Role / Each night, gain a random one-shot ability that a random living player in the game has. Additionally, you may forgo this ability on one night to grant any player One-shot Bulletproof.
Alignment / You are informed of the identity, alignment, and role of the player (other than yourself) whose role is the highest number in the Astral Roles thread.
If there is a tie, break it with alignment roll number. That player and any members of their alignment cannot harm you in any way. You win if they win.
Did Titus claim the info from the bolded/highlighted?
Role / Each night, gain a random one-shot ability that a random living player in the game has. Additionally, you may forgo this ability on one night to grant any player One-shot Bulletproof.
Alignment / You are informed of the identity, alignment, and role of the player (other than yourself) whose role is the highest number in the Astral Roles thread.
If there is a tie, break it with alignment roll number. That player and any members of their alignment cannot harm you in any way. You win if they win.
Did Titus claim the info from the bolded/highlighted?
No. Titus claimed it as a rolecard.
Posted: Mon Oct 11, 2021 11:13 pm
by Almost50
OK.. so Titus should have someone's alignment and specific role. I think she should at least inform us who it is. (I am assuming she's informed of a TOWN player, or she would have claimed a guilty already, yes?)
Posted: Mon Oct 11, 2021 11:20 pm
by Selynee
doesn't say anything about alignment. Just that they have a living person's ability for one night. Like they can remove someone's modifiers one time or gladiate someone.
Posted: Mon Oct 11, 2021 11:28 pm
by Almost50
@Selynee: Read what I highlighted in yellow/orange. It says "You are informed of the identity, alignment, and role of the player (other than yourself) whose role is the highest number in the Astral"
That's a part of Titus' role
Posted: Mon Oct 11, 2021 11:41 pm
by MegAzumarill
It specifies that's an alignment ability
Posted: Mon Oct 11, 2021 11:47 pm
by MegAzumarill
Also someone had an ability to put me at e-1 and I am not amused.
Posted: Mon Oct 11, 2021 11:51 pm
by Selynee
But at least you are modifier-free.
Posted: Mon Oct 11, 2021 11:56 pm
by MegAzumarill
Ok but why don't you go on the person we know has a negative modifier.
Are you even playing attention to the game? And the claims?
Posted: Tue Oct 12, 2021 12:02 am
by MegAzumarill
@Mod is the dark creatures factional plunge in darkness considered a killing action?
Posted: Tue Oct 12, 2021 12:04 am
by Selynee
Yes. Can't do anything about roles though. Thought it would be useful if someone claimed "sleep paralysis".
Posted: Tue Oct 12, 2021 12:05 am
by Not Known 15
In post 964, Selynee wrote:Yes. Can't do anything about roles though. Thought it would be useful if someone claimed "sleep paralysis".
You could remove 1-shot modifiers....
Posted: Tue Oct 12, 2021 1:34 am
by Spangled
bah
Posted: Tue Oct 12, 2021 2:36 am
by Titus
In post 954, Almost50 wrote:OK.. so Titus should have someone's alignment and specific role. I think she should at least inform us who it is. (I am assuming she's informed of a TOWN player, or she would have claimed a guilty already, yes?)
I don't get alignments just roles.
I know the modifier remover and a gladiator so far. The mod somehow lost my n1 action, so I still have the modifier remover. I sacrificed the gladiator to bp Toog.
Posted: Tue Oct 12, 2021 3:21 am
by Toogeloo
I received no result from my action. It failed. I checked Selynee though. Was hoping no one would hammer, I wanted to test Selynee's reaction a bit more.
Posted: Tue Oct 12, 2021 3:39 am
by Guillotina
In post 964, Selynee wrote:Yes. Can't do anything about roles though. Thought it would be useful if someone claimed "sleep paralysis".
Abilities:
• You will gain 2 "Mod Favors" for every player you successfully vote to exile.
• You can spend "Mod Favors" on a plethora of "Mod Verified" actions:
• Get a safe fake role claim: 1 Mod Favor
• Return "Town Aligned" if someone investigates you: 2 Mod Favors
• Fake Poison Mod Post Warning: 2 Mod Favors
• Fake Lie Detection Public Confirmation: 3 Mod Favors
• Become unexileable the following day: 5 Mod Favors
• Convert To Mafia whoever tries to convert you to their cult instead of killing them: 5 Mod Favors (cultists become lone wolves).
• Flipless Death, if you ever die, nothing will be revealed: 5 Mod Favors
Factional Abilities:
• You are a Dark Creature,
[redacted]
. Your Private Topic is here:
[redacted]
• Each night, one Dark Creature may perform the factional action known as "Plunge in Darkness". This prevents someone from acting that Night and causes them to die at the end of the next Night.
Win Condition:
•
You win when all the threats to the
Dark Creatures
are gone and at least one
Dark Creature
is still alive, or when nothing can prevent this from occurring.
Please confirm your Role PM by replying with your role and alignment, or by posting in the Dark Creature PT.
Night 3 has begun! Please send in your night actions within (expired on 2021-10-14 13:00:00). Everyone can agree to a Fast Night to end the night earlier.
Abilities:
• Each night, you will gain a random 1-shot ability corresponding to a living player. You may forgo this ability to grant any player 1-shot Bulletproof instead.
Win Condition:
•
You win when there are no longer any threats to the
Town
, and at least one
Townie
is still alive.
Please confirm this Role PM by replying with your role and alignment.
Abilities:
• Each night, you may permanently remove any modifiers that a player has. You will be informed if you have successfully removed modifiers or not.
Win Condition:
•
You win when there are no longer any threats to the
Town
, and at least one
Townie
is still alive.
Please confirm this Role PM by replying with your role and alignment.
Day 3 has begun!
Posted: Thu Oct 14, 2021 6:45 am
by Almost50
We obviously have at least 2 living Scums. Could be 3 (but we have at least 2 greens since Town starts with more than Scum, i.e. at least 9)
Time to claim EVERYTHING I think? Like, cards in ALL 3 games and picks from ALL.. all details to be clear.. "I received X, Y & Z in game A and I picked X for Alignment, B for Role & C to discard".
I propose NK/Critter go first, then the other, then Meg, then Guillo and I go last
Posted: Thu Oct 14, 2021 6:53 am
by Guillotina
In post 973, Almost50 wrote:We obviously have at least 2 living Scums. Could be 3 (but we have at least 2 greens since Town starts with more than Scum, i.e. at least 9)
Time to claim EVERYTHING I think? Like, cards in ALL 3 games and picks from ALL.. all details to be clear.. "I received X, Y & Z in game A and I picked X for Alignment, B for Role & C to discard".
I propose NK/Critter go first, then the other, then Meg, then Guillo and I go last
Nah my friend. Meg then Critter then NK then you and me last.