Pick Your Power: Double Deck (FULL - REPLACEMENTS WELCOME)

For archiving signup threads after their corresponding games are complete.
Forum rules
Locked
User avatar
Quipla
Quipla
Goon
User avatar
User avatar
Quipla
Goon
Goon
Posts: 198
Joined: November 11, 2016

Pick Your Power: Double Deck (FULL - REPLACEMENTS WELCOME)

Post Post #0 (isolation #0) » Wed Nov 23, 2016 2:38 pm

Post by Quipla »

Hoopla Productions in association with Quilford Enterprises

proudly present...


Image


A highly modular experiment in organised chaos.


- 5 mafia, 18 townies.
- WOTM and WOTC are in place
- No hydras
- Nights will have 48 hour deadlines, while D1 will be 12 days and every other Day will be 9 days, so please consider the speed of the deadlines before joining!
- Recommended experience guide is 3 games completed/3 months onsite, although we will decide on a case by case basis


Playerlist (22/23):


1) MagnaofIllusion
2) SpyreX
3) drealmerz7
4) Fate
5) Kison
6) rb
7) Vecna
8) Vifam
9) Dunnstral
10) Vedith
11) davesaz
12) Transcend
13) kraska77
14) MariaR
15) Lil Uzi Vert
16) Fishythefish
17) Creature
18) Drone
19) Jackel98
20) McMenno
21) Maxous
22) gerryoat
23) Titus

Last edited by Quipla on Sat Dec 03, 2016 9:30 am, edited 15 times in total.
User avatar
Quipla
Quipla
Goon
User avatar
User avatar
Quipla
Goon
Goon
Posts: 198
Joined: November 11, 2016

Post Post #1 (isolation #1) » Wed Nov 23, 2016 2:39 pm

Post by Quipla »

>
The Rules - they are long, but please read them!


>
The Basics

1)
Do not talk about other ongoing games.
2)
Do not quote/screenshot any communication you have with us, the moderator of the game. You may paraphrase things (such as cards you have, abilities and results) but direct quoting is not allowed.
3)
Do not use small/invisible text, steganography or advanced forms of coding/cryptography.
4)
Do not use any form of "trust tell" or let external influences into the game.
5)
Votes should be bolded or in vote tags, like so; VOTE: Quipla
6)
A lynch will occur when a player achieves 50% +1 of the votes.
7)
The town may opt to 'no lynch' in lieu of lynching a player on any day. VOTE: No Lynch is the format for this. No lynching requires only 50% of the town's votes to go through, as opposed to a majority.
8)
Do not try to exploit any loopholes there may be in this rule-set. We reserve the right to add, remove or modify existing rules at any time.

>
Activity & Deadlines

1)
Day 1 deadline is set for 12 days, while every Day phase thereafter is set for 9 days.
2)
Nights will have a 48 hour deadline.
3)
Prods will be issued after 48 hours in a row without posting or under request from players. Multiple prods will probably lead to your replacement.
4)
In the event of a deadline ending without a player gaining a majority of votes, there will be no lynch.
5)
In the event of replacements or any other disturbances, we may grant a deadline extension. Laziness isn't an excuse though.

>
Game Mechanics

1)
This setup has 5 Mafia and 18 Townies.
2)
There are
two
identical 52-card decks of playing cards (104 cards total), each with a Suit and Rank power (208 powers total).
3)
There will be a pre-game draft to determine which cards each player get. Any card can be claimed by either alignment.
4)
Each card has a rank power and a suit power. Rank powers are typically active abilities (though not exclusively), and suit powers are typically modifiers and passive abilities (though not exclusively).
5)
At the start of each phase (Day and Night), the top card of the deck is revealed and becomes the "trump card" for that phase.
6)
Only powers that match either the rank or suit of the "trump card" will be active for this phase. For example; if the seven of spades is trumps for D1, only sevens and spades will be active powers on D1. Then, at the start of N1 the next card will be flipped and that card will be trumps for N1.
7)
Some abilities are Day only, but for the most part, the majority of potential abilities can be active during the Day or Night.
8)
Day phases will operate as modified Deep South with active abilities resolving in order of the time they are submitted.
9)
However, to prevent the start of Day phases from being a race to the trigger, Day's will have a 48-hour Morning period where any action submitted during this time will resolve simultaneously at the 48 hour mark of the day. From then on, actions submitted will resolve per timestamp.
10)
All actions are submitted privately to the mod.
11)
A player can use only one active ability per phase, though they may have multiple passive abilities in play and these will all automatically be active. However, duplicate passive abilities, like say, two Beloved/Vengeful/Bulletproof modifiers
will not
be stackable.
12)
Cop/Card Cop investigations, Fruit Vending, Neighbourising, Deck Alterations and Kill attempts will resolve immediately during the Day, while Blocking powers, Protection powers, Trackers and Watchers are considered Rest-Of-Day actions and will last for the rest of the Day as soon as they submitted. Trackers and Watchers will receive their results at the end of the Day.
13)
If a day-kill (or day-kills) occur, and the voting threshold is due to be lowered, it will not be lowered until 24 hours after the kill(s) have been resolved inthread.
14)
Player's cards will go in the discard pile upon death, as will expired trump cards.
15)
Night phases will operate as usual, using Natural Action Resolution (as will the Morning phase).
16)
Mafia have daytalk, and a factional kill that can be used once per Day/Night cycle, ie; scum can use their kill on D1 OR N1, and then again on D2 OR N2.



>
The Draft

1)
Once signups have been completed, every player in the game will send the moderator a whole number of at least 1.
2)
The lowest unique number submitted will be first in the draft, followed by the second lowest unique number and so on until all the unique numbers have been ordered. Then, the lowest number submitted twice will be next, followed by the next lowest double-ups etc. This continues for triple-ups and quadruple-ups and so on until the order is complete.
3)
Players who submit the same number as another player will have a diceroll to determine who gets placed higher.
4)
Once the draft order is set, it will be publicly revealed and every player will now simultaneously bid for
three
cards that they want.
5)
The first player will get their requests resolved first, and then the second player and so on.
6)
Remember, there are TWO of each card, and once a card has been selected twice, any later bids on that card will fail.
7)
It is possible that a player could receive no cards if they only bid on expired cards.

>
Town and Scum role PM


You are a...
Townie


You have no powers except your voice and your vote... well, for now.


>
Abilities

Draft - You will have an opportunity to earn more abilities by winning cards in the draft.


>
Win Condition

You win when all the mafia is eliminated and there is at least one town player alive.

The game thread is located [here]. Please confirm via PM and send your draft number as soon as possible.


You are a...
Mafia Goon


Your partners in crime are
AAA, BBB, CCC
and
DDD
.


>
Abilities

Factional kill - Once per Day/Night cycle, you may perform your team's factional kill. If you kill during the Day, you won't have a factional kill at Night.
Factional Communication - You are assigned a [private thread] which you may use to communicate day and night.
Draft - You will have an opportunity to earn more abilities by winning cards in the draft.


>
Win Condition

You win when your mafia faction holds a majority of remaining players or nothing can prevent this from happening.

The game thread is located [here]. Please confirm via PM and send your draft number as soon as possible.
Last edited by Quipla on Mon Nov 28, 2016 11:06 pm, edited 1 time in total.
User avatar
Quipla
Quipla
Goon
User avatar
User avatar
Quipla
Goon
Goon
Posts: 198
Joined: November 11, 2016

Post Post #2 (isolation #2) » Wed Nov 23, 2016 2:39 pm

Post by Quipla »

>
Power Inventory


- There are two identical decks of 52 cards (104 cards total), with two powers on them each (208 powers total). These powers, their description and their frequency of distribution are listed below along with the following key categorising the type of power:

[A]
- Active Power
[P]
- Passive Power (triggered powers like PGO/Vengeful/Governor are classified as passive)
Teal Text
- Power that will be active Day OR Night
Gold Text
- Power that will be active only during Day phases

~~

>
Number Powers


8x
Doctor
[A]
Protect a player from one kill.
8x
Card Cop
[A]
Investigate a player and find out what cards they are currently holding.
8x
Jailkeeper
[A]
Simultaneously roleblock and protect a player from one kill.
8x
Fruit Vendor
[A]
Send a piece of fruit of your choice to a player in the game.
6x
Tracker
[A]
Track a player and find out who they target (if anyone). If used during the Day, you will receive results at the end of the phase.
6x
Cop
[A]
Investigate the alignment of a player in the game. You will receive results of Guilty/Innocent/No Result.
6x
Neighbourise
[A]
Select a player in the game to neighbourise. This will start a private thread with that player that will be open permanently regardless of trumps.
6x
Draw Card
[A]
Draw a card into your hand from the top OR bottom of the deck.
4x
PGO
[P]
If a player targets you with any action, you will simultaneously shoot them.
4x
Roleblocker
[A]
Select a player in the game to block.
4x
Watcher
[A]
Watch a player or the deck at night to see who visits them/it (if anyone). If used during the Day, you will receive results at the end of the phase.
4x
Inventory
[A]
Investigate the deck to find out how many of a rank/suit/specific card of your choice is in there.
4x
Suit Veto
[A]
Select a suit the next phase’s trump card cannot be. If the trump is poised to be that suit, it will be publicly discarded.
4x
Card Revive
[A]
Select a card in the discard pile and give it to a player of your choice. You cannot select a card that would have any activated powers on this current phase.
4x
Rank Veto
[A]
Select three ranks the next phase's trump card cannot be. If the trump is poised to be any of those ranks, they will be publicly discarded.
2x
Governor
[P]
If a lynch occurs you will be asked via PM if it should resolve. This will count as the Day's lynch if vetoed.
2x
Suicide
[P]
You will attempt to commit suicide at the end of this phase. This cannot be roleblocked, however a protection role can save you.
2x
White Mage
[A]
Protect a player from one kill. Unlike a Doctor, this protection lasts for
two
phases.
2x
Mafia Factional-Kill Disabler
[P]
The mafia’s factional kill will be disabled for the remainder of the current kill cycle (if they haven’t used it already)
2x
Poisoner
[A]
Select a player in the game and a rank. If/when that rank comes up as trumps next, that player will be poisoned at the end of that phase. A protective role can prevent this on the phase the hit is poised to resolve.
2x
Alpha Vig
[A]
Select a player in the game to kill. If there is another Alpha Vig in the game, only the player
higher
in the draft will succeed.
2x
Beta Vig
[A]
Select a player in the game to kill. If there is another Beta Vig in the game, only the player
lower
in the draft will succeed.
2x
Royalty Vig
[A]
Select a player in the game to kill. This will only succeed if the target is holding a Jack, Queen or King.
2x
Stealth Vig
[A]
Select a player in the game to kill and a specific card (both rank
and
suit). This kill will only succeed if that player is holding the card you selected.
2x
Loverise
[P]
If this power becomes active and anyone else alive has this power, you will automatically become lovers with this player for the rest of the game.

~~

>
Suit Powers


14x
Fruit Allergy
[P]
If you get sent a piece of fruit while your allergy is active, you will die.
8x
Bulletproof
[P]
You are protected from one kill from a bullet.
6x
Hearts Neighbourhood
[P]
While hearts are trumps, you may talk in the Hearts neighbourhood.
6x
Clubs Neighbourhood
[P]
While clubs are trumps, you may talk in the Clubs neighbourhood.
6x
Diamonds Neighbourhood
[P]
While diamonds are trumps, you may talk in the diamonds neighbourhood.
6x
Spades Neighbourhood
[P]
While spades are trumps, you may talk in the spades neighbourhood.
4x
Vengeful
[P]
If you are lynched, you may attempt to vengekill a player in the game.
4x
Miller
[P]
You will investigate as Guilty to any Cops.
4x
Strongman
[P]
If this power is active while you make a kill, you will override any Roleblocks/Protections/Bulletproofs.
4x
Beloved
[P]
If you are lynched, the next Day phase will be skipped.
4x
Hated
[P]
It takes one less vote than usual to lynch you.
4x
Shuffle
[A]
Shuffle the deck.
2x
Lights Out Lynching
[P]
The town will be allowed a second lynch during the Day phase if someone has this power. The flip won't be revealed until the end of the Day, however.
2x
Alpha Deck Rig
[A]
Select a card from your hand (other than this one) and place it face up on the top of the deck. If there is another Alpha Deck Rigger alive, only the player
higher
in the draft will succeed.
2x
Beta Deck Rig
[A]
Select a card from your hand (other than this one) and place it face up on the top of the deck. If there is another Beta Deck Rigger alive, only the player
lower
in the draft will succeed.
2x
Ascetic
[P]
You will be immune to all actions except kills.
2x
Doctor
[A]
Protect a player from one kill.
2x
Double Vote
[P]
You have a hidden extra vote that you can control via PM with the moderator. This will be represented as either XXX or YYY in the vote count.
2x
Roleblock
[A]
Select a player in the game to block.
2x
Innocent Child
[P]
During Day phases only, you may ask the mod via PM to confirm your innocence in thread. This power will only succeed if you are town.
2x
Ninja
[P]
If this power is active while you use an active ability, Trackers and Watchers will not detect you.
2x
Godfather
[P]
You will investigate as Innocent to any Cops.
2x
Lynchproof
[P]
You cannot be lynched while this power is active. Nothing will happen if the town attempts to do so.
2x
Card Flip
[A]
Select either the first OR second card of the deck to publicly flip.
2x
Card Spy
[A]
Privately look at the top three cards of the deck.
2x
Vig Disabler
[P]
If this power is active, all vig shots will fail.
2x
Cop Disabler
[P]
If this power is active, all Cop investigations will fail.
2x
Doc Disabler
[P]
If this power is active, all Doctor's protections will fail.
2x
Watch/Track Disabler
[P]
If this power is active, all Trackers/Watchers will fail.
Last edited by Quipla on Thu Nov 24, 2016 2:19 pm, edited 2 times in total.
User avatar
Quipla
Quipla
Goon
User avatar
User avatar
Quipla
Goon
Goon
Posts: 198
Joined: November 11, 2016

Post Post #3 (isolation #3) » Wed Nov 23, 2016 2:39 pm

Post by Quipla »

>
The Cards


Image
User avatar
Quipla
Quipla
Goon
User avatar
User avatar
Quipla
Goon
Goon
Posts: 198
Joined: November 11, 2016

Post Post #4 (isolation #4) » Wed Nov 23, 2016 2:40 pm

Post by Quipla »

Signups are open!


It is now pregame, so please don't discuss the mechanics, the cards, or what number you intend to use in the draft. If you have any questions about the setup, please message us privately!
User avatar
Quipla
Quipla
Goon
User avatar
User avatar
Quipla
Goon
Goon
Posts: 198
Joined: November 11, 2016

Post Post #30 (isolation #5) » Thu Nov 24, 2016 12:30 am

Post by Quipla »

To our newer players; we're deciding to enforce our "3 months or 3 games completed" clause due to the game's size and complexity. Apologies and good luck on the site :]
User avatar
Quipla
Quipla
Goon
User avatar
User avatar
Quipla
Goon
Goon
Posts: 198
Joined: November 11, 2016

Post Post #32 (isolation #6) » Thu Nov 24, 2016 1:38 am

Post by Quipla »

In post 31, Vecna wrote:One question, is there chat (daychat/scumchat) availlable during the picking process? My guess is no, but just wondering.
The process will be once this fills, we'll post the (locked) game thread and randomise alignments. Upon sending out alignments, scum will be able to chat immediately in their private topic, then all players will have 24 hours to submit a number to determine their placement in the draft order. The draft order will be posted in the game thread, then every player will have 48 hours to select the three cards they wish to bid on. Players will then learn which cards they have won and the game thread will open to the start of D1.
User avatar
Quipla
Quipla
Goon
User avatar
User avatar
Quipla
Goon
Goon
Posts: 198
Joined: November 11, 2016

Post Post #43 (isolation #7) » Thu Nov 24, 2016 8:56 pm

Post by Quipla »

In post 41, Gamma Emerald wrote:I'm afraid to join. Very complex game.
There is nothing to fear except a cool and chill game with some equally chill players.
:)
User avatar
Quipla
Quipla
Goon
User avatar
User avatar
Quipla
Goon
Goon
Posts: 198
Joined: November 11, 2016

Post Post #58 (isolation #8) » Fri Nov 25, 2016 5:02 am

Post by Quipla »

In post 57, Vecna wrote:That innocent child card though seems kinda cruel. Become confirmed town, but suicide the same day regardless.
Not necessarily. If say, a 9 of hearts becomes trumps, only the heart power (Innocent Child) will activate. Something like a 2 of spades will cause the rank power (Suicide) to activate, whereas the 2 of hearts (specifically) being trumps will activate both suit/rank powers simultaneously.
User avatar
Quipla
Quipla
Goon
User avatar
User avatar
Quipla
Goon
Goon
Posts: 198
Joined: November 11, 2016

Post Post #86 (isolation #9) » Sun Nov 27, 2016 2:21 pm

Post by Quipla »

In post 75, drealmerz7 wrote:
Quipla - can you bid twice for the same card? so if for example you go first in the draft and want 10clubs 10clubs 10 diamonds, you get both 10 clubs? or anywhere in the draft and you want to try and get both of the same card? I did look through the rules again and didn't think I saw this addressed.
You can bid for the same card twice if you wish, but given that you can only use one active power per phase (and duplicate passive powers aren't stackable), it may not be worth it.
User avatar
Quipla
Quipla
Goon
User avatar
User avatar
Quipla
Goon
Goon
Posts: 198
Joined: November 11, 2016

Post Post #92 (isolation #10) » Mon Nov 28, 2016 11:09 pm

Post by Quipla »

In post 91, Fishythefish wrote:Just to head off silliness... I suggest you add "at least 1" to the description of what draft numbers are allowed.
Good thinking Fishy. Although, I trust that none of our players are sneaky enough to try any shenanigans.
User avatar
Quipla
Quipla
Goon
User avatar
User avatar
Quipla
Goon
Goon
Posts: 198
Joined: November 11, 2016

Post Post #93 (isolation #11) » Mon Nov 28, 2016 11:10 pm

Post by Quipla »

ANYWAY, we're close to full. So, tell your friends and lets get the game going!
:)
User avatar
Quipla
Quipla
Goon
User avatar
User avatar
Quipla
Goon
Goon
Posts: 198
Joined: November 11, 2016

Post Post #108 (isolation #12) » Tue Nov 29, 2016 2:58 pm

Post by Quipla »

One more spot!


:)
User avatar
Quipla
Quipla
Goon
User avatar
User avatar
Quipla
Goon
Goon
Posts: 198
Joined: November 11, 2016

Post Post #115 (isolation #13) » Tue Nov 29, 2016 6:13 pm

Post by Quipla »

AND WE'RE FULL!

Game thread and Role PM's will be up and ready soon. As soon as you have your role confirm via PM and send us a whole number for the draft. The draft order will be up in ~24 hours/when everyone has sent in a number.
Locked