BulletNLynchProof's 9p pre-designed setup


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BulletNLynchProof's 9p pre-designed setup

Post Post #0 (isolation #0) » Thu Nov 08, 2018 12:56 pm

Post by implosion »

good luck~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~
~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In post 43, callforjudgement wrote:I think that's in the balanced range? My normal concern would be massclaim, but there's nothing particularly town-indicative about Doctor Enabler in this setup (it's believable as a scum role, even if you know all the other roles).

I am concerned with swing – if the Informed Goon dies early town has a huge advantage – but that may be close to unavoidable. (I'm assuming that Informed flips as "Informed" without giving the actual information, just like Cop flips as "Cop" without showing results.)

I would suggest adding an interaction that prevents the Jailkeeper from being protected (probably Ascetic, it gives away less about the setup than Macho does). Otherwise, town will be rewarded rather than punished if the Jailkeeper ends up having to claim early. (This is something that pretty much needs to be done as standard, I think; whenever I miss this potential interaction it seems to end up causing problems.) Actually, cross-protecting town power roles seem to cause problems generally if one of them is claimed; the issue is that scum tend to shoot at the claimed role, miss, and the unclaimed role then later has an opportunity to save someone else for a mislynch. This problem probably affects the 10p above too (I wasn't aware of it at the time I approved it as balanced).

So my proposal:

1 Mafia Goon
1 Informed Mafia Goon ("
player
is a Vanilla Townie.", with
player
selected at random from among the VTs)
1 Ascetic Town Jailkeeper
1 Town Doctor
1 Town Doctor Enabler
4 Vanilla Townies

There still could be a problem if a town power role other than the Jailkeeper claims early, though (scum shoot it, and it gets protected by the JK or Doctor or both). At least scum will know that they have to aim elsewhere the next day, and things aren't a disaster until a second protective hits.
Last edited by implosion on Fri Aug 02, 2019 10:20 pm, edited 5 times in total.
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Post Post #30 (isolation #1) » Thu Dec 06, 2018 2:04 pm

Post by implosion »

I'll ping this because I'm bad and forgot to un-advertise the 9p setup that Micc took, and so there's a request to mod a 9p setup that I don't have available anymore!
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Post Post #36 (isolation #2) » Thu Dec 06, 2018 6:37 pm

Post by implosion »

yeah casually changing the setup size is allowed, i just blanked and forgot that it had happened!

it's fine though, no real pressure, schadd_'s game is in signups next anyway.
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Post Post #38 (isolation #3) » Fri Dec 07, 2018 6:31 am

Post by implosion »

Sure. Let's just call that 10p setup this thread's setup, and if you want to then just in to make another :p
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Post Post #66 (isolation #4) » Wed Dec 19, 2018 4:07 pm

Post by implosion »

Changed title (back) to reflect this being 9 players.
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Post Post #68 (isolation #5) » Wed Dec 19, 2018 7:22 pm

Post by implosion »

Probably good as a courtesy, though not *strictly* necessary, since it is information they should know from the flip.
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Post Post #75 (isolation #6) » Fri Dec 21, 2018 7:15 pm

Post by implosion »

Yep, got it.

I've fallen behind a bit but intend to update the current state of pre-designed setups at some point over the holiday.
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Post Post #77 (isolation #7) » Fri Dec 21, 2018 8:29 pm

Post by implosion »

It's good to!
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Post Post #83 (isolation #8) » Fri Jan 04, 2019 7:09 am

Post by implosion »

Mod can choose unless you specifically think it needs to be mandated one way or the other for balance.
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