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Posted: Thu Jul 11, 2019 2:13 am
by James Brafin
I’m with Inferno here. With a -2, the only way we are gonna get any reasonable amount of damage is if a blessing goes down.
That being said, I think a stun is in order here. Shall I whip up a twister?

Posted: Thu Jul 11, 2019 3:01 am
by Formerfish
Cool. I guess Priv and I will fuck off into the corner until you guys get done playing.

Posted: Thu Jul 11, 2019 3:04 am
by Formerfish
Let us know if we can carry any of your guys equipment, or if anyone needs their balls chortled.

Posted: Thu Jul 11, 2019 3:05 am
by Inferno390
Former, I am sorry that there is very little for you to accomplish this fight.
That being said, both your insistence that you do stuff and your attitude when we do not agree with you is not necessary nor is it helping your case.
Please stop.

Posted: Thu Jul 11, 2019 3:11 am
by Formerfish
Well it just sucks that we can join anytime but we can't do anything. Not because we actually can't, but because a few people won't let us.

This challenge can take up to 8 people to complete it, and for us to lose all 8 have to die.

Posted: Thu Jul 11, 2019 3:12 am
by Formerfish
I'm sorry if you feel that way about me, but maybe instead of playing like you are you could accept some ideas from newer people too.

Posted: Thu Jul 11, 2019 3:12 am
by Formerfish
Like infer, you joined and immediately fought and we're at lvl 3 in 2 battles.

Posted: Thu Jul 11, 2019 3:15 am
by Formerfish
Like I could be a prick and just act and say fuck it, but I felt like I could make a case and argue for it.

But if you guys want to run this a certain way thats fine.

Posted: Thu Jul 11, 2019 3:35 am
by Inferno390
Former, I think you know that my circumstances and yours were and are completely different.
You going in to fight is at the least unhelpful and at the most going to get you kill, which will cause you to lose all your xp.
Now is not the time.
If you want to come in at the end and try and strike the final blow then fine.
But with this guy’s defense what are the chances of you doing anything than getting yourself killed?
And then not only will we have wasted a death, you will have wasted do and put your partner in a tough position.
It’s not worth it.

Posted: Thu Jul 11, 2019 3:38 am
by Inferno390
I mean
Former, you attack for 1d6-2 right now.
That is a max of four.
Potentially, whatever damage you do is going to just get blocked, and if it doesn’t, it will only be 1-2 damage.
You losing a level is NOT worth that.
So please be reasonable about this.

Posted: Thu Jul 11, 2019 4:06 am
by Amzela
I believe it's valid if I attack the cultist?

Original Roll String: 2d4-2
2 4-Sided Dice: (2, 3)-2 = 3

Posted: Thu Jul 11, 2019 4:13 am
by Inferno390
You should cast a spell, not attack.
And if you are attacking you should be using a skill to do so.
Also you still haven’t placed your specialization.

Posted: Thu Jul 11, 2019 4:18 am
by inspiratieloos
In post 875, James Brafin wrote:I’m with Inferno here. With a -2, the only way we are gonna get any reasonable amount of damage is if a blessing goes down.
That being said, I think a stun is in order here. Shall I whip up a twister?
It's immune to the stun, and Amzela already used an attack so Double Slash is the best option.

Posted: Thu Jul 11, 2019 4:27 am
by Inferno390
He’s not immune to stun. He’s immune to fire tho.

Posted: Thu Jul 11, 2019 4:29 am
by Inferno390
Excuse me, not immune. He can defend against it.

Posted: Thu Jul 11, 2019 4:38 am
by Ircher
(expired on 2019-07-12 11:38:46) to select the second person and act.

Posted: Thu Jul 11, 2019 5:51 am
by James Brafin
You know what, screw it.
Let’s send this guy off to see the wizard
The wonderful wizard of Oz
(Tornado)
Original Roll String: 1d6-1
1 6-Sided Dice: (3)-1 = 2

But I’m expecting a blessing next round so I can double strike this guy in the ass.

Posted: Thu Jul 11, 2019 6:14 am
by Ircher
(So, I'm not sure why James Brafin added a -1 to his roll. Maybe he thought the -2 applied to spells as well? (It doesn't.) Also, as I said earlier, if you use Tornado against a single target, you get a +1 bonus. So that means James Brafin's 4 is actually a 6. Also, as I've said before (just so there is no confusion/are no complaints), spells require a separate defense roll for each one.)

Amzela slashes at the cultist. The cultist attempts to defend himself. (5 so far.)
Original Roll String: 1d4-1
1 4-Sided Dice: (2)-1 = 1


James Brafin begins moving his hands in intricate ways and shouting ancient words. Soon, his hands glow a light blue color. He points towards Cultist Szyme, and a tornado of wisps is sent flying in that direction. **James Brafin has
3/4
MP left.** (6 so far.) Cultist Szyme attempts to shield himself from the impact.
Original Roll String: 1d4-1
1 4-Sided Dice: (1)-1 = 0

---
Cultist Szyme's Examination Results wrote:- Passive Skill "In Control": Crowd control effects last for one less round than normal on this creature.
While this does not explicitly state "Stun Immunity" or even list stun, stun does count as a crowd control effect. Since Tornado only stuns for one round, the cultist would never be stunned by tornado.


Cultist Szyme loads his bow with a gray-tipped arrow and shoots at James Brafin.
Original Roll String: 1d6-1
1 6-Sided Dice: (2)-1 = 1

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


The cultist loads his bow again with the same arrow type and fires at Amzela.
Original Roll String: 1d6-1
1 6-Sided Dice: (3)-1 = 2

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

---
Cultist Szyme is no longer cursed.

Posted: Thu Jul 11, 2019 6:20 am
by Ircher
The cultist is shocked by Amzela's fast movement and fails to move out of the way of the incoming slash. **Cultist Szyme has
8/12
HP left.**

Cultist Szyme is more prepared for James Brafin's tornado of wisps, and he manages to defend against a significant portion of the damage. **Cultist Szyme has
5/12
HP left.**

Cultist Szyme loudly curses as both of his arrows not only miss his targets but fly in the opposite direction from where he wanted them to fly.
---
Current Monster Statuses
(Threshold 2)
(I)(H) (5) Cultist Szyme : Cultist Sharpshooter : Level = 5 | HP =
5/12
| Attack = 1d6 | Defense = 1d4

Active Battle Effect #1: All normal attacks and active skills receive a -2 penalty on rolls.

Active Battle Effect #2: Players require and use one less mana to cast spells.

Active Battle Effect #3: The same players must act for two rounds. After two rounds pass, you may choose to swap out players. Only players who are currently acting are valid targets for the enemy. (Note: Speed Slash and other initiative-granting actions may not be used. You can still use level 1 Scry Monster.)

Posted: Thu Jul 11, 2019 6:53 am
by inspiratieloos
Just both Double Slash him and be done.

Even blessing+Double slash does nothing, the extra +2 is negated by the 1d4 damage you do less than if the other had just attacked and taken away the defence roll.

Posted: Thu Jul 11, 2019 7:43 am
by James Brafin
You’re not wrong. Let’s kick some ass.
Original Roll String: 4d4-6
4 4-Sided Dice: (4, 1, 1, 1)-6 = 1

Posted: Thu Jul 11, 2019 7:44 am
by James Brafin
You just need 2 for a guaranteed KO. It’s all on you, Amzela

Posted: Thu Jul 11, 2019 5:01 pm
by Amzela
So I am double slashing and not blessing? okiiiiii
Ircher tell me if I'm doing this wrong?

Original Roll String: 2d4
2 4-Sided Dice: (4, 4) = 8

Original Roll String: 2d4-2
2 4-Sided Dice: (2, 3)-2 = 3

Posted: Thu Jul 11, 2019 5:18 pm
by James Brafin
-4 more, but that’s 4 for a total of 10. He can only stop 4. WE WON!

Posted: Thu Jul 11, 2019 5:21 pm
by Ircher
(Or have you? Find out much later today!)