Micro Game Queue (Players & Moderators)

For archiving signup threads after their corresponding games are complete.
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Post Post #120 (isolation #0) » Wed Aug 08, 2012 1:34 pm

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/in to mod
/in to 8
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #332 (isolation #1) » Wed Aug 22, 2012 6:23 pm

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/in 21
/in 22
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Post Post #466 (isolation #2) » Mon Sep 10, 2012 6:47 am

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/28
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Post Post #504 (isolation #3) » Thu Sep 13, 2012 12:51 pm

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/in to mod
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #513 (isolation #4) » Fri Sep 14, 2012 5:48 am

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T-Bone wrote:
IceGuy wrote:
T-Bone wrote:No love for me...:(


It might have to do something with the fact nobody really knows what game this is.


It'll be awesome cause I'm awesome.


If it's semi-open surely you can tell us more than that.
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Post Post #549 (isolation #5) » Mon Sep 17, 2012 4:45 am

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/in 29
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Post Post #671 (isolation #6) » Mon Sep 24, 2012 4:53 am

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/in 38
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Post Post #870 (isolation #7) » Wed Oct 10, 2012 4:22 pm

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/in 56
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Post Post #877 (isolation #8) » Wed Oct 10, 2012 6:17 pm

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/in to mod
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Post Post #930 (isolation #9) » Fri Oct 12, 2012 7:20 pm

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Hoopla wrote:[
Micro 58:
Charge Mafia
Setup:
Closed Theme
Mod:
Empking
Status:
0/7


To give a fuller description this game is split/role motive, which has rather been underutilised in modern times as a mechanic, which means that roles and motives are given seperately making roles unquestionbly null, allowing players to focus on the more skill-based game rather than getting distracted by distracting tangents that distract. This mechanic also has the advantage over Smalltown of keeping the focus unflinchingly on the day game and also allowing a broader range of ideas.

People should mod split role/motive games more, but those who can't mod, play.

As well as that the mechanic that the game gets its name from is the fact that certain players have charges (+/-) that interact in a simple to understand way to limit options thus allowing for a more day-based game where the scum lack the ability to just coast compared to other games.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #1032 (isolation #10) » Fri Oct 19, 2012 3:01 am

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Packbat wrote:...did CastleCrasher6 /out?


He's been banned.
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Post Post #1079 (isolation #11) » Wed Oct 24, 2012 12:15 am

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/in 64
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Post Post #1155 (isolation #12) » Mon Oct 29, 2012 9:40 am

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/in 71
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #1234 (isolation #13) » Sun Nov 04, 2012 11:40 am

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Charge Mafia is finished

/in to mod
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Post Post #1273 (isolation #14) » Tue Nov 06, 2012 11:30 am

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Hoopla wrote:Micro 75: Bureaucracy Mafia
Setup: Closed Theme
Mod: Empking
Status: 0/9


This is a pretty vanilla game with a fun*, though not dominating, mechanic that I'd like to test out before using it as one part** of a larger set up.

* Fun being used for frivolous rather than enjoyable.
** It doesn't have the meat to support a larger game by itself. I think in a smaller game it does work for itself to complement scumhunting.

To join the game please return the green form to Hoopla signed and dated along with a copy of your birth certificate and provide three copies of the filled in brown form; alternatively an "/in for 75" or alternative can be used.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #1337 (isolation #15) » Sat Nov 10, 2012 2:52 am

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Ser Arthur Dayne wrote:
Hoopla wrote:
theslimer3 wrote:/out 72,
/in 77.
That seems like mad fun :3


72 is full. You cant out now.

Yea I think she meant out of 75 and in of 77 :p

Also, does 75 have a cool mechanic?


The cooliest.
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Post Post #1844 (isolation #16) » Tue Dec 18, 2012 8:24 am

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/in to mod
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Post Post #2098 (isolation #17) » Wed Jan 09, 2013 8:46 pm

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Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2387 (isolation #18) » Tue Jan 29, 2013 8:56 am

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/in to mod

Game Name: Noughts & Crosses Mafia
Game Type: Open
Game Size: 9 Players
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2425 (isolation #19) » Thu Jan 31, 2013 9:13 am

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/in 122
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2475 (isolation #20) » Sun Feb 03, 2013 1:55 am

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/in 128
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Post Post #2516 (isolation #21) » Fri Feb 08, 2013 1:42 pm

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On Nought and Crosses Mafia; to speed it up on nights where the scum have to make a certain night kill to avoid leaving town with a space to get three-in-a-row this kill will be taken by the mod. Scum have Day Talk so won't be too badly affected, but it'll add a little more pace to the game.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #3513 (isolation #22) » Tue Apr 23, 2013 7:30 am

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/in to mod

Game Name: Empking Mafia
Game Type: Theme
Game Size: 7 Players

Optional Caption/Description of Game upon announcement:
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Post Post #3761 (isolation #23) » Tue May 07, 2013 8:30 am

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/in 174
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Post Post #3828 (isolation #24) » Fri May 10, 2013 2:53 am

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/in 177
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Post Post #4244 (isolation #25) » Sun Jun 02, 2013 9:19 pm

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Game Name: The Dead That Walk
Game Type: Theme
Game Size: Nine

Optional Caption/Description of Game upon announcement:
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Post Post #4246 (isolation #26) » Sun Jun 02, 2013 11:51 pm

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In post 4245, Jake from State Farm wrote:So a walking dead theme, or just zombies?
Not a Walking Dead theme.
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Post Post #4366 (isolation #27) » Fri Jun 14, 2013 9:18 am

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Oil Tycoons pre-ined for my game.
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Post Post #4643 (isolation #28) » Sun Jul 07, 2013 10:24 pm

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/in 200
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Post Post #5582 (isolation #29) » Tue Sep 24, 2013 8:05 am

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/in 239
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Post Post #8509 (isolation #30) » Wed Sep 03, 2014 11:08 pm

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/in 388
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