Mini 1310: I Got My Eye On You Mafia (Game Over!)


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Post Post #1100 (isolation #0) » Thu May 17, 2012 8:31 am

Post by Hoopla »

MagnaofIllusion wrote:I think my thoughts are pretty well categorized in the Mafia QT so I'll keep this short.

The fact that this game continued after Day 2 is beyond me.

1. Mod screws up and jumbles around role PMs. When this is discovered the solution of "Oh, let's just add another Town Sane Cop" the the set-up being the decision is mind boggling. Especially given that scum had Goon / RoleCop / Tracker. I'd like to see if Mr. Flay and Hoopla actually do agree that this was their decision regarding the error. 1 Sane Cop in a Set-up is generally powerful. Two in a game with no scum way to counter-act except with Death (no Roleblocker or Godfather for a false clear) is so out of balance I'm amazed it continued. The proper decision would have been to force-replace Amrun and give her replacement the VT role PM.
2. Then we have said roles being Mod confirmed (and they were ... clear as Day when I actually read the thread) and the subsquent confirmed Town clears that created further made the game irreparably damaged.

Had I been reading through the game before I chose to replace in (which I only did to help out post-crash) I would never have taken the slot.

Otherwise congratulations to Town I guess.


To clarify my thoughts on the messy situation.

There were only two real options available: force-replacing Amrun and getting a new player into that slot with the original role PM that was supposed to be sent OR leave the setup as the roles were sent out. Neither option is clean, but you need to consider how the game would be compromised in each situation.

I'd normally suggest force-replacement, but the thing that made it difficult was the fact that Amrun claimed Cop on Day 1, which means the new player now gets caught in a lie and lynched OR the mod has to come into the game and confirm there was a mistake and that player becomes confirmed town.

If we leave the setup as it was sent, nobody should be the wiser - the setup would have a second Cop, but given the theme, typical counterclaiming traps shouldn't apply, as it'd be more than reasonable to expect multiple investigation roles. This is a far less invasive solution and although it's unfair for the scum, it was the outcome that hurt the game least overall. This was mostly my decision, with a bit of input from mith, so the blame can be leveled at me if there needs to be a culprit.

As an aside, Cop/Voyeur/Miller vs a mafia team with two PR's is horribly scum-sided, which also slightly factored into the decision. I'd still even go so far as to say mafia would be advantaged in this setup against Cop/Cop/Voyeur/Miller, but that's a side-point.
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Post Post #1102 (isolation #1) » Thu May 17, 2012 9:08 am

Post by Hoopla »

I don't know what happened with the mod confirming the Cops, so I can't comment much beyond the cosmetic, but given you have two PR's to find the Cops, a chance of having them be forced to claim upon being wagoned D1, and then a chance that they might counterclaim one another, one not be believed, or just get lucky with a shot N1 (with no Doc), or even them hitting the Miller - there is plenty of safety built into the setup for you to have safely eliminated both Cops before they PoE the game.

I did some data collection on the old 3:9 setups in regards to Cop survival, because like now, people back then also overvalued the power of the Cop, and only one in three made it to Day 3 (a stage where they could have a maximum of two confirmed players) - again, this doesn't factor in your other targets being lynched or killed before you can claim them. The odds of two Cops being both alive on D3 with two separate (non-Miller) investigations (that are still live) is extremely low. If scum hadn't deduced a Cop on D1, had one be run up and claimed, catch one with either of the PR-finders N1, get lucky and hit one with the kill, and then the same again on D2, then I think that is either scum's fault or plain unlucky.

I don't know what happened in this game, but if the Cops were confirmed by the mod (how did this happen?) then that sucks for scum - maybe it would have been easier if that didn't happen.
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Post Post #1105 (isolation #2) » Thu May 17, 2012 9:16 am

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My conclusion: Voidedmafia, you need to pay more attention to what you're doing...
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Post Post #1107 (isolation #3) » Thu May 17, 2012 9:20 am

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Did the Miller claim on D1?

My conclusion: more scum need to start fakeclaiming Miller D1.
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Post Post #1110 (isolation #4) » Thu May 17, 2012 9:27 am

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Rainbowdash wrote:I think dropping RC for GF with the second cop blanaced it better because it gave some sort of a defense against really bad luck with cops to scum. While chance of them running over the game was low, it could have happened.


For sure. I wouldn't design a setup with two Cops and not give them a GF or maybe a RB, but I don't think it was overwhelming. Did any VT's get confirmed by a Cop or was there GF speculation on an innocent? That seems like a pretty obv play from a scum perspective - keep the innocent alive.
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