Abilities:
• During pre-game or on day one, choose an entity at the bottom of this role PM to devote yourself to.
• Once during the game at night, starting after day three, you may activate this ability. You and a target player of your choice die unstoppably. Players with the alignment(s) that you and your target possess ALL gain the abilities located at the bottom of this card in accordance with your entity. In other words, these abilities may be used by all members of those faction(s) and they are multi-tasking with them. The moderator will inform the players of their new abilities.
The Dark One
- Gain the Ninja modifier. When you target a player at night with any ability, they cannot target you that night under any circumstances, even if their action should resolve first. At night, you may target a player. Their active abilities fail.
The Scourge
- Gain the Ascetic and One-shot bulletproof modifiers. At night, you may target a player. You use a random ability that is present in the game on them.
Keeper of Secrets
- Gain the Reflexive modifier (You automatically use your abilities on anyone who targets you, in addition to your intended targets). Once at night, you may target a player and call out an alignment. You learn if they are that alignment or not. You may not call out your own alignment. This ability works with Reflexive even if you are out of shots. If activated by Reflexive, you will call your own alignment.
Bearer of Suffering
- Gain the Poison-Immune modifier. You may target a player at night. Their original, non-factional abilities from their role card become One-shot. They may ignore the One-shot modifier, but they are poisoned if they do so. The player who was targetted the most times by all copies of this ability in the game each night is poisoned (dies the night after they are poisoned unless healed). If there is a tie, whoever reached the most votes first is poisoned. Votes to poison do not function on Poison-Immune players.
Factional Abilities:
• You are a member of the Werewolves,
[redacted]
. Your Private Topic is here:
[redacted]
• Each night, one member of the Werewolves may perform the Werewolf factional nightkill.
Win Condition:
•
You win when all the threats to the
Werewolves
are gone and at least one
Werewolf
is still alive, or when nothing can prevent this from occurring.
Please confirm your Role PM by replying with your role and alignment, or by posting in the Werewolf PT.
Wisdom has come back.
Night 2 has begun! Please send in your night actions within (expired on 2021-10-11 19:00:00). Everyone can agree to a Fast Night to end the night earlier.
Posted: Mon Oct 11, 2021 1:33 pm
by TemporalLich
PookyTheMagicalBear has died during the night. They were a
Ffs. I kidnapped Wisdom thinking he would be nightkilled. The wording of the role made me think it would come first. He can post again tomorrow unless we think Flea has a guilty in which case I can just keep kidnapping him. The wording is unclear.
I mean I said I would if I thought Flea had a guilty. Like I literally said it. The fact scum didn’t block me means they want to prevent Wisdom spew probably.