[phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Undefined array key 3375111 [phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Trying to access array offset on value of type null [REVIEW] Open Setup Reviews - Mafiascum.net
- This setup has four variants, so we really ought to just pick one and use it if people like it. I know it was played recently. Is there anyone here that played or read the game? What did they think of the setup? To me, it doesn't have that X-factor about it, and I think there are some people who think %-based roles are kind of meh. It feels a little scum-sided too. Again, would like others to weigh in on this one.
Speaking as the setup creator--the reason it was made was back in the spring when people discussed the brokenness of the basic 12p, I wanted to make a setup that allowed for both cop + doc roles without having to fall back on more cliched counters like maf roleblockers, macho cops, etc. Faith +1 is what resulted from that. If I had to pick one variant to go with, it'd be 1 doc + 1 ineffective doc + 1 cop. If it feels a little scum-sided, I am happy to work on that as well.
I played in the first time this was run and I really enjoyed the set up.
I think the 2 ineffective doc version (the one I played) was really interesting because we had to figure out how to try and protect the cop correctly without BOTH doing it (and I actually was protecting the cop the night he died, but my 50% failed).
I didn't see a problem with it, balance-wise. it was fun.
↑Hoopla wrote:Hard Boiled is still an unresolved setup due to a possible breaking strategy. I think the simplest solution that still keeps most of the setup is going from 12 to 13 players and dropping the Hider Tracker. The Det/Psych is a unique facet of the setup that ought to stay and gives the game more depth. I think the Hider Tracker is the least integral role, and it's necessary to lose one role regardless of the game being 12 or 13p.
I always thought the Hider Tracker was overpowered anyway.
I support this change, and having participated in the last 3 hard boileds run, I feel okay talking about this set up.