Theme Test Market

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Post Post #1879 (isolation #0) » Fri Sep 26, 2008 7:42 am

Post by ooba »

Just had a idea for a game which i wanted to run for marathon day .

Based on the Heroes theme ...

The game has people with varying powers , with some powers being more 'special' than others. We represent them with points.

We have

3 people with 3 power points
3 people with 2 power points
3 people with 1 power points
3 people with 0 power points (People with no powers)

Mafia consists of 3 players. (3,2,1) power points each

Sylar is the SK and starts off with no powers (0 points). Every night he kills someone and absorbs their powers (i.e his points is increased by the points of the person he killed)

Mafia win when their total points > (Points of Town + Points of SK) *
Sk wins when his/her points > (Points of Town + Points of Mafia)
Town wins when all bad guys are dead.

* Obv. when calculating points for mafia , we only consider players alive
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Post Post #2351 (isolation #1) » Wed Mar 31, 2010 7:50 am

Post by ooba »

Planning to hold a mini theme with 12\large theme with 16 players (no complex mechanics - just different roles) for Stardust Mafia - based on the movie (will try and read the book too). Just wanted to check if anyone would be interested?
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Post Post #2360 (isolation #2) » Sun Apr 11, 2010 3:56 am

Post by ooba »

Sounds interesting .. Can't you just open a thread and ask for interested players; and then tweak the setup depending on number of entries you get?
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Post Post #2390 (isolation #3) » Fri May 14, 2010 6:41 am

Post by ooba »

Planning a large theme game called
Time Travel Mafia
- based on various characters\concepts from Movies, TV shows and books. Has anything similar been done before?
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Post Post #2447 (isolation #4) » Mon Jul 12, 2010 3:54 am

Post by ooba »

Just an idea I wanted to throw out there ..

Smalltown: Round table Mafia


Day start
12 players
2 mafia
1 isolated mafia traitor
- does not know who the mafia are
- can search each night for mafia - joins team at daybreak if thats the case
1 SK
8 townies

Scum have a night kill but cannot use their night ability if they are making the kill.
SK can kill and use his\her night ability.

Setting: A group of players sitting around a rotatable table with role slips in front of each.

Each day town
-
Lynches a person

The person and the role is booted out of the table
-
Also decides how much to spin the table by

works like a normal vote by saying
Spin: <number>
- the spin with the highest votes at lynch wins; earlier vote wins in case of a tie

Example:
I will initially randomize the roles amongst players. This is how the roles will look at the start of D1.

DataStrokers - Role A
LordChronos - Role B
Flava Flave - Role C
Andrius - Role D
Shadow Dancer - Role e
Jack - Role F
Iecerint - Role G
ooba - Role H
Plum - Role I
Johoohno - Role J
Snow_Bunny - Role K
VasudeVa - Role L

Now if we assume Jack is lynched and spin winner is 2, this is what would happen:

Jack dies - his alignment is revealed. Role F is also removed from the game. Then all roles shift by 2. So the distribution going into night 1 would be:

DataStrokers - Role K
LordChronos - Role L
Flava Flave - Role A
Andrius - Role B
Shadow Dancer - Role C
Iecerint - Role D
ooba - Role e
Plum - Role G
Johoohno - Role H
Snow_Bunny - Role I
VasudeVa - Role J

I expect two dominant themes in the game:
a) "Should we really lynch scummy plum when she is powerful role G?" type situations
b) "If we shift by 2, it means we give our pro-town player powerful role C but scummy player also gets a good skill." type situations

I haven't thought much about the roles. Off the top of my head:
Tracker, CPR Doc, Roleblocker, Commuter, Masonizer, Redirector, Self Watcher, VT, Double Voter
Seat switcher: Once per day, can switch seats with another player. (switch places on the player list)
BP Vest: One-shot bulletproof. Gets used after the first kill on it. (Spot converts to VT after that)
Lawyer: Every night you may choose one person to work for. In the day, if that person ever gets voted for, you may use your debate skill once per day to erase all the votes currently dealt on that person, and anyone who had voted for that person would be unable to vote for that person again.
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Post Post #2909 (isolation #5) » Thu May 12, 2011 5:04 pm

Post by ooba »

Seraphim wrote:I thought it might be worth noting that I have begun work on a Braid Mafia. It's still in the conceptual stage.
Excellent .. Let me know when it opens for pre-ins ..
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Post Post #2954 (isolation #6) » Sat Jun 04, 2011 11:43 pm

Post by ooba »

animorpherv1 wrote:The Sims 3 Mafia.
.
.
.

Evil - Killing role
Charismatic - Roleblocker
Couch Potato - Vanilla Townie
Family Oriented - Mason
Coward - Commuter
So players submit a list of 5 traits based on what they think the role is - each trait is tied to a role - you decide one trait=role for everyone so that the setup is balanced.

I'm not sure fixed trait = this role is such a good idea; Rather the idea of players suggesting five traits out of which you you pick three and create a role which captures all three traits seems much more fun to me - both from a mod-setup creation perspective and from a player perspective.
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Post Post #2956 (isolation #7) » Sun Jun 05, 2011 7:05 am

Post by ooba »

animorpherv1 wrote:
ooba wrote:
animorpherv1 wrote:The Sims 3 Mafia.
.
.
.

Evil - Killing role
Charismatic - Roleblocker
Couch Potato - Vanilla Townie
Family Oriented - Mason
Coward - Commuter
So players submit a list of 5 traits based on what they think the role is - each trait is tied to a role - you decide one trait=role for everyone so that the setup is balanced.

I'm not sure fixed trait = this role is such a good idea; Rather the idea of players suggesting five traits out of which you you pick three and create a role which captures all three traits seems much more fun to me - both from a mod-setup creation perspective and from a player perspective.


Hmm.. I like that idea.

Would you be willing to back-up for me?

Sure
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Post Post #3038 (isolation #8) » Fri Jul 01, 2011 11:25 pm

Post by ooba »

Odd Man Out


No lynch setup

8 CRs - each with a one-shot day recruit
One Recruitable Townie - who gets a daykill for every RL day (not cumulative - so he can have at any time a maximum of one kill)

A CR wins if he recruits the townie successfully (Townie loses in this case) - dies if his one-shot is on another CR
The townie wins if he makes it to the last three and
- one of the CRs targets the other CR (or)
- Kills one of them
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Post Post #3040 (isolation #9) » Sat Jul 02, 2011 7:25 am

Post by ooba »

farside22 wrote:My other thought is bring out some old school cartoon characters from the 80's. Yes there is a list of characters.

Just looked it up - lots of great cartoons!
I'm guessing Large theme?

/Pre-in if this is happening ..
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Post Post #3055 (isolation #10) » Mon Jul 04, 2011 10:52 am

Post by ooba »

Just thought I should say that Odd Man Out has been run about 5 times in marathon day and looks to be fun. Quilford made a change to the previous setup by giving the townie a Vengeful.

ooba wrote:
Twisted Odd Man Out


No lynch setup

4 CRs - each with a one-shot day recruit
One Recruitable Vengeful Townie

A CR dies if his one-shot is on another CR
If the CR recruits the townie
- Townie gets a Vengeful kill. If he targets the correct CR, he wins
- Otherwise, the CR wins

The townie wins if he makes it to the last two (or) correctly kills the CR who recruited him
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Post Post #3145 (isolation #11) » Mon Aug 29, 2011 5:17 am

Post by ooba »

I also had no idea what Homestruck is.
Did a little research and have started reading Problem Sleuth now .. Will let you know once I reach Homestruck as to whether I'd be interested in a theme game on that ..
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Post Post #3147 (isolation #12) » Mon Aug 29, 2011 5:52 am

Post by ooba »

theamatuer wrote:Problem sleuth=\= homestuck, unfortunately
JDGA would rage at you if he reads this

I know but the "New Reader" section advised starting out with Problem sleuth..
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