Posted: Thu Jul 26, 2012 5:59 pm
Finished reading.
@Vismaior:
Please list your investigations (successful or not), kthx.↑ CryMeARiver wrote:↑ 2birds1stone wrote:Activity generating post, ahoy!
Everyone, name your number one and number two lynch targets.
@Mod, I really do wish CMAR was at L-1 and that I'm a doublevoter, but unfortunately, he's not and I'm not.
This post is interesting. CMAR here is actively trying to set up a 1 vs. 1. Why? Total conjecture here, and mostly confirmation bias, but I'm thinking he's scared of getting lynched, and is putting himself up against the only person here who could possibly be scummier than him: the person who got someone mislynched on a guilty. I think as town that he'd be far less likely to articulate/declare/invoke a 1 vs. 1, because it distracts from the possibility of a town vs. town fight.↑ CryMeARiver wrote:@Emp and Danny: Care to jump in on the CMAR-2B1S argument going on here? I'm pretty sure the lynch is between us today.
I don't want a 1v1. I just don't see a valid reason for anyone else to be lynched today. I suppose Vis could be the lynch as he was almost the lynch previously, but I just don't find him scummy. Danny has no reason to be lynched, despite his lack of activity and quickhammer, and though Emp's slot is clearly scummy, there is no reason for his lynch today.
Also, I'm not scared of being lynched as I don't believe it's LYLO so even if I do get lynched I think you'll be lynched tomorrow. I'm just putting out my opinion thoroughly now so that if I am lynched today, they don't let you weasle out again. I'm promoting your lynch in general, not today if they think I'm scummier.
And thirdly, you're not scummier than me because you mislynched an innocent that you claimed guilty. In fact, I hardly even mentioned that in my case. So thank you for misrepresenting once again.
That last statement is stupid because nothing in my mind allows for you to be town. Literally there have been many things that are marked as very scummy around you, but you make casual excuses and you're getting away with it. I understand maybe the slim chance of one excuse, but once they pile up, you lynch it.
Holy shit, how did I miss that?Magua wrote:I do not believe that "Townie" is an occupation and I believe that Psyche was trying to cover for absta.
Herodotus wrote:Name: Michael
Career: Informant
Faction: Town
Active Abilities:
Passive Abilities:
Factional Abilities:
Win Conditions:
Factional: You win when all threats to the town are eliminated and at least one town-sided player survives.
Other:
Lose Conditions:
Factional: You lose when a faction that is a threat to the town reaches half of the population.
Other:
Description:
You've been helping the police find petty criminals. With these murders, things are more serious.
Herodotus wrote:Name: Art
Career: Lawyer
Faction: Town
Active Abilities: Once, during any day that you are alive, you may target a player other than yourself. If that player would be lynched that day, instead their Name and Career will be publicly revealed and the day will end with no lynch.
Passive Abilities:
Factional Abilities:
Win Conditions:
Factional: You win when all threats to the town are eliminated and at least one town-sided player survives.
Other:
Lose Conditions:
Factional: You lose when a faction that is a threat to the town reaches half of the population.
Other:
You are a successful defender of the accused. Sadly, you have no more experience than the average citizen in finding or accusing criminals.
Herodotus wrote:Name: Allison
Career: Detective
Faction: Town
Active Abilities: Each night, you may investigate a player. Your result will be either "innocent" or "guilty".
Passive Abilities: Your sanity is not guaranteed.
Factional Abilities:
Win Conditions:
Factional: You win when all threats to the town are eliminated and at least one town-sided player survives.
Other:
Lose Conditions:
Factional: You lose when a faction that is a threat to the town reaches half of the population.
Other:
Description:
A smart, upstanding detective, you try to achieve the best results under all circumstances. You can investigate other players, like a cop should. Sadly, you know that not every innocent person is perfect, and often the greatest criminals can cover their tracks.
Herodotus wrote:Name: Amanda
Career: Goon
Faction: Mafia
Active Abilities: Each night, you or your partner must kill someone.
Passive Abilities: You have a safeclaim: Daniel, townie.
Factional Abilities:
As a member of the mafia, you are not a threat to the town, and you qualify as town-sided. Barely.
You may speak with Mark (Ser Arthur Dayne), who is a Lieutenant and your fellow mafia member, in a quicktopic at night (but NOT during pregame.) I will create this QT and PM you a link.
Win Conditions:
Factional: You win when all threats to the town are eliminated and at least one town-sided player survives.
Other:
Lose Conditions:
Factional: You lose when a faction that is a threat to the town reaches half of the population.
Other:
Description:
You were looking forward to taking over this town. The townie sheep were yours. But those plans will need to wait, as greater threats have emerged. Something like that will change your priorities quickly. Work with your mafia partner, Mark, to eliminate the threats to the town. Live or die, you win if you succeed at that objective.
You killed Daniel, detective, so you can use his identity as a safeclaim if you don't want to reveal who you really are.
Herodotus wrote:Name: John, aka. Jigsaw
Career: Serial Killer
Faction: Serial Killer
Active Abilities: Each night, you and your recruits may Kill, Recruit, use a defensive ability, and/or force a player to Play A Game. Details are below.
Passive Abilities: Information: You know that almost everyone in the game has commited a crime, therefore almost all sane cop results will be "guilty".
All full members of the Serial Killer faction may talk here at any time. It's going to be lonely at first.
Factional Abilities:
Win Conditions:
Factional: You win when the number of full members of the Serial Killer faction reaches half of the population and you are one of them. (Note: you start out as the only full member. Others must be recruited.)
Other:
Lose Conditions:
Factional: You lose when the Serial Killer faction is eliminated.
Other: You lose when all full members of the Serial Killer faction are dead. In other words, if you die before Recruiting an apprentice, or if you and your first apprentice die before Recruiting a second apprentice, etc.
Description:
Evil ingrates. They care nothing for the blessings and opportunities of living. It's up to you to make them appreciate what they have.
Among the town are asmall number of others - you're not sure exactly how manywho feel as you do, whom you can Recruit to join you in your quest. Be careful, though, as you are liable to accidentally kill them before recruiting them.
.....
This is how your abilities work:
Each night, the full members of the Serial Killer faction can either:
Kill someone, and either use a defensive ability or attempt to Recruit
or
Force someone to Play a Game, use a defensive ability, and attempt to Recruit
Your defensive abilities and Forcing someone to Play a Game are both unblockable and untrackable/unwatchable.
Defensive abilities (all are one-shot, only affect the user, and only last for one night):
Watch Self
Reflexive Role-block (only affects one player targeting you at random)
Reflexive Role-cop (only affects one player targeting you at random)
Godfather (investigation-immunity)
Bulletproof Vest (immunity to kills performed by guns)
Redirect (choose a target. One action targeting you at random will be redirected to that player.)
Neighbourize (choose a target)
The list of Games will be included in a separate message. Each game is one-shot. Your ordinary Kill ability is two-shot. If there is more than one SK in your group, you can divide the actions any way you wish. You may skip any actions you don't want to take.
You killed Lynn, the town doctor, and Laura, a townie, so you can use their identities as safeclaims.
Herodotus wrote:Name: David
Career: Detective
Faction: Town
Active Abilities:
Passive Abilities: Your role PM appears on page 1.
Factional Abilities:
Win Conditions:
Factional: You win when all threats to the town are eliminated and at least one town-sided player survives.
Other:
Lose Conditions:
Factional: You lose when a faction that is a threat to the town reaches half of the population.
Other: You lose when, in your first post of the game, you claim any role or abilities, or hint at this lose condition.
Description:
Detective David Tapp, you are known to be a living member of the police force and a loyal townie. Your identity is enough to confirm you as such.
Herodotus wrote:Name: Steven
Career: Detective
Faction: Town
Active Abilities:
Passive Abilities:
Factional Abilities:
Win Conditions:
Factional: You win when all threats to the town are eliminated and at least one town-sided player survives.
Other:
Lose Conditions:
Factional: You lose when a faction that is a threat to the town reaches half of the population.
Other:
Description:
You are a devoted detective seeking to defend the town from criminals.
Herodotus wrote:Name: Adam
Career: Photographer
Faction: Town
Active Abilities: Each night, you may follow a person and try to find out whom, if anyone, they visited.
Passive Abilities:
Factional Abilities:
Win Conditions:
Factional: You win when all threats to the town are eliminated and at least one town-sided player survives.
Other:
Lose Conditions:
Factional: You lose when a faction that is a threat to the town reaches half of the population.
Other:
Description:
David Tapp? He's the one who hired you to help track down criminals. Maybe he can help the town out of this mess.
Herodotus wrote:Name: Mark
Career: Lieutenant/Godfather
Faction: Mafia
Active Abilities: Each night, you or your partner must kill someone.
Passive Abilities: As a high-ranking police officer, you appear innocent to investigations.
You have a safeclaim: Halden, judge.
Factional Abilities:
As a member of the mafia, you are not a threat to the town, and you qualify as town-sided. Barely.
You may speak with Amanda (OldPro), your Goon, in a quicktopic at night (but NOT during pregame.) I will create this QT and PM you a link.
Win Conditions:
Factional: You win when all threats to the town are eliminated and at least one town-sided player survives.
Other:
Lose Conditions:
Factional: You lose when a faction that is a threat to the town reaches half of the population.
Other:
Description:
Power. Access. The ability to destroy those who stand up to you. Your dual career as a police Lieutenant and a Mafia Godfather has granted you much. Power has corrupted you, making you seek domination over the quaint town. And your access allows you to prevent anyone from getting the impression that you are some type of criminal; after all, you only kill to develop your power.
But now others want the power that is rightfully yours. Such an insult must be punished by any means and at any cost. If you must work with the town to accomplish that objective, you will.
You killed Halden, a town judge, so you can use his identity as a safeclaim if you don't want to reveal who you really are.
Herodotus wrote:Name: Lindsey
Career: Agent/Neighbor
Faction: Serial Killer
Active Abilities: Each night until you are recruited by Jigsaw, you may target one person. If that person is Jigsaw, you will be recruited.
Passive Abilities: You are neighbors with (CryMeARiver) and may talk with them during night phases (but NOT pre-game) here. You do not know their name, career, or alignment, and they do not know yours.
You have a fakeclaim - Eric, detective.
Inheriting Jigsaw's Legacy: If all full members of the Serial Killer faction die before you are recruited, you will automatically become a full member of the Serial Killer faction.
Factional Abilities: If you are recruited or you inherit Jigsaw's legacy, you will become a full member of the Serial Killer faction. You will share in Jigsaw's abilities and your factional win condition will be enabled.
Win Conditions:
Factional: You win when the number of full members of Serial Killer faction reaches half of the population and you are one of them. (Note: you become a full member by being recruited or inheriting Jigsaw's legacy when he dies.)
Other:
Lose Conditions:
Factional: You lose when the Serial Killer faction is eliminated.
Other: You lose when you die or the game ends and you haven't been recruited or Inherited Jigsaw's Legacy. Also, you lose if, after you are recruited, all full members of the Serial Killer faction have been killed.
Description:
Does anyone care any more? Hello? These things we call lives -- so valuable it hurts to think about how little anyone appreciates them. Jigsaw understands. Analyzing his patterns, you have come to realize he's trying to show people how sacred life is. As disturbing as killing is, the ends justify the means. Now to find him and let him know you want to work together.
In case it is unclear - before you can succeed at your factional win condition you need to be recruited by Jigsaw or trigger the Inherit Jigsaw's Legacy. Then you will learn more information, gain some abilities, and win with the Serial Killers.
You killed Eric, detective, so you can use his identity as a safeclaim.
Herodotus wrote:Name: Peter
Career: Agent/Neighbor
Faction: Serial Killer
Active Abilities: Each night until you are recruited by Jigsaw, you may target one person. If that person is Jigsaw, you will be recruited.
Passive Abilities: You are neighbors with (VisMaior) and may talk with them during night phases (but NOT pre-game) here. You do not know their name, career, or alignment, and they do not know yours.
You have a fakeclaim - Gus, townie.
Inheriting Jigsaw's Legacy: If all full members of the Serial Killer faction die before you are recruited, you will automatically become a full member of the Serial Killer faction.
Factional Abilities: If you are recruited or you inherit Jigsaw's legacy, you will become a full member of the Serial Killer faction. You will share in Jigsaw's abilities and your factional win condition will be enabled.
Win Conditions:
Factional: You win when the number of full members of Serial Killer faction reaches half of the population and you are one of them. (Note: you become a full member by being recruited or inheriting Jigsaw's legacy when he dies.)
Other:
Lose Conditions:
Factional: You lose when the Serial Killer faction is eliminated.
Other: You lose when you die or the game ends and you haven't been recruited or Inherited Jigsaw's Legacy. Also, you lose if, after you are recruited, all full members of the Serial Killer faction have been killed.
Description:
Blast them. You devoted your life to finding criminals, and now the town wants to cut your funding. You'll show them why they need you. This new fellow, Jigsaw, seems to have a plan. All you need now is to join up with him and help him carry out his murder spree.
In case it is unclear - before you can succeed at your factional win condition you need to be recruited by Jigsaw or trigger the Inherit Jigsaw's Legacy. Then you will learn more information, gain some abilities, and win with the Serial Killers.
You killed Gus, a townie, so you can use his identity as a safeclaim.
Herodotus wrote:Name: Jeff
Career: Townie
Faction: Town
Active Abilities:
Passive Abilities:
Factional Abilities:
Win Conditions:
Factional: You win when all threats to the town are eliminated and at least one town-sided player survives.
Other:
Lose Conditions:
Factional: You lose when a faction that is a threat to the town reaches half of the population.
Other: You lose when three different members of the Town faction are lynched, and you were voting for two or more of them.
Description:
They killed your son. All you can do now is make them suffer for it. But direct your anger, or you will defeat your own purposes.
Herodotus wrote:Name: Xavier
Career: Drug Dealer
Faction: Town
Active Abilities: Each night, you may target one player. If six or more players will be alive at the end of the night, that player will gain the following lose condition:You lose when MagnaofIllusion is lynched and you are voting for MagnaofIllusion. This lose condition is cancelled when there are four or fewer players remaining.
Passive Abilities:
Factional Abilities:
Win Conditions:
Factional: You win when all threats to the town are eliminated and at least one town-sided player survives.
Other:
Lose Conditions:
Factional: You lose when a faction that is a threat to the town reaches half of the population.
Other:
Description:
"Want to have a good time?" Yes, you do. But right now, don't bother with those wimpy drugs. There are some serious bad guys out there. You need to get people desperately hooked on what you have to offer, so they won't be able to bring themselves to lynch you.
When you force someone to play a game, that is meant to give them trouble and/or death. You can choose any of the following games, and the player you selected will receive the message:
Fear of Death
I want to play a game. You must decide - live or die. So far you have done what you needed in order to survive. Now it's time to test your commitment to life. You must either face your fear of death, or cower away from it forever.
Your options:
1. Allow yourself to die.
2. Accept the following lose condition:You lose when you die.If you do, I promise not to kill you.
(Note: if you target someone with Fear of Death, you may not target them with a killing ability in the future.)
(Player2) has the antidote!
I want to play a game. You must decide whether your life is worth killing for. Will you take responsibility for murder?
I have injected you with a poison, and placed a vial containing the antidote to your poison inside (Player2). Only by murdering (Player2) can you retreive the antidote in time to save your life. For this night only, you gain the ability to kill (Player2), but if you do, you cannot take any other actions.
Your options:
1. Allow yourself to die.
2. Kill (Player2) tonight. If this kill attempt is successful, you will use the antidote on yourself. If it is unsuccessful, you will die.
Suffrage
I want to play a game. Look at you, throwing your vote around recklessly. You don't deserve the right to vote.
Your voting register has been tampered with. If you ever attempt to vote again, your vote will be used against you tenfold. You have gained the following active abilities:
Duringanynight, you may kill yourself by choice.
Duringanyday, if you write a would-be vote, you will instead place ten votes on yourself. Barring strange mechanics, this means you will be lynched.
The number of votes it takes to lynch someone will be calculated as if you have no vote. For example, if you are alive with 7 other players who each have 1 vote, it will take 4 votes to lynch someone. Note that the other players may not be aware of this.
Love or Hate
I want to play a game. It's time to face your feelings for (Player2). Do you love, or hate, (Player2)?
Your options:
1. Become a 1-way lover with (Player2). If (Player2) dies during the day, you will commit suicide at the end of the day. If (Player2) dies at night, you will commit suicide at the end of the night.
2. Accept the following lose condition:You lose when the game ends if (Player2) is still alive.
No one will be directly informed of your choice; for example, if you choose option 1, (Player2) will not be told.
Unoriginal
I want to play a game. You are unoriginal, with your ["quote"] this and your ["quote"] that. Let's see how you fare at communicating on your own.
You have gained the following lose condition:You lose if you use ["quote"] tags or any type of quotation marks, or otherwise quote other players, in three or more posts that you make after gaining this lose condition.
The Mod will try to PM you warnings on the first and second instances. Attempts to circumvent this post restriction (eg. with ["area"] tags, by saying "Herodotus wrote:"/"^ Herodotus wrote", etc.) will be treated as violations.
Speed
I want to play a game. Feeling bored?
You have gained the following lose condition:You lose if you would be prodded.
Double Down or Get Out
I want to play a game. You love to take risks, but tonight may be an exception. Let's see how confident you are in your abilities. Will you bet it all, or scamper home like a coward? One of the people in the next room is a threat to the town, while the other is innocent like yourself. Guess correctly, and you win. Guess incorrectly, and you lose. Or don't guess at all, and go home.
You find yourself in a dark room. Through two windows, you can see two figures. If you turn on the light, you will be able to identify them, but turning on the light will also lock the door and start a timer. You will have until the end of the night [I'll give you 24 hours -mod] to make one guess which person is town and which isn't. You will gain the following win and lose conditions:You win if you correctly guess which person is protown and which isn't.;You lose if you do not correctly guess which person is protown and which isn't.
Your alternative is to leave and go home. This will not change your win and lose conditions, but will allow your captor to learn about you.
You have been roleblocked due to your participation in this game.
(Note: If you use Double Down or Get Out, the Full Member of the Serial Killer faction who set up the game and one other person of your choice will be behind the glass. If you choose another person and they are a threat to the town, I will randomly select someone else without informing you. If the subject of this game chooses to go home, I will post a copy of the subject's role PM in the SK quicktopic.)
Sunrise and Sunset
You wake up with a bomb vest fastened around you. On it are the words "the trigger words are SUNRISE and SUNSET".
You will die when any player, or the moderator, uses the word "sunrise" or "sunset" (even if it is misspelled, in another language, or otherwise obscured). You may inform others of this if you wish, but obviously if you use the word, you will set off the bomb.
The moderator will use the word "sunset" in the lynch scene at the end of the next day.
There is a small chance that other games will become available later.