Mini 889 - Shopping Frenzy (Over)
Forum rules
- nhammen
- nhammen
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nhammen
- Mafia Scum
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- Location: Houston, TX, USA
Mini 889 - Shopping Frenzy (Over)
It is a month before Christmas. Soon the stores will open. Soon the shopping Frenzy will begin. People will be rushing to buy the gifts for their loved ones. But this year, there are some people that are willing to kill to get the gift they want. For the safety of everyone, these people must be removed, before they can cause too much damage.
Last edited by nhammen on Sat Jan 30, 2010 9:52 pm, edited 54 times in total.
- nhammen
- nhammen
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nhammen
- Mafia Scum
- Mafia Scum
- Posts: 1573
- Joined: March 15, 2009
- Location: Houston, TX, USA
The Rules (modified from TDC) - please read them!
- General
- The site-wide rules apply.
- This a game, so have fun, and do not intentionally ruin the fun for other players.
- Do not try to hide information within your posts by using encryption, invisible/white text or similar means. If you are unsure whether what you're trying to do is allowed or not, please PM me.
- If you're dead (which is the case in the precise moment I announce your death), refrain from posting at all.
- You may never quote anything you received as PM from me. You also may never quote anything from a quicktopic. This does not apply once the game ends.
- I am not a lawyer, so if you think the rules have holes, please let me know. If you exploit such a hole, expect to be punished.
- The site-wide rules apply.
- Voting
- Votes should be bolded, include the word "vote" and something that I can trace back to one of the players. (vote: nham) This may be the whole name or an abbreviation. Please make sure that I understand whom you mean to vote for. Otherwise, your vote won't count.
- If it looks like a vote to me, I will count it as one. If you are unsure whether what you're trying to do is allowed or not, please PM me.
- If at any time, a player has a majority of the votes, the day ends, and that player dies. Please refrain from posting in the thread from this point on.
- Unvotes are not necessary, but I'm sure the other players would appreciate them.
- If you want to unvote without voting someone else, use a bolded unvote.
- You may vote: No Lynch. If half of the players are voting No Lynch, the day will end without a death.
- Votes should be bolded, include the word "vote" and something that I can trace back to one of the players. (
- Deadlines
- All game days will be deadlined to three weeks.
- I may add up to one week to the deadline, if I feel amount and timing of replacements make it necessary.
- I may substract up to one week from the deadline, if I feel the overall activity level is lacking.
- I will, however, try to avoid either.
- At deadline a majority of votes castis needed to lynch.
- Nights will be deadlined to three days. I might prolong the deadline another two days if replacements make it necessary. Otherwise, unsubmitted night choices will be randomized.
- All game days will be deadlined to three weeks.
- Participation
- I expect each of you to post at least once every three days.
- I will prod you if you don't. This will be announced in thread by me and you will have to answer the prod by posting in thread.
- If prods are not answered or if I have to prod you repeatedly, I will replace you.
- I expect each of you to post at least once every three days.
- Information
- I will try to post a vote count near the top of every page or every 24 hours (if you produce more than one page per day).
- Additionally the first post will always contain the most current vote count and all other information you need.
- In the first post I will include links to the Rules, the Setup Preview, any Role-Claims, any Night Scenes, and the Setup Reveal as these items become available.
- In every vote count, the bolded person is the person that would be lynched at deadline (if any, see deadline rule above)
- I will try to post a vote count near the top of every page or every 24 hours (if you produce more than one page per day).
Last edited by nhammen on Sat Dec 12, 2009 12:07 pm, edited 4 times in total.
- nhammen
- nhammen
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nhammen
- Mafia Scum
- Mafia Scum
- Posts: 1573
- Joined: March 15, 2009
- Location: Houston, TX, USA
This setup is semi-open, using a modified version of TDC's modular roles.
All roles are as follows:
List of Active Abilities (both for players and groups):
All roles are as follows:
You are aRole Name. The game thread is located here. Confirm by PM.
Active AbilitiesPassive Abilities
- Ability
- Modifier 1
- Modifier 2
Groups
- Ability
FactionYou win when all players remaining are members of your faction, or nothing can prevent the same.
- Faction Name
List of Active Abilities (both for players and groups):
- {Type} Investigate: Each night you can investigate another player to gain information depending on the type of investigation. Types are {Cop}, {Gunsmith}, {Motion}, {Role}, {Tracker}, {Watcher}
- Bodyguard: Each night you can protect another player. If the targeted player would die, instead they live and you die. You can block multiple attempts at your target's life.
- Hide: Each night you can hide in the house of another player. You will only die if they die.
- Kill: Each night you can choose to kill another player.
- Protect: Each night you can protect another player. You are only able to prevent a single kill attempt per night.
- Motivate: Each night you can enable a player to use one more ability the following night.
- Roleblock: Each night you can block another player. They will be unable to use their own active abilities.
- {N}-Hit: You can only successfully use your ability N times. N is always a positive integer.
- {N}-Shot: You can only attempt to use your ability N times. N is always a positive integer.
- {Limit} Night: This ability can only be used on nights contained in the limit. Limits are {odd}, {even}, {1st}, {1st, 2nd}, ...
- Amnesiac: You forget your own results, so you have to name another player who should receive your results.
- Backup: Once someone with the same ability dies, you can use yours.
- Collaboration: The ability is only available as long as at least two group members are alive.
- Compulsive: You must use this ability each night.
- Final Chance: This ability can be used in addition to the members personal ability, if the member is the last remaining of his group.
- Final Chance+: This ability can be used in addition to the members personal ability, if the member is the last remaining of his group. This final member may self-target with the ability.
- Free: This ability does not count against the one action a night rule.
- Inventor: You cannot use your ability yourself, but each night you can give another player a 1-Shot of your ability for use on any subsequent night.
- Night 0: This ability can also be used Night 0. If this modifier is not present, the ability cannot be used on Night 0.
- No Back-to-Back: This ability cannot be used on the same target twice in a row.
- Mutually Exclusive: This ability cannot be used on the same target it has been used on at any point in the game.
- Sanity Issues: This ability may not return the results that have been specified.
- Soloist: This ability can only be used by the final member of the group.
- Weak: You die when you target scum.
- {Type} Investigation Modifier {Result}: If a {Type} investigate ability is used on you, {Result} will be returned to the player that investigated you, instead of the value they would normally receive.
- Bulletproof Vest: You can survive one attempt at your life.
- Confirm {Players}: This player is confirmed to be in the same faction as you are. Players are {$Group} (means all members of the group), {Player1}, {Player1, Player2}, ...
- Day Talk: You may discuss the game outside of the thread during the day using onlythe specified communication method, in addition to the game thread.
- Known Identity: The mentioned group knows your identity.
- Macho: Protect abilities do not prevent any kill attempts made on you. Other abilities proceed as normal even if tied to a protect ability (Jailkeeper will roleblock but not protect).
- Multitasker: You can use one additional ability per night.
- Night Talk: You may discuss the game outside of the thread at night using onlythe specified communication method.
- NK-immune: You cannot die at night. This does not guarantee endgame win.
- Survivor: You lose when you die.
You are aMafia Goon. The game thread is located here. Confirm by PM.
Active AbilitiesPassive Abilities
- None
Groups
- None
FactionYou win when all players remaining are members of your faction, or nothing can prevent the same.
- Mafia
You are aJailkeeper. The game thread is located here. Confirm by PM.
Active AbilitiesPassive Abilities
- Protect and Roleblock
Groups
- None
Faction
- None
You win when all players remaining are members of your faction, or nothing can prevent the same.
- Town
You are aMotion Detector. The game thread is located here. Confirm by PM.
Active AbilitiesPassive Abilities
- {Motion} Investigate
- {Motion Detected}: If $Target targeted a player with an ability
- {No Motion}: If $Target did not target a player with an ability
- {No Result}: If the ability failed
Groups
- None
Faction
- None
You win when all players remaining are members of your faction, or nothing can prevent the same.
- Town
Do not expect all aspects of the site meta to be followed in my game design.You are aVanilla Townie. The game thread is located here. Confirm by PM.
Active AbilitiesPassive Abilities
- None
Groups
- None
Faction
- None
You win when all players remaining are members of your faction, or nothing can prevent the same.
- Town
Last edited by nhammen on Thu Nov 26, 2009 4:18 am, edited 3 times in total.
- nhammen
- nhammen
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nhammen
- Mafia Scum
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- Posts: 1573
- Joined: March 15, 2009
- Location: Houston, TX, USA
Role PMs have been sent. Confirm by PM. Day will begin in 72 hours. If players have not picked up their role PMs by then, I will search for replacements. Josh Lyman has indicated V/LA until Friday, so he may not confirm in time, but because he specified V/LA before I sent out role PMs, I will allow him to remain in the game.
- julienvonwolfe
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julienvonwolfe
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eleven knives in a throat Townie
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- Scott Brosius
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Scott Brosius
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- PaltryExcuse
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PaltryExcuse
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- Location: Canada
See? Obvious scum is obvious.
(I have a friend who really believes Naruto is as great as DBZ, so I felt like prodding it. I like the Naru concept but the anime killed itself after about 20 or so episodes. Even though I'll watch a few of the fights, the show does nothing for me in general.)
Side note aside:
Look at scummy mscumminess Putting people blatantly at L-4. Let's totall lynch guys! Do it for the lulz! The lulz!
(I have a friend who really believes Naruto is as great as DBZ, so I felt like prodding it. I like the Naru concept but the anime killed itself after about 20 or so episodes. Even though I'll watch a few of the fights, the show does nothing for me in general.)
Side note aside:
Look at scummy mscumminess Putting people blatantly at L-4. Let's totall lynch guys! Do it for the lulz! The lulz!
w:l:d
2:3:0
2:3:0
- Josh Lyman
- Josh Lyman
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Josh Lyman
- Goon
- Goon
- Posts: 384
- Joined: February 23, 2009
- Location: Washington
I've played a handful of games here (as well as a few elsewhere). [Note to self: create MS.net wiki page.]muh316 wrote:SO i have a question for all of you. What are your experiences with mafiascum. Have you played in other sites? or are you still a newbie.
I consider myself newish, relatively.
vote: muh316
for, well, some reason. [See, this is why I hate
RVS: I never know when it's over.]- Debonair Danny DiPietro
- Debonair Danny DiPietro
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Debonair Danny DiPietro
- Jack of All Trades
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- Location: Columbus, Ohio
- Josh Lyman
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Josh Lyman
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- Joined: February 23, 2009
- Location: Washington