<0> I am the Mod thy God. If a dispute arises, my decision is final. That said, I am not infallible - if I make a mistake or you have a question, please inform me of the problem (preferably via PM or bold text) and I will correct it.
<1> This is a game. I hope that you have fun. In return, I ask that you not have your fun at the expense of the other players in this game (in other words, don't be a jackass). Repeated or extreme violations of this rule will result in replacement or modkill.
<1a> Attempting to use loopholes in the rules to gain an advantage in the game is considered jackassery, and will be treated as such. This applies to things like encrypted codes, invisible text, editing and deleting posts, trying to use the structure of the role PM to gain an advantage, etc. Please, use your common sense!
<2> If there is a conflict between a role and the rules, the role wins.
<3> Claiming that another player is your scumbuddy will result in a modkill.
<4> Quoting private communications (role PM, mason conversations, etc.) or pretending to do the same will result in a modkill. Paraphrasing, however, is not only acceptable but encouraged unless I explicitly say otherwise.
<4a> If your English teacher would call it plagiarism, it's not a paraphrase. (This elaborative rule added 4/27/2009 to clarify Rule 4.)
<5> You may not talk with other people about this game outside of the thread (but see Rule 2).
<6> This game will have both a vote count and a FoS (Finger of Suspicion) count. All players will have 1 vote and an unlimited number of FoS'es (but see Rule 2).
<6a> In a Normal game, the FoS count will have no effect on the game other than breaking voting ties at deadline. Theme games make no such guarantee.
<7> To help the game run smoothly, votes and FoS'es should be made in bold text, and use the format Vote: XXXX and FoS: XXXX, respectively. An unvote and/or unFoS is required to remove a vote or FoS; to unvote or unFoS, please use the format Unvote: XXXX or UnFoS: XXXX.
<8> If a player has a majority of votes, that player is lynched and cannot be unvoted. You may talk during twilight unless I state otherwise.
<9>
Each game day will begin with a negotiable deadline of 2 weeks in place. At the end of each week, if I find the activity level in the game acceptable and the week does not end with the deadline, then I will extend the deadline by one week, to a maximum of twice the original deadline (a maximum of 4 weeks); the maximum deadlines are not retractable.
(See Game-Specific Rules for deadline details.)
<10> If deadline occurs without a full majority and a majority of voting players are voting for a player, that player will be lynched. Otherwise, No Lynch will occur.
<11> You may elect to No Lynch any number of times during the course of the game. In order to No Lynch, one of the two following conditions must be met: either a majority of living players must vote no lynch, or no player receives a majority of votes before deadline. (To vote No Lynch, please use the format Vote: No Lynch. FoS'es for No Lynch will not be counted.)
<12> Don't drink and post, lest ye receive Public Humilitation. (This rule is an injoke and doesn't actually do anything.)
<13> This is a Nightless setup, therefore there are no nights in this game. All abilities must be submitted during the game day and will resolve at the end of day unless otherwise stated.
<13a> A game "day" (game period) is the time between two consecutive lynches (so if you lynch a player, then lynch another player three real life days later, that game day lasts three real-life days).
"Twilight" lasts from the time the hammer vote is cast for a lynch to the time I next see the thread, and no longer. I will not accept actions after the end of "Twilight".
<13b> Each game day, if you have one or more role or mask activated abilities that are not Rapid Actions, you
MUST
send in a preliminary choice for that ability within 48 hours of the start that game day (time spent in Mask Drafts does not count towards this limit) or inform me that you will not be using an ability. Failure to do so will result in immediate forcible replacement. This is only a preliminary target; you may change your target at any point up until the lynch scene for that game day.
<14> When you die, stop posting. You may make a single "Bah!"/"Frak you!"/etc. post in the thread. You may not include game content in this post. In addition, once you are dead, please do not discuss the game with anyone other than the Mod until the game is over, as this makes the mod's life easier.
<15> All players need to post at least once every 72 hours, or inform me if this is not possible. If you do not post for 72 hours, you will be prodded. If you are prodded, then you will need to post something (a simple "/prodded" will suffice if you're short on time) within 72 hours or you will be replaced. You will receive an Official Warning the second time you fail to post for more than 72 hours. The third time you fail to post for 72 hours, you will be replaced.
<15a> If you have limited access, you need to post to this effect, either in V/LA or in the thread. If I prod you despite you declaring V/LA status, call me on it and I will be duly embarrassed.
<15b> If you post before I get around to handing out the prod, you avoid the prod.
<16> Players may only use one special ability per day (but see Rule 2). Passive abilities and factional abilities are not counted as special abilities for purposes of this rule.
<17> This game will start on Day 0 after all players have confirmed (by the method specified in their role PM). Day 0 is a no-lynch day. See Mask Rules for details.
<18> Any player who is modkilled automatically loses the game. I will modkill in the fashion that I deem most damaging to the modkilled player's faction.
<19> I reserve the right to add rules if necessary (or if I really, really want to).
<20> Okay, that's enough formal-sounding stuff. Good luck, have fun!
Game-Specific Rules:
Deadline Rules:
<21> In order to simulate the day mechanic, there are no day deadlines in this game. Instead, there is a game deadline of 144 days (72 hours in the game, where 1 game-hour equals 2 real-life days). At the end of this time, the game will end with a Mafia victory, regardless of the game state.
<22> A countdown to the game deadline, accurate to the nearest game half-hour, will be provided in each vote count.
<23> All twilights will last 1/2 game hours (1 real-life day).
<24> Time spent in Mask Drafts (see Rules 30 and 31) does NOT count towards the game deadline.
<24a> I reserve the right to revoke Rule 24 if I believe that it is being abused. (Hint: repeatedly or excessively trying to prolong Mask Drafts to gain discussion time for the main game will get Rule 24 revoked, though I will be more lenient about this Day 0)
Mask Rules:
<25> This game includes a grand total of 25 masks, corresponding to the masks seen in
The Legend of Zelda: Majora's Mask
. Each mask grants a different power (or lack thereof) when worn and begins the game in the unworn mask pool.
<26> Players MAY NOT remove their masks unless an ability says otherwise.
<27> If a player is not wearing a mask (either because they were allowed to drop their mask by an ability or because their mask was knocked off), that player MUST immediately pick up and wear an unworn mask if possible. If more than one player is not wearing a mask at the same time, see Rule 29 and 32.
<28> If a player, for any reason, cannot pick up a mask, that player dies as a state-based effect. (There are no Rapid Actions in this game that can knock off a player's mask.)
<29> When a player is killed (by lynch or killing action), that player's mask will be returned to the unworn mask pool. If a mask is killed, that mask will be removed from the game.
<30> At the beginning of the game (Day 0), a Mask Draft will occur. A chosen player (either chosen randomly or by ability) will choose a mask from the unworn mask pool and put it on (gaining that mask's abilities and removing that mask from the unworn masks pool) by posting
Take: MASKNAME
in the thread, then that player will choose another player by posting
Select: PLAYERNAME
in the thread. This process will repeat, in popcorn style, until all players are wearing masks or until all masks are worn, whichever comes first; when this happens, Day 0 will end and Twilight 0 (a normal twilight) will begin.
<31> If a player must wear two or more masks for any reason, that player chooses and puts on that many masks at the same time.
<32> At the beginning of each day, if one or more players is alive but not wearing a mask and there is at least one unworn mask in play, a Mask Draft will occur. This mask draft will only involve living players that are not currently wearing a mask, but is otherwise identical to the Mask Draft that occurs on Day 0.
<33> Each player may use up to one activated ability granted by their Mask and one activated ability granted by their role per day.