Mafia never had Night-Kill in Jungle Republic. How do I know? I played the set-up before. The set-up only buffed the Mafia with a role-block and replaced the Seer with a Vig. That's all it did.
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PMysterious Mafia Scum
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Mafia never had Night-Kill in Jungle Republic. How do I know? I played the set-up before. The set-up only buffed the Mafia with a role-block and replaced the Seer with a Vig. That's all it did.ShowPM, here with a calmer nature.
Modded Games
Open 469: Medical Mafia
Open 698: Stack the Deck
Currently Modding Games- PMysterious
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PMysterious Mafia Scum
- PMysterious
- Mafia Scum
- Mafia Scum
- Posts: 1732
- Joined: June 16, 2012
- Location: U.S.A.
Jungle Republic- Stronger
Based on: Jungle Republic (https://wiki.mafiascum.net/index.php?ti ... e_Republic)
EXTRA Additions
The Mafia gets a 1-shot Night kill they can use, but they only get 1, so they need to make it count.
The town gets a Cop to detect Mafia to compensate for the power the Mafia now has.
A Lone Wolf is added to the Werewolf team. The werewolves are not told who the lone wolf is.
Town (10)
1 Seer (Can only detect Werewolves)
1 Cop (Can only detect Mafia)
8 Vanilla Townies
Mafia (2)
1 Mafia Vanilla Cop (Can detect power roles)
1 Mafia
Werewolf (2)
2 Werewolves
Third Party (1)
Lone Wolf (Part of the Werewolf team, but only wins if he is the last player left standing.)
This is probably a little ridiculous, but I did like the original Jungle Republic, so I thought I'd make some changes to make it more interesting.ShowPM, here with a calmer nature.
Modded Games
Open 469: Medical Mafia
Open 698: Stack the Deck
Currently Modding Games - PMysterious
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