Theme Test Market

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Post Post #1105 (isolation #0) » Thu May 17, 2007 10:15 am

Post by Aimee »

I agree with Kelly... keeping about half of your players away from posting just doesn't keep interest. Personally, the idea of having to read up on a large number of pages (depending on the number of players, up to 30) would be a disincentive for participation.

Also, lots of replacements would be needed because no doubt some players would either forget they were in it, or lose interest.
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Post Post #1164 (isolation #1) » Thu Jul 05, 2007 11:30 pm

Post by Aimee »

Adel wrote:
Dæmon Mafia

For Greeks and Romans, dæmons ("replete with knowledge", "divine power", "fate" or "god") were not necessarily evil. Socrates claimed to have a daimonion, a small daemon, that warned him against mistakes but never told him what to do or coerced him into following it. He claimed that his daemon exhibited greater accuracy than any of the forms of divination practised at the time. The Hellenistic Greeks divided daemons into good and evil categories: Eudaemons (also called Kalodaemons) and Kakodaemons, respectively. Eudaemons resembled the Abrahamic idea of the guardian angel; they watched over mortals to help keep them out of trouble. (Thus eudaemonia, originally the state of having a eudaemon, came to mean "well-being" or "happiness".) A comparable Roman genius accompanied a person or protected and haunted a place (genius loci).
24 players
12 are ICs
12 are raw newbies (less than 200 posts)

Only newbies can vote.
Each IC is a dæmon secretly tied to a specific newbie
If a newbie dies his dæmon dies as well
newbies have roles, dæmons do not
each newbie/dæmon pair is able to PM at night
each dæmon receives a copy of his newbie's role PM at the beginning of the game
dæmons have a post restriction so that they can only post in
italics

dæmons cannot be targeted by any role, lynched, or NK'd
all players know which dæmon is tied to which newbie

In terms of all other mechanics this will be a typical mafia game.
I really like the idea of secret partners. I am not so sure about tying a newbie together with an IC though - I don't really approve of a large theme game being populated by so many newbies (as a relative newbie, I wouldn't consider myself able enough to cope with playing Large Themes), and the very fact the newbies have all the power could be quite difficult.

One thing that could happen is that each group are secret partners, and they each have their own power (which can only occur when both the secret partners are alive.)
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Post Post #1166 (isolation #2) » Thu Jul 05, 2007 11:49 pm

Post by Aimee »

The Fonz wrote:How about a Desperate Housewives mini with a Smalltown setup?
I think there has already been a large theme Desperate Housewives.
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Post Post #1274 (isolation #3) » Fri Jul 20, 2007 1:38 am

Post by Aimee »

Sorry for being a n00b, but are we allowed to reserve themes?

I have some good themes I would like to run probably throughout 2008, and would be peeved if I didn't say anything and they were stolen. At the same time I wouldn't want to reserve themes if that wasn't allowed.

Pretty sure I'm just being stupid.
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Post Post #1351 (isolation #4) » Sat Sep 01, 2007 11:50 pm

Post by Aimee »

pablito wrote:Ever since Ultimatum Mafia, I've been toying with the idea of a Big Brother Mafia that uses the international standard rules. In the international rule set (or BBUS1) each player nominates two others and the top nomination getters overall (more than two if there's a tie for second) are up for eviction and then the public votes to eliminate one of those. Basically I was thinking of a way that the Ultimatum vote could be reversed in a way. Since there's no way to incorporate a public voting system, I'd use eliminated pro-town players to act as the public (as a note, this would be a nightless game and thus all eliminated players were lynched)

Therefore would people be interested in a game where the alive players do not ultimately decide who is lynched each cycle? And is that considered mafia then? Essentially the town can influence who is up for eviction by their nominations. And then once nominations are announced, they can bring up good cases on any of the nominated people, but the dead pro-town players would have to be watching the thread to ultimately decide who joins them. Dead players could not communicate with each other or post in thread or communicate with alive players. In its current conception, dead mafia cannot vote since that would severely unbalance the game.

I think this can be an interesting concept because lynched townspeople have the final say and continue to participate in the game, but I don't know if this qualifies as mafia.

Comments?
I'm quite interested in this.

(Don't take the BBUSA format though. That's mine. :wink: )
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