[REVIEW] Open Setup Reviews
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Not Known 15
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Not Known 15 Mafia Scum
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I have altered the composition slightly. The problem with one role dying and everything being bleak isn't there, really, if the Sheriff successfully protects 2 Town then Mafia is not in a good spot.
Even if the Sheriff dies and then town appoints a Sheriff who protects town Mafia is still in a bad situation.
I have restricted the vig to prevent idiots from ruining the chances for town.
If the Sheriff protects Mafia and Town appoints another Mafia town was doomed anyways.
If both Sheriffs protect mafia then Town deserves what they got(and still gets a win chance).
And the Sheriff can talk with the neighborhoods.
Is this version better?Last edited by Not Known 15 on Tue Apr 10, 2018 5:32 am, edited 1 time in total.-
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Not Known 15 Mafia Scum
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I think it is! The Innocent Child here, the Sheriff, cannot be killed normally for some time. The final protection generates an additional IC.In post 652, callforjudgement wrote:The Sheriff role simply is not powerful enough.
A lone mafia can only kill every other night.-
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Not Known 15 Mafia Scum
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Did you read this?In post 654, callforjudgement wrote:Add an Innocent Child who cannot be killed normally until mylo to a regular setup with no killing/protective roles and an odd player count, and unless it's a strong player, you'll actually have very little balance impact whatsoever. It's nice in terms of helping the dayplay but it doesn't change any of the nightplay dynamics.
This isn't exactly the same, but the general principles are similar.
Maybe you missed theand will can protect one person per night.
If the target is selected to be the night kill the Sheriff will kill the attacking member of the Mafia instead. If the target performs the night kill the Sheriff and the (mafia-aligned) target die instead.instead?-
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Not Known 15
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Not Known 15
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Not Known 15 Mafia Scum
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Paris Mafia:In post 684, BBmolla wrote:Paris Mafia recently ended in a draw with 1 mime, 1 mafia, 1 townie. This should either be a Mafia or Mime win, it sucks as a draw. I'm leaning Mime just because I think winning as Mime is hard in that setup.
It's not a relevant setup anymore really, but Kill All Townies should have Loyal modifiers added to Doctors. Wanted to double check with ya'll before I do so.
I'm fine with the above post fwiw.
It actually depends BBmolla. I think the Mimes should also win if one of them has been lynched and the other one is alivealoneor in a 1v1v1 without a Vig. With this:
If the town left is a Watcher or a Townie the game should end in a Mime win if the other Mime was lynched and in a Mafia win if not(because Mime is very difficult).
If the town left is a Vigilante the game should continue into the next night with a No Lynch(no one is able to lynch without gamethrowing)
Mime does nothing, Vigilante and Mafia shoot Mime - D R A W - only the Vig and the Mafia are alive -
Mime does nothing, Vig and Mafia shoot each other - Mime win(if the other Mime was not lynched, Draw)
Mime does nothing, Vig shoots Mafia, Mafia shoots Mime - Town win
Mime does nothing, Vig shoots Mime, Mafia shoots Vig - Mafia win
Because the setup is open it should be obvious when this happens.-
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Not Known 15 Mafia Scum
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Nope, the Mafia can be continuously blocked by the Mime roleblock.In post 686, Jingle wrote:Also, A 0v2v1 should autoend in a mafia win because while mimes have majority they can't lynch both of themselves before the mafia nks. This should probably never happen, but I just realized it's technically possible.-
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Not Known 15 Mafia Scum
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According to the Wiki page, no - they remain as kingmaker.In post 686, Jingle wrote:If a mime is shot, they both leave the game.-
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Not Known 15 Mafia Scum
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The mafia win condition:In post 690, Jingle wrote:
Yup. And lynch Mime #1, mafia have parity and win.In post 687, Not Known 15 wrote:
Nope, the Mafia can be continuously blocked by the Mime roleblock.In post 686, Jingle wrote:Also, A 0v2v1 should autoend in a mafia win because while mimes have majority they can't lynch both of themselves before the mafia nks. This should probably never happen, but I just realized it's technically possible.
Parity is not enough, and as you already discovered, town actually wins when everyone is dead. And because Mafia has the easiest win condition in that setup the setup should not be changed to favor Mafia.You win when only Goons are alive.Last edited by Not Known 15 on Fri Feb 08, 2019 9:16 am, edited 1 time in total.-
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Not Known 15 Mafia Scum
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Actually when the Mimes have majority they can theoretically lynch the rest and then themselves.In post 694, Jingle wrote:Agreed. And 0v2v1 should be a mafia win, because the second mime lynch is impossible. 0v1v1 can only end in no lynch no kill cycles if the game is continued.-
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Not Known 15 Mafia Scum
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Unlikely. The game ends only when all ppl with Mafia PT Access have died... including Donnie. The Mafia PT lynch with the LEAST resistance is probably either Donnie or the bus initiated by Donnie.In post 898, Kerset wrote:I think that mafia should bus each other. Informed townie is very unlikely to vote Donnie, so the easiest way is to check which PT Access member receives reluctance. If town rolles 7~8 informed roles then they have really low chance to win.
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