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In post 43, callforjudgement wrote:I think that's in the balanced range? My normal concern would be massclaim, but there's nothing particularly town-indicative about Doctor Enabler in this setup (it's believable as a scum role, even if you know all the other roles).
I am concerned with swing – if the Informed Goon dies early town has a huge advantage – but that may be close to unavoidable. (I'm assuming that Informed flips as "Informed" without giving the actual information, just like Cop flips as "Cop" without showing results.)
I would suggest adding an interaction that prevents the Jailkeeper from being protected (probably Ascetic, it gives away less about the setup than Macho does). Otherwise, town will be rewarded rather than punished if the Jailkeeper ends up having to claim early. (This is something that pretty much needs to be done as standard, I think; whenever I miss this potential interaction it seems to end up causing problems.) Actually, cross-protecting town power roles seem to cause problems generally if one of them is claimed; the issue is that scum tend to shoot at the claimed role, miss, and the unclaimed role then later has an opportunity to save someone else for a mislynch. This problem probably affects the 10p above too (I wasn't aware of it at the time I approved it as balanced).
So my proposal:
1 Mafia Goon
1 Informed Mafia Goon ("playeris a Vanilla Townie.", withplayerselected at random from among the VTs)
1 Ascetic Town Jailkeeper
1 Town Doctor
1 Town Doctor Enabler
4 Vanilla Townies
There still could be a problem if a town power role other than the Jailkeeper claims early, though (scum shoot it, and it gets protected by the JK or Doctor or both). At least scum will know that they have to aim elsewhere the next day, and things aren't a disaster until a second protective hits.