Setael - Stark
Dead: 10
Tarhalindur (Grunt) - Lynched Day 2
YagamiLight (Delvian Pa'u) - Killed Night 2
eldarad (Grunt) - Lynched Day 3
Patrick (Grunt) - Killed Night 3
Mexal (Grunt) - Killed Night 4
Shanba (Grunt) - Lynched Day 5
d3sisted (Aurora Operator) - Killed Night 5
soupfly (Grunt) - Killed in Endgame
The following roles may or may not be in the game:
Grunt wrote:Your aim is to find the Scarran infiltrators who have posed as Sebaceans in a bid to kill the leader of your ship, Scorpius. You are a simple everyday ship operator with no special knowledge due to your low rank. It is your mission to impress your superiors by gathering information and outing the evil Scarran posers.
You are a townie. You have no night actions.
Aurora Operator wrote:You are in control of the Aurora Chair - a mind reading device that almost nobody can resist. You will be able to torture one of your crewmates per night, if you wish, and they will give up any secrets they have, so you know which side they belong to.
You are a cop. You can investigate one player every night.
Delvian Pa'u wrote:You are a spiritual person with great powers gained from many years of concentration. You have developed the ability to heal people at a more than competant level, and once each night you will be able to visit one other player to heal any injuries they may have. However, you are adept at physiology and can identify Scarrans despite their attempts to remain hidden, and the Scarrans will kill you if you attempt to heal them in order to keep their identity a secret.
You are a weak doctor. You can heal or choose not to heal every night.
Commando wrote:You are a highly trained Peacekeeper Officer. You have skills beyond those of normal grunts, and at one point during the game you will be able to put those skills to use without detection.
You are a vigilante. You will be able to kill one person on one night through the course of the game. If your target is healed, you will not be able to attempt another kill.
Assassin wrote:Your aim is to wipe out the Peacekeepers in order to bring their ship back to your people for closer examination and to search for military intelligence. Each night you will be able to group together in your quarters and decide who to kill next. Your natural heat producing gland is deadly to the cold loving Sebacean Peacekeepers, and you can use it without giving yourself away. Though all those dead bodies may raise suspicion...
You will be allowed to communicate with your fellow evil killer(s) (XXXX) outside the thread at night only and between you decide on one target to kill. If investigated by the Aurora Operator, you will come up guilty.
Stark wrote:You can resist the Aurora Chair, so you will come up innocent if subjected to it. You hate the Peacekeepers for doing what they do to you while imprisoned, and recognise the Scarrans for what they really are and you are prepared to feed false information to see them achieve their goals.
You are a traitor. You cannot communicate with your evil masters outside the thread and you cannot be recruited, even though you will know their identity. If investigated by the Aurora Operator, you will come up innocent.
Charrid wrote:You are a client race to the Scarrans and form the backbone of their armed forces. You wish to please them by controlling the other client races with brute force and destroying the opposing races in the field of battle. The Scarrans on this mission may think you are a traitor to their cause and will likely seek to kill you along with all the other crewmembers. It's your job to make sure they get the message that you are willing to help them if you can.
You are an evil vigilante traitor. You will be allowed to independently kill one player in the course of the game. You cannot communicate with your evil masters outside the thread and you cannot be recruited, even though you will know their identity. If investigated by the Aurora Operator, you will come up guilty.