Theme Test Market

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Post Post #416 (isolation #0) » Tue Mar 30, 2004 4:58 pm

Post by Fuldu »

I think the mythology theme is an excellent one, simply from the standpoint of being afforded an opportunity to commit deicide.
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Post Post #773 (isolation #1) » Tue Jan 17, 2006 8:44 am

Post by Fuldu »

Now that Worst Role Evar is complete, I'm gearing up to mod another game. I have several ideas in mind, but I'd be interested to know what people would want to participate in. Please PM me rather than cluttering this forum with your responses. The ideas I have in mind:

An NYPD-style game (everyone who isn't scum is a cop of some sanity) with two new additions to the set of four sanities {sane, insane, paranoid, naive}, taken from Worst Role Evar. Bipolar A cop gets accurate results on odd nights and inaccurate results on even nights. Bipolar B cop gets inaccurate results on odd nights and accurate results on even nights. These are both useful cops, but their presence complicates the process of narrowing down sanity possibilities.
With a standard template setup, this is basically ready to go. I just need to get some feedback from somebody about what they think the relative numbers should look like in a game like this.

A standard themed game similar to Phoebus's Roald Dahl Mafia, but with a different author. Who? Well, that would be telling. I promise that it's someone that most (and probably all) of you are familiar with.
This is in the early stages of development, but doesn't require a whole lot of extra work beyond fleshing out the setup and writing.

Another experimental Mini.
I've had an idea for this since my first modding experience, but the last time I sat down to try to work it out, the pieces didn't fit together. I'm hopeful that the experience I've gained since then will make it an easier process, but there's the possibility that this particular idea simply can't work. Of course, if it doesn't, I can always come up with something else to try.

Trifia II.
In addition to having to create a setup and make sure that it's sufficiently different from the original to remain interesting, I'd also have to put together the trivia format and questions for the game, which tends to take more time than the setup development but less than the writing. Even still, this is the one that would require the most time to get running.

Keep in mind that while I may run all of these at some point, I have no intention of running more than one at a time. That way lies madness. And also that I may be starting a new job in a few months, after which I will probably be scaling back my mafia participation some.
It takes a village to raise a lynch mob.
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Post Post #846 (isolation #2) » Sat Apr 29, 2006 9:54 am

Post by Fuldu »

kirbyphreak wrote:Im thinkin of modding a mini theme: Unanimous Mafia! Everyone must decide to vote for the same person, so if there are 10 left, it is 9 to lynch. Right now, I think 1 mafia, 11 town, maybe give the town 2 docs and some other roles? I dont want cops in becuase if one gets lucky, its game over. Does anyone have any ideas on how to make this better before I get started?
Okay, the problem I see with this is that there's not any way (that I can see) that the town can improve on random lynching. Voting patterns aren't really going to mean anything in a game with no groups, and, as you noted, information roles break the game. No one should be willing to vote for themself and everyone should be willing to vote for anyone else, so there aren't going to be any cues as to who the scum is. The only thing there might be to work with is the question of who scum chose to kill each night, and that's a very WIFOM approach.
It takes a village to raise a lynch mob.
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Post Post #898 (isolation #3) » Sat May 13, 2006 5:04 pm

Post by Fuldu »

indentureddjinn wrote:post about what you think of this...

Riddle Mafia:

Like a normal mafia game, except every day the players are given a riddle that may give a clue to someone's role.
I considered a rule similar to this as part of a Trifia game, but realized that maintaining balance then relied on my ability to properly judge the relative difficulties of the various possible "riddles." If, for example, your riddle cluing the cop turns out to be substantially easier than the rest of them, that shifts the balance of power in favor of the scum. If you think you can get all the riddles to be of nearly comparable difficulty, then this could be fun and interesting, but I decided that I didn't want to be in a position where the game was broken because I wrote one riddle badly.
It takes a village to raise a lynch mob.
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Post Post #907 (isolation #4) » Wed May 17, 2006 12:27 pm

Post by Fuldu »

viper0933 wrote:What about a 100% mafia game? There are 3 teams of 4 mafia, with each of these.
1 Godfather
1 Doctor
1 Cop
1 Grunt

This would be played as a mini (12 players).
You might want to look at the post-game discussion of Rock Paper Scissors Mafia to get a sense of some of the pitfalls that an all-mafia game can face.

Also, these discussions are really more appropriate to the Set Up Review thread. This thread is more to get a sense of whether anyone is interested in playing the game you're proposing, not whether the game you're proposing would actually work. For example, if I was trying to gauge the level of interest in a follow-up to Trifia called Pub Trifia, I'd post that here. If I was looking for someone to comment on the balance or mechanisms of the game, I'd post it in Set Up Review.
Last edited by Fuldu on Wed May 17, 2006 12:32 pm, edited 1 time in total.
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Post Post #918 (isolation #5) » Mon May 22, 2006 3:21 pm

Post by Fuldu »

The infection mafia idea is basically just a cult, but the mechanism you've described doesn't really give town anything to work with. It's just going to be a matter of whether they get lucky enough to lynch the leader before he gets a large enough group to push his agenda.
It takes a village to raise a lynch mob.
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Post Post #972 (isolation #6) » Wed Jul 05, 2006 11:47 pm

Post by Fuldu »

Romanus wrote:Update on Batman Mafia:

I have a rough draft of everything. Of course it needs ironing out. Help would be appreciated, also, PM me if you would be interested in playing some time. Looks like a 25-30 person game.

thanks
I'm not certain, Romanus, but you don't look like you meet the requirements for running a Theme Park game. You should probably check the post at the front of the Free Market thread.
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Post Post #1068 (isolation #7) » Tue Mar 27, 2007 1:01 am

Post by Fuldu »

Good God, how young are the kids these days that they haven't heard of Zork?

I don't believe I've seen a Zork game, Flay. Certainly not in the time I've been here, or I'd have signed up, and I don't believe anywhere in the archives.
It takes a village to raise a lynch mob.
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