<0> I am the Mod thy God. If a dispute arises, my decision is final. That said, I am not infallible - if I make a mistake or you have a question, please inform me of the problem (preferably via PM or bold text) and I will correct it.
<0a> Refusal to accept the moderators decision once the moderator has made it clear that the decision is final will be punished by modkill (if applicable) and blacklisting.
<0b> I may, at my discretion, opt to use a greater punishment than usual on one or more players, provided that there is a clear pattern of more than one player violating the same rule and that the player(s) to be punished more severely broke that rule more severely or frequently than other players.
<1> This is a game. I hope that you have fun. In return, I ask that you not have your fun at the expense of the other players in this game (in other words, don't be a jackass). Repeated or extreme violations of this rule will result in replacement or modkill.
<1a> Attempting to use loopholes in the rules to gain an advantage in the game is considered jackassery, and will be treated as such. This applies to things like encrypted codes, invisible text, editing and deleting posts, etc. Please, use your common sense!
<1b> If there is any question about whether something might break the rules, it's probably best if you don't do it or at least ask first.
<1c> Rule 1 is a catchall rule; it is intended to preemptively outlaw any action I consider clearly unacceptable that I have not explicitly outlawed elsewhere, or for assigning a lesser punishment when I feel that the usual punishment for a rule violation would be too harsh. I will do my best not to use the first aspect of this rule, but if I decide that something qualifies as a Rule 1 violation then it is a Rule 1 violation. (See also Rule 0.)
<2> If there is a conflict between a role and the rules, the role wins.
<3> Claiming that another player is your scumbuddy will result in a modkill. I have zero tolerance for scumbuddy claims.
<4> For this game, I am experimenting with the strength of my role-based anti-PM quoting strategies. This game is going to PERMIT mod PM quoting. Quote whatever you want (with one exception - see below).
<4a> All members of nontown factions have the Falseclaim ability ("At any time, you may send me an ability (or set of abilities) and a role name. If you do, I will make a fake role PM for you using the given name and abilities at the earliest possible opportunity. This is a Rapid Action (it resolves immediately upon receipt). You may use this ability any number of times. ") unless explicitly stated otherwise.
<4b> All members of nontown factions will be given a full safeclaim PM (including ability templating and a town win condition) prior to the start of the game.
<4c> Do not quote QuickTopic links under any circumstances. Violation of this rule will lead to modkill AT MINIMUM.
<5> You may not talk with other people about this game outside of the thread (but see Rule 2).
<6> This game will have a vote count and a FoS count. Each player will begin with 1 vote (but see Rule 2).
<6a> In a Normal game, the FoS count will have no effect on the game. Theme games make no such guarantee.
<7> To help the game run smoothly, votes and FoS'es should be made in bold text, and use the format Vote: XXXX and FoS: XXXX, respectively. An unvote and/or unFoS is required to remove a vote or FoS; to unvote or unFoS, please use the format Unvote: XXXX or UnFoS: XXXX.
<8> If a player or No Lynch has a majority of votes (or 50% of votes in the case of No Lynch), that player is lynched and cannot be unvoted. You may talk during twilight unless I state otherwise.
<9> Each game day will begin with a negotiable deadline of 2 weeks in place. At the end of each week, if I find the activity level in the game acceptable and the week does not end with the deadline, then I will extend the deadline by one week, to a maximum of twice the original deadline (a maximum of 4 weeks); the maximum deadlines are not retractable.
<10> If no one has reached majority by deadline, one of the following three things will happen:
a) If a majority of voting players are voting for a player, that player will be lynched.
b) If more than half of voting players are voting for one of two players, each of those players will send me a haiku. Whichever one is more amusing will be spared the rope. (Example: If thirteen players are voting out of 21, and 4 of those are voting for Player A and 5 are voting for Player B, Player A and Player B will need to send me haikus.)
c) If neither a) nor b) are applicable, No Lynch will occur.
<11> You may vote to No Lynch any number of times during the game. When at least 50% of voting players are voting No Lynch, No Lynch will occur. (To vote No Lynch, please use the format Vote: No Lynch. FoS'es for No Lynch will not be counted.)
<12> Don't drink and post, lest ye receive Public Humilitation. (This rule is an injoke and doesn't actually do anything.)
<13> This is an Twilight setup. Actions are sent during day and will resolve at end of day. There will be a brief twilight (12-24 hours) after lynch count is reached for players who want to wait to send in actions to do so.
<13a> When a player is lynched, that player may send in an ability prior to being lynched.
<14> When you die, stop posting. You may make a single "Bah!"/"Frak you!"/etc. post in the thread. You may not include game content in this post. In addition, once you are dead, please do not discuss the game with anyone other than the Mod until the game is over, as this makes the mod's life easier.
<15> All players need to post at least once every 72 hours, or inform me if this is not possible. If you do not post for 72 hours, you will be prodded. If you are prodded, then you will need to post something (a simple "/prodded" will suffice if you're short on time) within 72 hours or you will be replaced. You will receive an Official Warning the second time you fail to post for more than 72 hours. The third time you fail to post for 72 hours, you will be replaced.
<15a> If you have limited access, you need to post to this effect, either in V/LA or in the thread. If I prod you despite you declaring V/LA status, call me on it and I will be duly embarrassed.
<15b> If you post before I get around to handing out the prod, you avoid the prod.
<15c> Players who have a history of being lurkers may be Officially Warned for a first prod and replaced for a second.
<16> Players may only use one special ability per day (but see Rule 2). Passive abilities and factional abilities are not counted as special abilities for purposes of this rule.
<17> This game will start on Day 1 after all players have confirmed (by the method specified in their role PM).
<18> Any player who is modkilled loses the game unless I specify otherwise. I will modkill in either the fashion that I deem least damaging to the game state or the fashion that I deem most damaging to the modkilled player's faction, at my discretion.
<19> I reserve the right to add rules if necessary (or if I really, really want to).
<20> Okay, that's enough formal-sounding stuff. Good luck, have fun!
Game-Specific Rules:
<21> Each player has an Ultimate - a powerful 1-shot activated or triggered ability, or a passive ability that is functionally a triggered ability.
<22> Ultimates, in exchange for their power, have an additional cost in addition to counting towards the action limit. This cost is known as the Renumeration. A Renumeration has no effect until a player uses his or her Ultimate; once the Ultimate is used, the Renumeration then applies for the rest of the game.
<22a> When a player uses an activated Ultimate, that player's Renumeration becomes active (regardless of whether the ability succeeds) and applies for the rest of the game.
<22b) When a triggered Ultimate triggers or a passive Ultimate becomes applicable for the first time in the game, that player's Renumeration becomes active and applies for the rest of the game.