Borrowed heavily from Tarhaliander
<0> I am the Mod thy God. If a dispute arises, my decision is final. That said, I am not infallible - if I make a mistake or you have a question, please inform me of the problem (preferably via PM or bold text) and I will correct it.
<1> This is a game. I hope that you have fun. In return, I ask that you not have your fun at the expense of the other players in this game (in other words, don't be a jackass). Repeated or extreme violations of this rule will result in replacement or modkill.
<1a> Attempting to use loopholes in the rules to gain an advantage in the game is considered jackassery, and will be treated as such. This applies to things like encrypted codes, invisible text, editing and deleting posts, trying to use the structure of the role PM to gain an advantage, etc. Please, use your common sense!
<2> If there is a conflict between a role and the rules, the role wins.
<3> Claiming that another player is your scumbuddy will result in a modkill.
<4> Quoting private communications (role PM, mason conversations, etc.) or pretending to do the same will result in a modkill. Paraphrasing, however, is not only acceptable but encouraged unless I explicitly say otherwise.
<5> You may not talk with other people about this game outside of the thread (but see Rule 2).
<6> This game will have both a vote count and a FoS (Finger of Suspicion) count. All players will have 1 vote and 1 FoS (but see Rule 2).
<6a> In a Normal game, the FoS count will have no effect on the game other than breaking voting ties at deadline. Theme games make no such guarantee. (Especially not this one!)
<7> To help the game run smoothly, votes and FoS'es should be made in bold text, be colored in
RED
, and use the format Vote: XXXX and FoS: XXXX, respectively. An unvote and/or unFoS is required to remove a vote or FoS; to unvote or unFoS, please use the format Unvote: XXXX or UnFoS: XXXX.
<8> If a player or No Lynch has a majority of votes, that player is lynched and cannot be unvoted. You may talk during twilight unless I state otherwise.
<8a> If there are an even number of votes in play and No Lynch has exactly 50% of votes, No Lynch will occur.
<9> Each game day, save the first, will begin with a negotiable deadline of 2 weeks in place.
<9a> The first game day will begin with a negotiable deadline of 3 weeks.
<9b>At the end of each week, if I find the activity level in the game acceptable and the week does not end with the deadline, then I will extend the deadline by one week, to a maximum of twice the original deadline (a maximum of 4 weeks for normal days, 6 weeks for the first day); the maximum deadlines are not retractable.
<10> If deadline occurs without a full majority and a majority of voting players are voting for a player, that player will be lynched. Otherwise, No Lynch will occur.
<11> You may elect to No Lynch any number of times during the course of the game. In order to No Lynch, one of the two following conditions must be met: either a majority of living players must vote no lynch, or no player receives a majority of votes before deadline. (To vote No Lynch, please use the format Vote: No Lynch. FoS'es for No Lynch will not be counted.)
<12> Don't drink and post, lest ye receive Public Humilitation. (This rule is an injoke and doesn't actually do anything.)
<13> This is a modified Deep South setup, therefore there are no nights in this game. Please see ability rules for specific rules on ability resolution.
<14> When you die, stop posting. You may make a single "Bah!"/"Frak you!"/etc. post in the thread. You may not include game content in this post. In addition, once you are dead, please do not discuss the game with anyone other than the Mod until the game is over, as this makes the mod's life easier.
<15> All players need to post at least once every 72 hours, or inform me if this is not possible. If you do not post for 72 hours, you will be prodded. If you are prodded, then you will need to post something (a simple "/prodded" will suffice if you're short on time) within 72 hours or you will be replaced. You will receive an Official Warning the second time you fail to post for more than 72 hours. The third time you fail to post for 72 hours, you will be replaced.
<15a> If you have limited access, you need to post to this effect, either in V/LA or in the thread. If I prod you despite you declaring V/LA status, call me on it and I will be duly embarrassed.
<15b> If you post before I get around to handing out the prod, you avoid the prod.
<16> Players may only use one active ability per day (but see Rule 2). Passive abilities are not counted as special abilities for purposes of this rule.
<17> This game will start on Day 1 after all players have confirmed (by the method specified in their role PM).
<18> Any player who is modkilled automatically loses the game. I will modkill in the fashion that I deem most damaging to the modkilled player's faction.
<19> I reserve the right to add rules if necessary (or if I really, really want to).
<20> Okay, that's enough formal-sounding stuff. Good luck, have fun!
<1> There are three types of Primary abilities, Active, Reactive, and Passive.
<2> Passive abilities are considered always on. Passive abilities cannot be roleblocked.
<3> Reactive abilities automatically activate and resolve when a specific action (known as the trigger) occurs. Reactive abilities cannot be roleblocked.
<4> Active abilities are further divided into three categories, Rapid Action, Twilight Action, and Daybreak Action.
<5> Rapid Action abilities can be used at anytime during the day. These abilities cannot be roleblocked.
<6> Twilight Actions MUST be sent before the Twilight begins. If a Twilight Action is not received before the twilight begins it is considered not used. There will be no exception. These abilities can be roleblocked
<7> Daybreak Actions must be sent before Twilight ends. Normally there will be a final deadline for Daybreak actions a few hours after Twilight begins. These abilities can be roleblocked.
Any active ability that does not specify that it is a Twilight or Rapid Action is a Daybreak action.
<1> This game will use a Location System. At the beginning of the game there will be 6 locations.
<2> Every player gains the following Twilight Action:
Place to Sleep
: Active - Twilight - Choose a place among the available locations to spend the night. If you do not choose, one will be chosen for you randomly and sent to you. This ability does not count against your one active ability limit. This ability cannot be roleblocked.
<3> The Following locations are available at the start of the game:
Stables
Blacksmith
Barn
Windmill
Silo
River
<4> The locations are located in a grid format, as follows:
Knowledge of the Wheel of Time books may be useful, but is not essential. The following general knowledge should be enough for this game.
First, the basic townie PM:
You are a villager from a small town and have never been to a really big city. You knew there was a war... not too long ago. If you were asked what it was about, you wouldn't know specifics but you knew that good and evil fought.
In the end Good prevailed... but that didn't stop the world from nearly being destroyed by the victors...
The Aes Sedai all went insane. Or maybe it was half of them? Not many people know for sure what happened.
You've heard rumors though... the remaining Aes Sedai are all women now. Why is that? And they follow a new code now... they call it the oaths.
Why bother to know this stuff? You're just going to live and die in this small village. Nothing exciting ever happens here...
Ability(s):
Vote: You have the vote ability. This ability allows you to vote during the day to lynch a player should that player gain votes from the majority of living players.
Win Condition(s):
Town: You win the game when all threats to the town are eliminated.
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Second, everyone in the world knows that Aes Sedai exist... but not everyone knows exactly what purpose they serve anymore. They were the cause of the Breaking after all...
Rumors are being spread that they follow a new code now, the "Three Oaths". If you could read you might know what they were for sure, but you only know what has been told to you, and this is what that was:
Under the Light, I vow to speak no word that is not true.
Under the Light, I vow never to make a weapon for one man to kill another.
Under the Light, I vow not to use the One Power as a weapon, except against Shadowspawn, or in the last defense of my life, the life of my Warder, or that of another Sister.
There may or may not be Aes Sedai in this game. If they are, they will be bound to these oaths.