A Roccisi Winter - Game Over
Forum rules
- TDC
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TDC Mafia Scum
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A Roccisi Winter - Game Over
Last edited by TDC on Wed Apr 21, 2010 9:50 am, edited 45 times in total.- TDC
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TDC Mafia Scum
- TDC
- Mafia Scum
- Mafia Scum
- Posts: 2108
- Joined: January 25, 2008
- Location: Berlin, Germany
The Rules
- General
- The site-wide rules apply.
- Do not try to hide information within your posts by using encryption, invisible/white text or similar means. If you are unsure whether what you're trying to do is allowed or not, please PM me.
- If you're dead (which is the case in the precise moment I announce your death), refrain from posting at all.
- All Mod communication should go through PMs, please do not request me to do things in thread. You may never quote anything you received as PM from me.
- Added on 2009-15-12: You may never quote anything from a QuickTopic.
- I am not a lawyer, so if you think the rules have holes, please let me know. If you exploit such a hole, expect to be mod-killed.
- The site-wide rules apply.
- Voting
- A proper vote must be bolded, include the word "vote" and something that I can trace back to one of the players. This may be the whole name or an abbreviation. Please make sure that I understand whom you mean to vote for. Otherwise, your vote won't count.
- Unvotes are not necessary, but I'm sure the other players would appreciate them.
- If you want to unvote without voting someone else, use a bolded "unvote".
- A proper vote must be bolded, include the word "vote" and something that I can trace back to one of the players. This may be the whole name or an abbreviation. Please make sure that I understand whom you mean to vote for. Otherwise, your vote won't count.
- Deadlines
- All game days will be deadlined to (PLAYERS_ALIVE/2+7 real days).
- I reserve the right to alter the deadline under extreme circumstances.
- There is no reduced deadline lynch majority.
- All game days will be deadlined to (PLAYERS_ALIVE/2+7 real days).
- Lynching
- Once an absolute majority of votes is reached, the player in question is removed from the game. This does not end the game day, but the vote count resets.
- There is no limit on the number of lynches per game day.
- Once an absolute majority of votes is reached, the player in question is removed from the game. This does not end the game day, but the vote count resets.
- Actions
- Unless explicitly stated otherwise, any player may submit one personal and one group action each day. The regular deadline applies.
- Personal actions have to be submitted by PM, Group actions in the relevant Quicktopic.
- Choices must be bolded and it must be reasonably clear to me which action(s) you take (if more than one is available) and whom the target(s) is/are supposed to be.
- The submitter of a group action will be the one carrying it out.
- Group actions may be vetoed (again, bolded) in the Quicktopic at which point they become invalid and may not be attempted to be used again that day.
- If you submit more group actions than you are allowed to (by default: 1), I will keep them by order of submittal. The dropped actions will silently fail.
- If the submitter of a group action gets lynched, the action may be resubmitted by another group member.
- If the target of any action gets lynched, it may be resubmitted.
- Unless explicitly stated otherwise, any player may submit one personal and one group action each day. The regular deadline applies.
- End of Day
- I will, as soon as possible and in that order:
- Reveal all lynches of the day.
- Process all actions and send out the results. All actions that were submitted before the deadline hit are treated the same. The precise moment does not matter.
- Reveal all resulting deaths .
- Announce the new deadline.
- Reveal all lynches of the day.
- The vote count will reset, but the thread will remain open.
- Reveals will include the full Role PM of the dead player, including group memberships, excluding group details. All active and passive abilities will be revealed, but for the sake of brevity, the first post will only contain a catchy role name and link to the actual Role PM. While alive, players don't know their catchy role name.
- I will, as soon as possible and in that order:
- Participation
- I expect each of you to post at least once every three days. (Some leniency will be applied on week-ends)
- I will prod you if you don't. This will be announced in thread by me and you will have to answer the prod by posting in thread.
- If prods are not answered or if I have to prod you repeatedly, I will replace you.
- If no replacements can be found in a reasonable time, I will have to modkill you.
- I expect each of you to post at least once every three days. (Some leniency will be applied on week-ends)
- Information
- I will try to post a vote count near the top of every page.
- Additionally the first post will always contain the most current vote count and all other information you need.
- I will try to post a vote count near the top of every page.
Last edited by TDC on Tue Dec 15, 2009 6:32 am, edited 1 time in total.- TDC
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TDC Mafia Scum
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The Setup
All Role PMs will have the following format:
List of Abilities (both for players and groups):- Active Abilities:
- Ability 1:
- Ability Modifier 1
- ...
- Ability Modifier N
- Ability Modifier 1
- ...
- Ability N:
- Ability Modifier 1
- ...
- Ability Modifier N
- Ability Modifier 1
- Ability 1:
- Passive Abilities:
- Passive Ability 1
- ..
- Passive Ability N
- Passive Ability 1
- Groups:
- Group 1:
- Group Abilities:
- Ability 1:
- Ability Modifier 1
- ...
- Ability Modifier N
- Ability Modifier 1
- ...
- Ability N:
- Ability Modifier 1
- ...
- Ability Modifier N
- Ability Modifier 1
- Ability 1:
- Group Members:
- Group Member 1
- ...
- Group Member N
- Group Member 1
- Group Abilities:
- ...
- Group N:
- Group Abilities:
- Ability 1:
- Ability Modifier 1
- ...
- Ability Modifier N
- Ability Modifier 1
- ...
- Ability N:
- Ability Modifier 1
- ...
- Ability Modifier N
- Ability Modifier 1
- Ability 1:
- Group Members:
- Group Member 1
- ...
- Group Member N
- Group Member 1
- Group Abilities:
- Group 1:
- Victory Condition:
- Bodyguard: Bodyguard: Each day you can protect another player. You will give your life for theirs. You can block multiple attempts at your target's life.
- Cop: Each day you can investigate another player to find out whether or not they are anti-town.
- Doctor: Each day you can protect another player. You are only able to prevent a single kill attempt per day.
- Gunsmith: Each day you can find out whether a player has access to guns (via personal or group ability of Vigilante with any sort of modifiers)
- Jailkeeper: Each day you can jail another player. They will be unable to use their own day action, nor can anyone else target them.
- Hider: Each day you can hide in the house of another player. You will only die if they die.
- Motivator: Each day you can enable a player to use one more ability the following day .
- Nightwatchman: Each day you can find out whether the player you target used an ability that day .
- Roleblocker: Each day you can block another player. They will be unable to use their own night action(s).
- Role Cop: Each day you can receive the list of all active and passive abilities (with modifiers), excluding group abilities, of the player you target.
- Tracker: Each day you can find out whom another player targeted that night.
- Vigilante: Each day you can try to kill another player.
- Watcher: Each day you can find out who targeted another player that night.
- The Cop ability may or may not be accompanied with sanity confirmation.
- The result of a Cop investigation will be either "Guilty", "Not Guilty" or "No Result".
- These abilities will receive a "Yes" if the action is successful and the target meets the stated criteria: Gunsmith, Nightwatchman.
- These abilities will receive a list of all players/abilities that meet the stated criteria if the action is successful: Role Cop, Tracker, Watcher.
- These abilities will receive "No Result" if the action fails or if the action has no results: Gunsmith, Nightwatchman, Role Cop, Tracker, Watcher.
- In short, the only ability that can tell whether or not it failed is the Cop.
- 1-Shot: You can use your ability only once.
- Amnesiac: You forget your own results, so you have to name another player who should receive your results.
- Backup: Once someone with the same ability dies, you can use yours.
- Collaboration: The ability is only available as long as at least two group members are alive.
- Compulsive: You have to use your ability each day.
- Even Day: This ability can only be used on even days.
- Inventor: You cannot use your ability yourself, but each day you can give another player a 1-Shot of your ability for use on any subsequent day.
- Final Chance: This ability is Free (see below) for the final member of the group.
- Final Chance+: This ability is Free (see below) for the final member of the group. This final member may self-target with the ability.
- Free: This ability does not count against the one personal and one group action per day rule.
- Group only: This ability may only be used on members of this group.
- No Back-to-Back: This ability cannot be used on the same target twice in a row.
- Non-group: This ability may only be used on players that are not part of this group.
- Odd Day: This ability can only be used on odd days.
- Solist: This ability can only be used by the final member of the group.
- Weak: You die when you target scum.
- A 1-Shot ability will be used up, once the player/group attempted to use it, regardless of success.
- The Amnesiac modifier only applies to investigative abilities (obviously) and the results will have the form:
Ability: x
Target: y
Result: z
- The following Modifiers only apply to Group Abilities: Collaboration, Final Chance, Final Chance+, Group-only, Non-group, Solist.
- Bulletproof Vest: You can survive one attempt at your life.
- Godfather: If Cop-investigated you appear pro-town. If Gunsmith-investigated you seem not to have a gun.
- Known Identity: The mentioned group knows your identity.
- Miller: If Cop-investigated you appear anti-town. If Gunsmith-investigated you seem to have a gun.
- Multitasker: You can use one additional ability per day.
- Kill Immunity: You can only die by lynching. This does not guarantee endgame win.
- Survivor: You lose when you die.
- Mafia: All members are confirmed to be mafia together and share an anti-town victory condition.
- Masonry: All members are confirmed to be pro-town and share the regular town victory condition.
- Neighborhood: Alignments are unconfirmed.
The Vanilla Townie Role PM is (more examples can be found here):- Active Abilities:
- none
- Passive Abilities:
- none
- Groups:
- none
- Victory Condition: You win when all anti-town forces are eliminated.
- TDC
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TDC Mafia Scum
- TDC
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- Posts: 2108
- Joined: January 25, 2008
- Location: Berlin, Germany
- TDC
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TDC Mafia Scum
- TDC
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I would like to point out that the same rule that applies to things coming from me, applies to the quicktopics. You may paraphrase but not quote or post screenshots (which is for all I'm concerned the same thing as quoting).
If you are concerned whether what you're going to post will go through as paraphrase, please aks me before you post.
I will add this clarification to the rules.- TDC
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TDC Mafia Scum
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"I declare the Games open!"
"What?"
"I said 'I declare the Games open'!"
"What the fuck are you talking about?"
*camera zooms out and shows a small Italian village, covered in snow*
"This isn't Vancouver, is it?"
Last edited by TDC on Wed Dec 16, 2009 11:35 am, edited 1 time in total.- Annachie
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Annachie Goon
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- Sopianae
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Sopianae Townie
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- Location: In the smokers' lounge.
- tubby216
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tubby216 Mafia Scum
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- Sanhora
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Sanhora Goon
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- tatetothetot
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tatetothetot Goon
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- iamausername
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iamausername Mafia Scum
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- tubby216
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tubby216 Mafia Scum
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i am intertested in started a pact, an alliance if you will.
article 1 of the pactthe membership of the pact may not exceed more then 10 players
article 2 of the pactno member of the pact may vote for another member unless the other 9 players agree
article 3 of the pacta member is allowed to leave the pact at anytime however that posistion must be filled
article 4 of the pactonce the game has reached 10 players intotal and only the pact members remain the pact is dissolved
now disscuss on the validity / phallacy of the pact"I swear tubby is scum in every game I've read, even some of the ones he wasn't in. "~Vi
"Whether you love him or hate him, Tubby is an excellent scumhunter."~BM
[b]need 0 replacements for open189 pm me[/b]- Sanhora
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Sanhora Goon
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- Pyotr C. Romanof
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Pyotr C. Romanof Goon
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Time and again, the czar scanned the index of participants, and time and again his eyes fell upon the same names:iamausername,tatetothetot,TheButtonmen. His fists clenched with rage, and suddenly there swept over him a desire to seize the data processing machine by its brass-framed monitor and tear it apart, smash it on the marble walls till the clockworks unraveled and rattled down the gas-lit corridor. Damn to the depths these men, these impostors, who dared register names nearly as long as his own. The poseurs! He'd have them lynched, oh, yes, he would. Each and every one of them.Paralyticus par analyticus
Only—he hadn't a clue where to start. Woe was the czar, for he was awash with that most dreadful impairment.*
Sopianae wrote:Vote: tatetothetot
bandagon gogogoLo! Before long, Sopianae—a fine gentleman, the czar knew, if only by virtue of his humbly short name—solved the czar's problem for him.
* Translated "paralysis by analysis." Sorry, don't know an ounce of Latin. Will tackle it in college.
vote: tatetothetot- Pyotr C. Romanof
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Pyotr C. Romanof Goon
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- tubby216
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tubby216 Mafia Scum
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ok first off its a way to get us out of this rvs.Pyotr C. Romanof wrote:Tubby, not sure such a thing would be good for anyone but the mafia. Feel free to elaborate.
second with it being ten players its larger enough that scum would not be able to dominate it,
third with it only being 10 players its not large enough to take over the town, at least not day 1.
fourth it makes a game with in a game wich makes it eaier to find scumm in my opinion.
fith since we cannot pm one another about the game all talk with in the pact will be in the full view of the entire town, thus makeing it easier to see slips tells etc.
sixth it forces conversation, wether you are for or agianst it, then if it actually gets started it forces active participation. since people will be trying to move the pact forward or trying to tear it down either way it works"I swear tubby is scum in every game I've read, even some of the ones he wasn't in. "~Vi
"Whether you love him or hate him, Tubby is an excellent scumhunter."~BM
[b]need 0 replacements for open189 pm me[/b]- Bogre
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Bogre Mafia Scum
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Howdy guys.
I am a miller. The first time playing one, I agree with the immediate claiming rather than hoping to not be investigated, as per the discussion on playing millers in the mafia discussion thread.
Questions/comments?ShowMurder, Corruption, Betrayal.
ArmageddonMUD
www.armageddon.org
Scum do it in the Shadows.- Sanhora
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Sanhora Goon
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Sure, it's very likely that scum can't dominate it (Not unlikely. Though you seem sure this is the case. Any reason why?), but it does give them the opportunity to hide. Either within the pact, outside the pact or the pact being a huge distraction. In other words, it giing something to talk about isn't useful if it's not the right thing to talk about.
I'm glad that you can see that the third point is only valid this day and perhaps one or a few days more. However, your plan is for the pact to be in play the whole game.
I don't see how it make it easier for players to slip.
Short stated, I think it will be a huge distraction as many arguments will be pro-pact or anti-pact, instead of focusing on those players inside pro-pact or anti-pact. It also divides the town into two.
I'm still against it."I'm on the side of money."- tubby216
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tubby216 Mafia Scum
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@sanhora, i feel its highly unlikely that the scum would have enough numbers to make up a majority in a 10 player group, and even so some scum from that scum group would aviod it like the plague, so purely by numbers alone the pact would be mostly town driven. and it is useful since it put a large minority soon to be majority under a mirco scope, its far easy to hide in a large pond than it is to hide in a small one.
@borge i am content with your claim since i have tried to get claimed millers lynched before and no one listens"I swear tubby is scum in every game I've read, even some of the ones he wasn't in. "~Vi
"Whether you love him or hate him, Tubby is an excellent scumhunter."~BM
[b]need 0 replacements for open189 pm me[/b]- Sanhora
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Sanhora Goon
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Benmage Survivor
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The rvs is cute, and i enjoy the fun banter...But screw it...lets do the policy lynch phase...with a quick skim of the players (theres a few I dont recognize) the others don't see worth policy lynching...So I open the floor, doesn't anyone have past experience with players here that would warrant a policy lynch?"ITT Benmage is making Shakespeare look cool. I need to bring you to my high school." -Vi
"If i must blantantly follow somone a player cannot do better than blindly following benmage" - tubby216- TheButtonmen
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TheButtonmen Buns of Steel
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Benmage wrote:The rvs is cute, and i enjoy the fun banter...But screw it...lets do the policy lynch phase...with a quick skim of the players (theres a few I dont recognize) the others don't see worth policy lynching...So I open the floor, doesn't anyone have past experience with players here that would warrant a policy lynch?Vote: Benmage, Policy lynch at the end of D1 when we at least have a days worth of information, not at the start.
@ Pyotr C. RomanofDon't worry your name is a letter long!Routine day with a dirt cheap brush
Then a week goes by and it goes untouched
Then two, then three, then a month
Then the rest of your life, you beat yourself up- TheButtonmen
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TheButtonmen Buns of Steel
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No, but thats not saying much I have limited experiance on MS.Benmage wrote:So I open the floor, doesn't anyone have past experience with players here that would warrant a policy lynch?Routine day with a dirt cheap brush
Then a week goes by and it goes untouched
Then two, then three, then a month
Then the rest of your life, you beat yourself up- kyle99
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kyle99 Mafia Scum
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Nor do I, but I probably wouldn't be happy with a policy lynch anyway, unless it's a really good reason to do it.TheButtonmen wrote:
No, but thats not saying much I have limited experiance on MS.Benmage wrote:So I open the floor, doesn't anyone have past experience with players here that would warrant a policy lynch? - kyle99
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