. Your dual career as a police Lieutenant and a Mafia Godfather has granted you much. Power has corrupted you, making you seek domination over the quaint town. And your access allows you to prevent anyone from getting the impression that you are some type of criminal; after all, you only kill to develop your power.
But now others want the power that is rightfully yours. Such an insult must be punished by any means and at any cost. If you must work with the town to accomplish that objective, you will.

You killed Halden, a town judge, so you can use his identity as a safeclaim if you don't want to reveal who you really are.

(Probably the strongest town role, but also the greatest liability to the town.)

VisMaior:
Herodotus wrote:Name: Lindsey
Career: Agent/Neighbor
Faction: Serial Killer
Active Abilities: Each night until you are recruited by Jigsaw, you may target one person. If that person is Jigsaw, you will be recruited.
Passive Abilities: You are neighbors with (CryMeARiver) and may talk with them during night phases (but NOT pre-game) here. You do not know their name, career, or alignment, and they do not know yours.
You have a fakeclaim - Eric, detective.
Inheriting Jigsaw's Legacy: If all full members of the Serial Killer faction die before you are recruited, you will automatically become a full member of the Serial Killer faction.
Factional Abilities: If you are recruited or you inherit Jigsaw's legacy, you will become a full member of the Serial Killer faction. You will share in Jigsaw's abilities and your factional win condition will be enabled.
Win Conditions:
Factional: You win when the number of full members of Serial Killer faction reaches half of the population and you are one of them. (Note: you become a full member by being recruited or inheriting Jigsaw's legacy when he dies.)
Other:
Lose Conditions:
Factional: You lose when the Serial Killer faction is eliminated.
Other: You lose when you die or the game ends and you haven't been recruited or Inherited Jigsaw's Legacy. Also, you lose if, after you are recruited, all full members of the Serial Killer faction have been killed.
Description:
Does anyone care any more? Hello? These things we call lives -- so valuable it hurts to think about how little anyone appreciates them. Jigsaw understands. Analyzing his patterns, you have come to realize he's trying to show people how sacred life is. As disturbing as killing is, the ends justify the means. Now to find him and let him know you want to work together.

In case it is unclear - before you can succeed at your factional win condition you need to be recruited by Jigsaw or trigger the Inherit Jigsaw's Legacy. Then you will learn more information, gain some abilities, and win with the Serial Killers.

You killed Eric, detective, so you can use his identity as a safeclaim.

and
CryMeARiver:
Herodotus wrote:Name: Peter
Career: Agent/Neighbor
Faction: Serial Killer
Active Abilities: Each night until you are recruited by Jigsaw, you may target one person. If that person is Jigsaw, you will be recruited.
Passive Abilities: You are neighbors with (VisMaior) and may talk with them during night phases (but NOT pre-game) here. You do not know their name, career, or alignment, and they do not know yours.
You have a fakeclaim - Gus, townie.
Inheriting Jigsaw's Legacy: If all full members of the Serial Killer faction die before you are recruited, you will automatically become a full member of the Serial Killer faction.
Factional Abilities: If you are recruited or you inherit Jigsaw's legacy, you will become a full member of the Serial Killer faction. You will share in Jigsaw's abilities and your factional win condition will be enabled.
Win Conditions:
Factional: You win when the number of full members of Serial Killer faction reaches half of the population and you are one of them. (Note: you become a full member by being recruited or inheriting Jigsaw's legacy when he dies.)
Other:
Lose Conditions:
Factional: You lose when the Serial Killer faction is eliminated.
Other: You lose when you die or the game ends and you haven't been recruited or Inherited Jigsaw's Legacy. Also, you lose if, after you are recruited, all full members of the Serial Killer faction have been killed.
Description:
Blast them. You devoted your life to finding criminals, and now the town wants to cut your funding. You'll show them why they need you. This new fellow, Jigsaw, seems to have a plan. All you need now is to join up with him and help him carry out his murder spree.

In case it is unclear - before you can succeed at your factional win condition you need to be recruited by Jigsaw or trigger the Inherit Jigsaw's Legacy. Then you will learn more information, gain some abilities, and win with the Serial Killers.

You killed Gus, a townie, so you can use his identity as a safeclaim.

(Identical roles. These were Jigsaw's potential apprentices. They had the most difficult roles to play, as they could have lost the game in a single lynch or NK, with no defenses. They had to find Jigsaw, but avoid lynching him or being NK'ed by him. They wanted to make their identities clear to Jigsaw, without the town catching on. Part of the idea is that their play will appear scummy or unnatural due to these goals. I think that worked out, as the D1 communication between absta101 and VisMaior was discovered.
One part of the meta around mafiascum is the balance between neighbours who are both town and neighbours who are town/scum. Scum/scum neighbours from the same team were overdue. By starting without knowing their team, there was real purpose to their ability to communicate. They had a lot of potential ways to take it -- discovering that they were aligned together, mistrusting each other, or accusing each other were among the possibilities.)

Wray:
Herodotus wrote:Name: Jeff
Career: Townie
Faction: Town
Active Abilities:
Passive Abilities:
Factional Abilities:
Win Conditions:
Factional: You win when all threats to the town are eliminated and at least one town-sided player survives.
Other:
Lose Conditions:
Factional: You lose when a faction that is a threat to the town reaches half of the population.
Other: You lose when three different members of the Town faction are lynched, and you were voting for two or more of them.
Description:
They killed your son. All you can do now is make them suffer for it. But direct your anger, or you will defeat your own purposes.

(Very thematic from Saw 3. A VT with a minor threat of a loss through mislynching. Of course, having three mislynches is always a bad situation for town, but this role may cause the player to avoid voting when they are unsure.)

MagnaofIllusion:
Herodotus wrote:Name: Xavier
Career: Drug Dealer
Faction: Town
Active Abilities: Each night, you may target one player. If six or more players will be alive at the end of the night, that player will gain the following lose condition:
You lose when MagnaofIllusion is lynched and you are voting for MagnaofIllusion. This lose condition is cancelled when there are four or fewer players remaining.

Passive Abilities:
Factional Abilities:
Win Conditions:
Factional: You win when all threats to the town are eliminated and at least one town-sided player survives.
Other:
Lose Conditions:
Factional: You lose when a faction that is a threat to the town reaches half of the population.
Other:
Description:
"Want to have a good time?" Yes, you do. But right now, don't bother with those wimpy drugs. There are some serious bad guys out there. You need to get people desperately hooked on what you have to offer, so they won't be able to bring themselves to lynch you.

(Another town role that I wasn't sure would ever be used. It makes the person using it appear suspicious; intimidating others from lynching you is inherently a scummy ability. But the one time it worked, CryMeARiver's (lack of) reaction was scummy.
Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone
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Post Post #868 (ISO) » Sun Jul 29, 2012 6:56 am

Post by Herodotus »

The Games:

When you force someone to play a game, that is meant to give them trouble and/or death. You can choose any of the following games, and the player you selected will receive the message:

Fear of Death

I want to play a game. You must decide - live or die. So far you have done what you needed in order to survive. Now it's time to test your commitment to life. You must either face your fear of death, or cower away from it forever.
Your options:
1. Allow yourself to die.
2. Accept the following lose condition:
You lose when you die.
If you do, I promise not to kill you.

(Note: if you target someone with Fear of Death, you may not target them with a killing ability in the future.)

(Player2) has the antidote!

I want to play a game. You must decide whether your life is worth killing for. Will you take responsibility for murder?
I have injected you with a poison, and placed a vial containing the antidote to your poison inside (Player2). Only by murdering (Player2) can you retreive the antidote in time to save your life. For this night only, you gain the ability to kill (Player2), but if you do, you cannot take any other actions.
Your options:
1. Allow yourself to die.
2. Kill (Player2) tonight. If this kill attempt is successful, you will use the antidote on yourself. If it is unsuccessful, you will die.

Suffrage

I want to play a game. Look at you, throwing your vote around recklessly. You don't deserve the right to vote.
Your voting register has been tampered with. If you ever attempt to vote again, your vote will be used against you tenfold. You have gained the following active abilities:
During
any
night, you may kill yourself by choice.
During
any
day, if you write a would-be vote, you will instead place ten votes on yourself. Barring strange mechanics, this means you will be lynched.


The number of votes it takes to lynch someone will be calculated as if you have no vote. For example, if you are alive with 7 other players who each have 1 vote, it will take 4 votes to lynch someone. Note that the other players may not be aware of this.

Love or Hate

I want to play a game. It's time to face your feelings for (Player2). Do you love, or hate, (Player2)?
Your options:
1. Become a 1-way lover with (Player2). If (Player2) dies during the day, you will commit suicide at the end of the day. If (Player2) dies at night, you will commit suicide at the end of the night.
2. Accept the following lose condition:
You lose when the game ends if (Player2) is still alive.

No one will be directly informed of your choice; for example, if you choose option 1, (Player2) will not be told.

Unoriginal

I want to play a game. You are unoriginal, with your ["quote"] this and your ["quote"] that. Let's see how you fare at communicating on your own.
You have gained the following lose condition:
You lose if you use ["quote"] tags or any type of quotation marks, or otherwise quote other players, in three or more posts that you make after gaining this lose condition.

The Mod will try to PM you warnings on the first and second instances. Attempts to circumvent this post restriction (eg. with ["area"] tags, by saying "Herodotus wrote:"/"^ Herodotus wrote", etc.) will be treated as violations.

Speed

I want to play a game. Feeling bored?
You have gained the following lose condition:
You lose if you would be prodded.


Double Down or Get Out

I want to play a game. You love to take risks, but tonight may be an exception. Let's see how confident you are in your abilities. Will you bet it all, or scamper home like a coward? One of the people in the next room is a threat to the town, while the other is innocent like yourself. Guess correctly, and you win. Guess incorrectly, and you lose. Or don't guess at all, and go home.
You find yourself in a dark room. Through two windows, you can see two figures. If you turn on the light, you will be able to identify them, but turning on the light will also lock the door and start a timer. You will have until the end of the night [
I'll give you 24 hours -mod
] to make one guess which person is town and which isn't. You will gain the following win and lose conditions:
You win if you correctly guess which person is protown and which isn't.
;
You lose if you do not correctly guess which person is protown and which isn't.

Your alternative is to leave and go home. This will not change your win and lose conditions, but will allow your captor to learn about you.
You have been roleblocked due to your participation in this game.

(Note: If you use Double Down or Get Out, the Full Member of the Serial Killer faction who set up the game and one other person of your choice will be behind the glass. If you choose another person and they are a threat to the town, I will randomly select someone else without informing you. If the subject of this game chooses to go home, I will post a copy of the subject's role PM in the SK quicktopic.)

Sunrise and Sunset

You wake up with a bomb vest fastened around you. On it are the words "the trigger words are SUNRISE and SUNSET".
You will die when any player, or the moderator, uses the word "sunrise" or "sunset" (even if it is misspelled, in another language, or otherwise obscured). You may inform others of this if you wish, but obviously if you use the word, you will set off the bomb.
The moderator will use the word "sunset" in the lynch scene at the end of the next day.

There is a small chance that other games will become available later.

I wanted to include more, but the other games I came up with were unbalanced or inconsistent.

Actions:

D1:
ThAdmiral lawyers Ser Arthur Dayne
N1:
Ser Arthur Dayne kills robbnva (successful)
abasta101 recruits VisMaior (successful)
abasta101 forces MagnaofIllusion to play (ThAdmiral) has the antidote!
abasta101 self-watches (no one targets them)
VisMaior reflexively recruits ThAdmiral (unsuccessful)
CryMeARiver reflexively recruits Pine (unsuccessful)
2birds1stone investigates Ser Arthus Dayne (innocent)
iDanyBoy tracks Robbnva (went nowhere)
MagnaOfIllusion drugs 2birds1stone (cancelled)
MagnaOfIllusion kills ThAdmiral (successful)

N2:
Ser Arthur Dayne kills iDanyBoy (unsuccessful due to roleblock)
VisMaior recruits CryMeARiver (successful)
VisMaior forces Ser Arthur Dayne to play Double Down or Get Out! (MagnaOfIllusion)
VisMaior redirects to Pine
Ser Arthur Dayne chooses to take a chance, and selects MagnaOfIllusion as scum, losing the game
CryMeARiver reflexively recruits Psyche (unsuccessful)
MagnaOfIllusion drugs CryMeARiver (successful)
2birds1stone investigates ConfidAnon (guilty)
iDanyBoy tracks Pine (went nowhere)

N3:
VisMaior uses Godfather on self
CryMeARiver kills MagnaofIllusion (successful)
MagnaofIllusion drugs Pine (successful)
2birds1stone investigates Pine (guilty)
iDanyBoy tracks 2birds1stone (visited Pine)

N4:
CryMeARiver kills Thor665 (successful)
CryMeARiver reflexively roleblocks
2birds1stone investigates Empking (guilty)
iDanyBoy tracks VisMaior (went nowhere)

On balance:
Once the Serial Killers found each other, the setup would be decidedly scum-balanced. But before that, there was a significant chance that Jigsaw would kill one of the people he was supposed to recruit. And each of them faced the threat of instantly losing if they died without finding each other. So I believe that, as advertised, this game was difficult for all.
Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone
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Post Post #869 (ISO) » Sun Jul 29, 2012 8:54 am

Post by CryMeARiver »

Yes! I'm not quite sure how we pulled it off, but this was a great game :) Curious to comb through the actions and PMs and dead QT. Can't believe we pulled that off!
Show
You can fool some of the people all of the time, and all of the people some of the time, but you can not fool all of the people all of the time.


"postgame i'm going to pee on you gandalf

pee on you" - Chesskid

V/LA (No access) from July 8th - July 14th


CMAR :cop:
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Post Post #870 (ISO) » Sun Jul 29, 2012 8:59 am

Post by CryMeARiver »

For the record, if VM told me to do something for the funcannons one more time, I might have just outright claimed mafia ;)
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You can fool some of the people all of the time, and all of the people some of the time, but you can not fool all of the people all of the time.


"postgame i'm going to pee on you gandalf

pee on you" - Chesskid

V/LA (No access) from July 8th - July 14th


CMAR :cop:
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Post Post #871 (ISO) » Sun Jul 29, 2012 9:39 am

Post by absta101 »

^This.
Vis wasn't winning fun enough?
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Post Post #872 (ISO) » Sun Jul 29, 2012 2:10 pm

Post by ThAdmiral »

Good game all.

Cool set up Hero, as always, and well modded. Count me in for your games any time.
Don't ask me to provide self meta
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Post Post #873 (ISO) » Sun Jul 29, 2012 4:16 pm

Post by 2birds1stone »

Very pissed off that I didn't stick to the CMAR tunnel.

Good game to scum though, I tried not to let it show, but I was doubting my Vis read a lot, I probably wouldn't've voted after him once CMAR flipped neighbour.

Good set-up.
W/L/D = 10/10/3

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Post Post #874 (ISO) » Sun Jul 29, 2012 4:31 pm

Post by Ser Arthur Dayne »

Awesome setup. Quite intense indeed.

Thanks mod, really great game.
vezokpiraka: If you are playing on EUNE we can duo.
chesskid3: I play on NA because i enjoy my freedom.
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