mastina's Mini Normal Review


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Nexus
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mastina's Mini Normal Review

Post Post #0 (ISO) » Mon Dec 05, 2016 10:11 am

Post by Nexus »

mastina wrote:I'm having trouble sending this PM so I'm breaking it up into multiple parts, which might mean some info gets missed.

OPENING POST:
Mini Normal Numbers:

Your Average People, in a Normal Game


Current Game Status.
Current Game Deadline.
Players.
Basic Rules.
Game Events.

Current Gamestate
N/A.

Moderator BackgroundThis game is moderated by mastina.
This game was designed by mastina.
This game was reviewed by *Reviewer*, *Reviewer*, and *Reviewer*.
This game's backup moderator is (well I don't have one right now--I don't strictly speaking need one, but it'd be nice)

Players












Spoiler: Alive (13)
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
Spoiler: Dead (0)
None yet!

  • Standard site rules are in place; you should REALLY know these by now.
  • Deadlines:
    Days are three weeks (or until lynch); nights are three days (except weekend-nights which're four). Failure to submit an action or obtain majority on a lynch, and it is forfeit.
  • Voting
    must be bolded or in vote tags to be counted. If I recognize who it's for, it counts.
  • I'll send out
    Prods
    after three days, but will poke players on request before then. They must post within two days and cannot let themselves receive five prods, or they'll be replaced.
  • Have fun, but
    don't be a jerkass
    . Seriously, I'll force-replace you if you prove toxic to the game's atmosphere.

  • MISCELLANEOUS:
    1. I do allow contentless "
      bah
      " posts with no restriction other than lacking game content.
    2. <<< Pure, bolded black within these marks is my modding color. There's no way to accidentally use these; DON'T USE THEM. >>>
    3. Golden rule? ASK! I'll do what I can to answer. Got a complaint? Raise it, and I'll do what I can.
    4. Loophole abuse
      will be treated just as seriously as (if not moreso than) the actual crime. Seriously. Just don't. The game's meant to be FUN, and if you're seeking loopholes, you're not in the right game. (For instance, I take
      very
      poorly to prod-dodges. Just announce V/LA.)

  • GAME SPECIFIC:
    1. This game is explicitly 10:3 town:mafia.
    2. Any and all game topics will remain open the entire game.
    3. The mafia may both kill and action.
    4. This game was reviewed for normalcy/balance by *name*, *name*, and *name*.
    5. The following is the same town PM:
      Vanilla Townie wrote:Welcome to Mini Normal *Number*,
      Playername
      .
      You are a
      Vanilla Townie
      .
      Your only weapons are your voice and your vote.

      You win when all threats to the
      town
      are eliminated, and at least one member of your faction is alive.

      The game thread is here.
      Please confirm your role via PM.

      Good luck and have fun!
  • mastina wrote:Separate post:
    Notable Events
    :

    Role PMs are sent.
    Day One begins.
    Spoiler: D1 Events
    (Votecounts, Replacements, etc.


    Current Votecount
    :
    (N/A)



    SETUP:
    Town:

    JOAT (Cop, Gunsmith, Neapolitan)
    JOAT (Tracker, Follower, Motion Detector)
    JOAT (Doctor, Jailkeeper, Bodyguard)
    JOAT (Vanilla Cop, Rolecop, Neapolitan)
    VT x 6

    vs.

    Mafia:

    JOAT (Ninja, Strongman, Roleblocker)
    Goon x 2


    Interactions:

    The cop gets "town", "not town", or "no result".
    The gunsmith gets "has no gun", "has a gun", or "no result".
    The gunsmith gets a guilty on all three mafia.
    I'm not quite sure what result the gunsmith gets on the Vanilla Cop/Rolecop/Neapolitan JOAT. On the one hand, all three of those powers are cop variants. On the other hand, "JOAT" is the power being described. Reviewer decision, I suppose.
    Possible Follower results are "Investigative" (Cop, Gunsmith, Neapolitan, Vanilla Cop, Rolecop), "Protective" (Doctor, Bodyguard), "Jailkeeper", "Manipulative" (Roleblocker), and "Killing" (mafia NK).
    Rolecop gets the information which would flip.
    JOATS have their abilities flip.
    Roleblocker trumps Jailkeeper.
    Blocks do NOT refund shots.
    Strongman bypasses all three methods of protection. (This, even if blocked by the jailkeep.)

    If the town is too strong as-is, I can drop the Vanilla Cop JOAT. I wasn't quite sure whether the town would be too weak against the scum, so I threw that in as an extra; if you think the town's better without, I can drop that role.

    I think the idea behind the setup is obvious enough.


    Role PMs:
    Vanilla Townie wrote:Welcome to Mini Normal *Number*,
    Playername
    .
    You are a
    Vanilla Townie
    .
    Your only weapons are your voice and your vote.

    You win when all threats to the
    town
    are eliminated, and at least one member of your faction is alive.

    The game thread is here.
    Please confirm your role via PM.

    Good luck and have fun!
    Town JOAT (Cop/Gunsmith/Neapolitan) wrote:Welcome to Mini Normal *Number*,
    Playername
    .
    You are a
    Town JOAT (Cop/Gunsmith/Neapolitan)
    .
    During the night, you may use one of your three powers. Each is one-shot.
    • Cop:
      During the night, target a player. You will receive a result of "town", "not town", or "no result".
    • Gunsmith:
      During the night, target a player. You will receive results in the form of "does not have a gun", "has a gun", or "no result".
    • Neapolitan:
      During the night, target a player. You will receive results in the form of "is a vanilla townie", "is not a vanilla townie", or "no result".
    You win when all threats to the
    town
    are eliminated, and at least one member of your faction is alive.

    The game thread is here.
    Please confirm your role via PM.

    Good luck and have fun!
    Town JOAT (Tracker/Follower/Motion Detector) wrote:Welcome to Mini Normal *Number*,
    Playername
    .
    You are a
    Town JOAT (Tracker/Follower/Motion Detector)
    .
    During the night, you may use one of your three powers. Each is one-shot.
    • Tracker:
      During the night, target a player. You will be told anyone that player targeted, but not what type of action they used. If they targeted nobody, you will be told "playername did not visit".
    • Follower:
      During the night, target a player. You will be informed what type of action they used, but not whom they used it on. If they targeted nobody, you will be told "playername did not visit".
    • Motion Detector:
      During the night, target a player. Possible results are "you sensed motion", "you did not sense motion", and "no result".
    You win when all threats to the
    town
    are eliminated, and at least one member of your faction is alive.

    The game thread is here.
    Please confirm your role via PM.

    Good luck and have fun!
    Town JOAT (Doctor/Jailkeeper/Bodyguard) wrote:Welcome to Mini Normal *Number*,
    Playername
    .
    You are a
    Town JOAT (Doctor/Jailkeeper/Bodyguard)
    .
    During the night, you may use one of your three powers. Each is one-shot.
    • Doctor:
      During the night, target a player. They will be protected from any and all nightkills that night.
    • Jailkeeper:
      During the night, target a player. They will be protected from any and all nightkills that night. Any night action that player takes will fail.
    • Bodyguard:
      During the night, target a player. If they were to die, you will die in their place.
    You win when all threats to the
    town
    are eliminated, and at least one member of your faction is alive.

    The game thread is here.
    Please confirm your role via PM.

    Good luck and have fun!
    Town JOAT (Vanilla Cop/Rolecop/Neapolitan) wrote:Welcome to Mini Normal *Number*,
    Playername
    .
    You are a
    Town JOAT (Vanilla Cop/Rolecop/Neapolitan)
    .
    During the night, you may use one of your three powers. Each is one-shot.
    • Vanilla Cop:
      During the night, target a player. You will receive a result of "vanilla", "not vanilla", or "no result".
    • Rolecop:
      During the night, target a player. You will receive their role.
    • Neapolitan:
      During the night, target a player. You will receive results in the form of "is a vanilla townie", "is not a vanilla townie", or "no result".
    You win when all threats to the
    town
    are eliminated, and at least one member of your faction is alive.

    The game thread is here.
    Please confirm your role via PM.

    Good luck and have fun!
    Mafia Goon wrote:Welcome to Mini Normal *Number*,
    Playername
    .
    You are a
    Mafia Goon
    .
    Your partners are
    X
    (
    Goon
    ), and
    Y
    (
    JOAT[Ninja/Strongman/Roleblocker]
    ).
    You may talk in this private topic at any time.

    During the night, you may select a player to kill. You must specify who is performing the kill.

    You win when you control 50% of the living and nothing can prevent this.

    The game thread is here.
    Please confirm your role via PM.

    Good luck and have fun!
    Mafia JOAT (Ninja/Strongman/Roleblock) wrote:Welcome to Mini Normal *Number*,
    Playername
    .
    You are a
    Mafia JOAT (Ninja/Strongman/Roleblock)
    .
    Your partners are
    X
    , and
    Y
    , both
    Goons
    .
    You may talk in this private topic at any time.

    During the night, you may use one of your three powers. Each is one-shot.
    • Ninja:
      During the night, if you use this power, your kill cannot be detected by any method.
    • Strongman:
      During the night, if you use this power, your kill will be guaranteed to succeed, no matter the circumstances.
    • Roleblock:
      During the night, target a player. Any night action that player takes will fail.
    you may select a player to kill. You must specify who is performing the kill.

    You win when you control 50% of the living and nothing can prevent this.

    The game thread is here.
    Please confirm your role via PM.

    Good luck and have fun!
    Last edited by Nexus on Sun Jun 04, 2017 5:27 am, edited 1 time in total.
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