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Posted: Sat Oct 09, 2021 10:35 am
by Flea The Magician
ooft rip.

Well I'm off to see what Almost is hiding tonight :P

May as well be open about it.

Posted: Sat Oct 09, 2021 10:41 am
by Almost50
I have absolutely nothing to hide. No PT, no fake claim access. NOTHING.

Posted: Sat Oct 09, 2021 10:50 am
by TemporalLich
VC 2.3
House
(8)
- Toogeloo, Flea The Magician, Critter, Selynee, Almost50, Guillotina, PookyTheMagicalBear [2]
[REALLY EXILED!]


Not voting: MegAzumarill, Titus, Not Known 15, House, lendunistus

With 13 vote power it takes 7 to exile.

Day 2 will end in (expired on 2021-10-19 14:00:00) or when an exile is reached.

Posted: Sat Oct 09, 2021 10:57 am
by TemporalLich
House has been exiled! He was a
Werewolf Ritualist


Spoiler: House
The Deck of Astral Roles II: Expanded Universe

__________________________________________________________________________________________________________________________________________


Welcome, House! You are a
Werewolf Ritualist
, aligned with the
Werewolves
.

Abilities:
• During pre-game or on day one, choose an entity at the bottom of this role PM to devote yourself to.
• Once during the game at night, starting after day three, you may activate this ability. You and a target player of your choice die unstoppably. Players with the alignment(s) that you and your target possess ALL gain the abilities located at the bottom of this card in accordance with your entity. In other words, these abilities may be used by all members of those faction(s) and they are multi-tasking with them. The moderator will inform the players of their new abilities.

The Dark One
- Gain the Ninja modifier. When you target a player at night with any ability, they cannot target you that night under any circumstances, even if their action should resolve first. At night, you may target a player. Their active abilities fail.

The Scourge
- Gain the Ascetic and One-shot bulletproof modifiers. At night, you may target a player. You use a random ability that is present in the game on them.

Keeper of Secrets
- Gain the Reflexive modifier (You automatically use your abilities on anyone who targets you, in addition to your intended targets). Once at night, you may target a player and call out an alignment. You learn if they are that alignment or not. You may not call out your own alignment. This ability works with Reflexive even if you are out of shots. If activated by Reflexive, you will call your own alignment.

Bearer of Suffering
- Gain the Poison-Immune modifier. You may target a player at night. Their original, non-factional abilities from their role card become One-shot. They may ignore the One-shot modifier, but they are poisoned if they do so. The player who was targetted the most times by all copies of this ability in the game each night is poisoned (dies the night after they are poisoned unless healed). If there is a tie, whoever reached the most votes first is poisoned. Votes to poison do not function on Poison-Immune players.

Factional Abilities:
• You are a member of the Werewolves,
[redacted]
. Your Private Topic is here:
[redacted]

• Each night, one member of the Werewolves may perform the Werewolf factional nightkill.

Win Condition:
You win when all the threats to the
Werewolves
are gone and at least one
Werewolf
is still alive, or when nothing can prevent this from occurring.

Please confirm your Role PM by replying with your role and alignment, or by posting in the Werewolf PT.


Wisdom has come back.


Night 2 has begun! Please send in your night actions within (expired on 2021-10-11 19:00:00). Everyone can agree to a Fast Night to end the night earlier.


Night 2 Flavor
Average Spotlight

Posted: Mon Oct 11, 2021 1:33 pm
by TemporalLich
PookyTheMagicalBear has died during the night. They were a
Town Townie Combo Card


Spoiler: PookyTheMagicalBear
The Deck of Astral Roles II: Expanded Universe

__________________________________________________________________________________________________________________________________________


Welcome, PookyTheMagicalBear! You are a
Town Townie Combo Card
, aligned with the
Town
.

Abilities:
• Your vote weight is doubled.
• You are immune to kill actions.

Win Condition:
You win when there are no longer any threats to the
Town
, and at least one
Townie
is still alive.

Please confirm this Role PM by replying with your role and alignment.


Flea The Magician has died during the night. Fae was a
Town Role Cop


Spoiler: Flea The Magician
The Deck of Astral Roles II: Expanded Universe

__________________________________________________________________________________________________________________________________________


Welcome, Flea The Magician! You are a
Town Role Cop
, aligned with the
Town
.

Abilities:
• Each night, you may learn a player's role.

Win Condition:
You win when there are no longer any threats to the
Town
, and at least one
Townie
is still alive.

Please confirm this Role PM by replying with your role and alignment.


lendunistus has died during the night. He was a
Town Plus Minus Voter


Spoiler: lendunistus
The Deck of Astral Roles II: Expanded Universe

__________________________________________________________________________________________________________________________________________


Welcome, lendunistus! You are a
Town Plus Minus Voter
, aligned with the
Town
.

Abilities:
• You possess two votes. One is worth 1 vote, the other -1 votes. To use your -1 vote, use the HEAL: tag.

Win Condition:
You win when there are no longer any threats to the
Town
, and at least one
Townie
is still alive.

Please confirm this Role PM by replying with your role and alignment.


Wisdom has mysteriously disappeared...


Day 3 has begun!


Day 3 Flavor
Spherical Road


VC 3.0Not voting: Guillotina, MegAzumarill, Titus, Selynee, Almost50, Not Known 15, Toogeloo, Critter

With 8 vote power it takes 5 to exile.

Day 3 will end in (expired on 2021-10-21 21:00:00) or when an exile is reached.

Posted: Mon Oct 11, 2021 1:44 pm
by MegAzumarill
We have some sort of strongman killer looks like

Posted: Mon Oct 11, 2021 1:46 pm
by Toogeloo
VOTE: Selynee

Posted: Mon Oct 11, 2021 1:47 pm
by MegAzumarill
Critter why are you kidnapping Wisdom?

Posted: Mon Oct 11, 2021 1:47 pm
by MegAzumarill
Also toog did you get a guilty?

Posted: Mon Oct 11, 2021 2:00 pm
by Critter
In post 882, MegAzumarill wrote:Critter why are you kidnapping Wisdom?
Flea said they had a guilty on Wisdom yesterday.
Flea is town rolecop.

VOTE: Wisdom

Posted: Mon Oct 11, 2021 2:02 pm
by Critter
Taking suggestions on who to kidnap next. None is also an option.

Posted: Mon Oct 11, 2021 2:07 pm
by MegAzumarill
None is the only valid option

We gain nothing as town by silencing a voice

Posted: Mon Oct 11, 2021 2:07 pm
by MegAzumarill
Ok but role =/= alignment, also now wisdom cant defend themself so i say we wait a day

Posted: Mon Oct 11, 2021 2:08 pm
by Critter
In post 887, MegAzumarill wrote:Ok but role =/= alignment, also now wisdom cant defend themself so i say we wait a day
What town needs a fake claim? Aren’t fake claims only given to scum?

Posted: Mon Oct 11, 2021 2:24 pm
by MegAzumarill
A role cop would see a real role, not a fakeclaim.
How flea supposedly knew wisdom had a fakeclaim I don't know.

Posted: Mon Oct 11, 2021 2:33 pm
by Guillotina
In post 837, Flea The Magician wrote:
In post 833, Almost50 wrote:
In post 801, Flea The Magician wrote:Yeah screw it.

VOTE: Wisdom.

My vote is not moving.
So it was you who abducted Wisdom? Because I won't believe you didn't read the Day opening post.

VOTE: Flea
I absolutely did not, and I'm sure if I ask Guillo a favour, he may even vouch for me and know what I did.
Flea was hinting at me the role they investigated and my dumb ass didnt catch it.

https://forum.mafiascum.net/viewtopic.p ... #p12722170

I designed the role and there is no way someone choose a town alignment and combo it with that role.

VOTE: Wisdom

Get wrecked

Posted: Mon Oct 11, 2021 2:35 pm
by Guillotina
If Wisdom flips scum, Meg should be vigged tonight.

Posted: Mon Oct 11, 2021 2:36 pm
by Not Known 15
In post 891, Guillotina wrote:If Wisdom flips scum, Meg should be vigged tonight.
Why?
VOTE: Wisdom

Posted: Mon Oct 11, 2021 2:38 pm
by Guillotina
For trying to buy time for Wisdom.

Posted: Mon Oct 11, 2021 2:39 pm
by Not Known 15
In post 893, Guillotina wrote:For trying to buy time for Wisdom.
Well.... in that case... not if Wisdom flips Werewolf, actually.

Posted: Mon Oct 11, 2021 2:40 pm
by MegAzumarill
Im sorry I wanted someone to be able to defend themself?
I mean kidnapper objectively hurts town and I said to forgo it yesterday

Posted: Mon Oct 11, 2021 2:40 pm
by MegAzumarill
VOTE: wisdom
Yeah the soft checks out though

Posted: Mon Oct 11, 2021 2:43 pm
by Not Known 15
If Wisdom is a Werewolf... then they are likely the last one.

...
And if Wisdom is not town
then toog and Titus were Town Day 1.

Posted: Mon Oct 11, 2021 2:43 pm
by Critter
In post 851, Critter wrote:
In post 848, Guillotina wrote:UNVOTE:

So he was kidnapped.
Ffs. I kidnapped Wisdom thinking he would be nightkilled. The wording of the role made me think it would come first. He can post again tomorrow unless we think Flea has a guilty in which case I can just keep kidnapping him. The wording is unclear.
I mean I said I would if I thought Flea had a guilty. Like I literally said it. The fact scum didn’t block me means they want to prevent Wisdom spew probably.

Posted: Mon Oct 11, 2021 2:44 pm
by MegAzumarill
Double IC go brrrrrr