Is it possible your game has any of the following bastard roles or mechanics?
cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game
-- No.
Setup:
Twelve player open theme
Five mafia goons vs. seven VTs
If the town successfully eliminates a mafia goon on a particular day, then the mafia team kills a vanilla townie that night. However, if the town eliminates incorrectly, then the mafia team has to sacrifice one of their own that night.
Town wins if they eliminate three mafia goons before they mis-eliminate three times.
Mafia wins if they can coordinate a mis-elimination three times before three of their own members are eliminated.
Essentially it is a match for three out of five.
3 pre-in slots are still available. PM me if you'd like to pre-in.
Are there restrictions for who can play your game?:
No
Is it possible your game has any of the following bastard roles or mechanics?
cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game:[/size]