Stolen without permission from Vi. I'm such a rebel~
1)
Starting and Ending States:
The game starts during the Day. All roles that can communicate at Night may do pregame and during the first 24 hours of the game. The game will end when one faction has fulfilled its win condition, unless otherwise specified.
2)
Day Procedures:
Nothing unusual here - each player may discuss the game and cast a single vote at a time against people they want to lynch. Day ends when either the deadline hits or a strict majority of the votes are on one person.
3)
Voting:
Votes should be in
bold
in order for them to count, for instance:
Vote: magichands
. If you wish to vote for a different player, you MUST unvote, also in
bold
. As long as I can tell who you're voting for, I don't care if you abbreviate someone's name when you vote them.
4)
No Lynch:
As an alternative to voting for someone, you may
Vote: No Lynch
, but for it to take effect, enough players must vote No Lynch that it would be impossible to form any other majority.
5)
Deadlines:
See Rule 28.
6)
Mass Inactivity:
This rule does not apply to this game. See Rule 28.
7)
Deadline Lynches:
If no single player has enough votes for a lynch at the deadline, the result is
No Lynch
and the game proceeds to Night. Deadlines are your problem, not mine.
8)
Twilight:
I reserve the right to poke fun at anyone who sparkles during the Day.
8a)
Twilight:
After someone receives the majority vote, everyone may still discuss the game, but votes and unvotes will not be considered - the person voted for by the majority will be lynched regardless.
9)
Night Length and Procedures:
The topic will be locked at Night. If your Role PM specifies that you have a Night Action, you may follow the instructions on that PM to use it. Even if you don't have a Night Action, please PM the mod with whether you want Night to end early. If -everyone alive in the game- PMs the mod and says they would like Night to end early, the next Day will begin at the mod's earliest convenience. Barring extenuating circumstances, Nights will not last longer than three RL days.
10)
Night Action Resubmission:
If you have to PM a choice to the mod (i.e. the name of someone you want to kill/protect/investigate), you may change your choice at any time during the Night by sending the mod another PM with the new choice. The most recent choice will be honored.
11)
Role Overlap Policy:
In the event of overlapping and/or contradictory Night Actions (i.e. a mutual roleblock or deciding kill flavor on a shared target), priority is given to whoever PMs the mod with the action first. Note that this ONLY applies if the Night Actions in question cannot be resolved without resorting to this tie-breaker.
12)
Bolding Stuff:
Bolding something is how you get the mod to notice it. It's that simple.
13)
Mod Color:
If the mod needs to edit your post, it will be done in
italicized and bolded. Don't impersonate me.
14)
Activity, Prods, and Replacements:
You will be prodded if three days have passed since your last post. You will be replaced if you do not post after another two days. If you know ahead of time that you will not be able to participate for at least 48 hours, go ahead and announce it in-thread so nobody (such as
the mod
) thinks you're lurking. I reserve the right to blacklist flakers or people who maliciously replace out.
15)
"Last Words" for replacements:
If you request replacement, you may PM me a message that you would like to have passed on to the person who replaces you.
16)
"Bah!" Posts:
If your player slot is killed off, it's probably because people don't want you around. Go away and don't come back until the endgame. You are allowed one informationless "bah" post provided you only use the letter 'M' and then any number of 'o's you wish. No tags, no spaces, lowercase 'o's please.
17)
Outside Discussion:
Don't discuss this game outside of this thread with anyone unless your Role PM lets you do otherwise.
18)
Post Edition:
Editing or deleting posts is not allowed (and usually not possible). Doublepost with your changes instead.
19)
Mod Correspondence:
NEVER claim to quote your Role PM or any correspondence with the mod. The mod will not confirm or deny anything you attribute to a private conversation. You may quote your role name, your flavor name, and your ability name. That's all.
20)
Modkills:
Breaking any of the above three rules (or flagrantly violating Rule 16) will result in you getting modkilled. Modkills can be retroactive. If a living player breaks any of these rules, the day may or may not end, depending on what would disadvantage that player's faction the most. A dead player breaking any of these rules will result in someone from the same faction getting modkilled. In addition, getting modkilled results in an instant loss for that player and a blacklist from future games, along with my general hatred. In short, follow the rules.
21)
Stuff (stolen from Wizcat):
I am never wrong. Unless, of course, reality has warped, making me wrong. Please point occasions where this may have occurred out to me so that I may kick reality's ass.
22)
Miscellaneous:
Play to win.
23)
Other Things:
Have fun. Or else. And remember, it's a game - keep it classy and don't take things personally; everyone's doing what they have to to win.
24)
One More Thing:
Don't annoy the mod. The mod annoys back.
25)
Oh By The Way:
Please do not attempt to outguess me as the mod or the setup designer. All you will prove is that this setup is smarter than you.
26)
Etc.:
Etc.
Hawt New Game Mechanic Rules:
27)
Theme Game Disclaimer:
This game is not obligated to make sense until it's over. I may include Jesters, Lynchers, Cults, Cops, Vanilla Townies, and other such evil roles in this game -
and you will like it
.
28)
Battery-Powered Deadlines:
Rather than fix a deadline, the remaining length of the Day will be shown in each Vote Count. The length of the Day will decrease based on the mod's pleasure with game activity. When the Day's length hits zero, the Day is over.
If you need any information about Touhou,
the wiki is here. There should be a link to a list of Characters from the first page.
Note that you DO NOT need to know anything about the flavor to play this game... and if you did, you would know that things will look more or less as crazy anyway.
A sample Role PM would look like this.
~NAME~
A human ... ... ? Or have you also given up your humanity?
Welcome to Border of Touhou and Mafia. You are
Captain Murasa Minamitsu
. You were told you were the eighteenth person to show up to play this game, but screw the rules, you're a
starship captain
. You wedged your way in as a sample Role PM.
You are a
Townie Demonstration ~ Vanilla Townie
. These are your abilities.
(F!)
Extra Factional Ability.
An ability that comes with your alignment, like scumtalk. These can be used at any time.
(F)
Factional Ability.
An ability that comes with your alignment, but counts as an Active ability, like the Mafia night-kill.
You may not use one of these and an (A) ability at the same time.
(I)
Information.
It's information. The mod wouldn't give you inside information unless it was important, right?
(P)
Passive Ability.
An ability that's always in effect, like investigation immunity.
(A)
Active Ability.
An ability that you can choose to use at any time.
However, you may only use one (A) per day/night cycle.
(A!)
Extra Active Ability.
An ability that you may use once per day/night cycle regardless of other (A) or (F) abilities.
(W)
Win Condition.
What you have to fulfill in order to win. If this condition is met, the game will end.
(W!)
Win Condition (Individual).
What you have to fulfill in order to win. If this condition is met, you will exit the game (as you have already won) and the game will continue without you.
---
(W)
Win Condition.
You win when everyone who isn't Town is out of the game, or nothing can prevent the same.
Please confirm via PM. I wish you the best of luck.
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.