[OLD] Open Setup Ideas and Discussion

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Magua
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Post Post #2368 (isolation #0) » Tue Feb 15, 2011 5:32 am

Post by Magua »

Donner Party Mafia, take 2


Based off Adel's Donner Party Mafia

12 players
2 Cannibal Mafia Goons

- Daytalk
- Each Cannibal Goon has their own larder of bodies
- Whichever Cannibal Goon submits the kill gets the body

1 Cannibal Serial Killer

- 1-shot NK immunity (even if double shot that night)
- 1-shot Roleblocker immunity
- The Cannibal Serial Killer is not notified when either 1-shot immunity is activated

1 Cannibal Vigilante

1 Dietician (Gunsmith)

- Returns a result of "Cannibal" on the Cannibal Mafia Goons, the Cannibal Serial Killer, the Cannibal Vigilante
- Returns a result of "Not Cannibal" on the VTs, the Roleblocker
- Returns a result of "No Result" if roleblocked
1 Roleblocker

6 Vanilla Townies


Mechanics
- No Lynch is not allowed.
- Cannibal: If a Cannibal night kills someone, they take the body and put it in their larder, resulting in no reveal to the town for that kill (the Cannibal who performed the kill learns the role/alignment, but no one else does). If a Cannibal night kills another cannibal, they take all of the bodies their target had as well (they learn those role/alignments as well).
- If more than one Cannibal nightkills the same target, they both learn the information, but not that the target was killed multiple times.
- If two Cannibals nightkill eachother, and are not in turn nightkilled by a third Cannibal, they and all their bodies are revealed.
- Lynch always results in public role/alignment reveal of the lynchee. If the lynchee was a Cannibal, the role/alignment of any bodies they had is also revealed publicly.

Notes
- Mafia is weaker than in a normal 1/3/9 setup; on the other hand, the Cannibal mechanic should give mafia more leeway in safeclaims, does not give town associative information immediately if a mafia is nightkilled, and the gunsmith is equally likely to get a guilty on a non-mafia as on a mafia. Still, they can lose before D2 if they're very unlucky.
- Roleblocker's purpose, setupwise, is so "I tried to kill that guy, and he didn't die" does not automatically mean the target must be the Serial Killer.

Thoughts?
Last edited by Magua on Thu Feb 17, 2011 1:38 pm, edited 3 times in total.
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Post Post #2370 (isolation #1) » Tue Feb 15, 2011 7:14 am

Post by Magua »

Herodotus wrote:If someone is targeted by more than one kill on the same night, who gets the bodies?

If two cannibals kill each other, what happens to the bodies?
Good questions!

For both of these, I'm in favor of a theory that there should be more information available rather than less, so I'd say:

1) If someone is NK'ed by more than one person, they both "get" the body. This leads to two ways that the alignment/role could be revealed. If the person NK'ed was a cannibal, they both "get" all those bodies as well.

2) If two cannibals NK eachother (and neither is NK'ed by a third cannibal), they and their bodies are all revealed.
You could add a minor protective role or a protown role that has a way to avoid nightkills if you want to give the SK a way out.
I'm leery of adding a doctor or similar pr role because of interaction with the gunsmith. Maybe replace one of the VTs with a roleblocker, and add a 1-shot roleblocker immunity to the serial killer?
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Post Post #2388 (isolation #2) » Tue Feb 22, 2011 4:09 pm

Post by Magua »

I'm coming up to my turn in the open games queue, and I'd really like to run some variant of Donner Party Mafia (like this). I'd appreciate it if it could either be nominated, or changes suggested.
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Post Post #2393 (isolation #3) » Wed Feb 23, 2011 12:48 pm

Post by Magua »

If both parties attempt to recruit a person, who wins?
What if the stalker checks someone who is being recruited that night?

Aside from that, unless the cultists have a nightkill, the setup has several flaws -- mason leader can declare openly, and the neighborly stalker can declare openly with his results (depending on timing questions). If the mason leader attempts to recruit someone and it fails to work, that person gets lynched. Etc.
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Post Post #2965 (isolation #4) » Tue Apr 05, 2011 10:43 am

Post by Magua »

DarthYoshi wrote:Here is what my brain comes up with when it has had one too many Starbucks Doubleshots to start the day. I give you...

Faith Plus One!


11-player setup

3 Mafia Goons

2 Town-aligned Faith Healers

1 Town-aligned Sane Cop

5 Vanilla Townies


Special Mechanic: If both Faith Healers protect the same person in one night, the protection is guaranteed to not work. Y'know, competing religions and whatnot.
One faith healer claims out loud that they will not be on the cop. Can agree to get lynched if there's a possibility of it being a mafia fakeclaim. Then gets cop to claim. Other faith healer can be on cop.

Setup then becomes follow the cop/12-player basic.
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Post Post #2970 (isolation #5) » Tue Apr 05, 2011 10:59 am

Post by Magua »

DarthYoshi wrote:Magua--that's why they're faith healers and not doctors. Even if a faith healer dies and the cop is outed, scum still have a minimum 50% chance of NKing the cop regardless of faith healer protection.
Ah. Not familiar with faith healer as a standard role. Faith healers are docs that only have a 50% chance of protecting, 0% if they both target the same person?

That removes my objection, then. =P
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Post Post #3530 (isolation #6) » Fri Jul 08, 2011 8:07 pm

Post by Magua »

Hoopla wrote:2x Mafia Goons
1x Reverse Doctor
7x Townies

~~

- Day start
- Reverse Doctor might be a role that already exists under a different/better name, but I can't remember it?
- Essentially, any player who targets it gains protection for that night, rather than the RD choosing who to protect.
- Each townie targets a player at night - if they hit the RD they're protected.
- Mafia and RD don't get a target choice.
- 10p, so one correct protection earns the town an extra mislynch. Rewards players who are good at PR-hunting, scum and town.


Very similar (but simpler) than Plum's Wishing Well Mafia.

Not sure if the setup was ever run.
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