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Technologies that would have been indistinguishable from magic mere generations ago are now within our reach. A new age of technology has begun. | | | You are provided with an additional Technology option to research each Night. |
As we reach for ever greater heights, we must not leave behind those who have loyally served us. The glorious future of our empire was always meant to be a shared destiny. | | | Activate during a Day and give the moderator a recipient, they will be invited and given the choice to join a Federation with you. If you are not already in a Federation a new one will be created. |
There will be no half-measures or compromises when implementing the edicts decided upon by our government. We go all the way, or not at all. | | | Activate during a Day to receive a secondary direct vote that automatically moves with your primary vote for the remainder of the Day. You lose access to this ability if three players remain alive. (1-Shot) |
Our place amongst the stars is assured and irrefutable, and the borders of our nation equally so. | | | Activate during a Night and pick a target. Your target is prevented from activating any abilities that Night and the following Day. (1-Shot) |
Our society must change its approach towards learning, and by doing so, our best and brightest will be able to reach a completely new level of achievements. | | | Activate during a Night to research a Technology as well as take another action. (1-Shot) |
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As our civilization continues to grow, so its beating heart must also expand. More systems will be placed under our direct control. | | | Activate during a Night and pick a target. Your target will lose control of their primary vote, and you will gain a direct vote for the remainder of the Day. You lose access to this ability if three players remain alive. (1-Shot) |
To leave our genetic destiny in the hands of nature is an inefficient and excruciatingly slow process. Why not jump-start the future of our species? | | | You gain a Trait Point which you can spend on additional Traits. You may now also spend Trait Points on removing negative value Traits. Grants access to Evolutionary Tech. |
Only a fraction of the potential contained within our minds has been unlocked. The latent psionic abilities of our species are only now beginning to manifest in certain individuals. | | | During a Night pick a target and one of the following actions: track your target to be given the names of all players they target with an action that Night, or watch them to receive the names of all players that take an action against your target. (1-Shot) Grants you the Psionic Trait which grants access to Psionic Tech. |
The limits and constraints imposed on us by our feeble organic bodies are simply unacceptable. To reach our full potential, we must turn to cybernetic implants. | | | You must pick a Mechanical Trait, and may henceforth spend Trait Points on other Mechanical Traits. |
Technology is simply not a way to solve a problem, but it is a language by which we ascend beyond the mundane. Lesser minds simply fail to understand our advances. | | | You have a universal extra-shot that can be used on any of your Technological abilities. (1-Shot) |
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To display weakness is to invite attack. The price of invading our space must be so high that as few as possible are prepared to meet it. | | | Activate during a night to reflexively place 3 indirect Laser votes upon all players that target you with an action that night, even if you die. (1-Shot) |
The fleet is the instrument by which the will of our empire is made manifest - we live or die depending on its strength. | | Galactic Force Projection | Activate during a Day by posting "". Players may now only vote between you and your target for the remainder of the Day. (1-Shot) |
The age of organics has come and gone, the future of the galaxy belongs to the machines. This is the dawn of a synthetic age. | | | You must pick a Mechanical Trait. You have a universal extra-shot that can be used on any of your Social abilities. (1-Shot) [Must be Mechanical or have The Flesh is Weak] |
True unity is achieved only when the ultimate goals of nations and their peoples are one and the same. After all, a house divided against itself cannot stand. | | | Federations you are in may now Embargo players on consecutive nights. Federations also get access to the following alternative ability: Federations may now Shield a target at Night, thus causing all actions against the target to fail. The same voting rules of Embargo apply to Shield. |
The void, once seen as a cold and insurmountable barrier, has become a second home to us. Permanent habitation in the depths of space is now eminently possible. | | | Activate during a Night to become immune to all actions, including kills with increased priority. You cannot activate any other abilities that Night, but may research a Tech. (2-Shot) |
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As star nations vie with one another in petty disputes, sinister forces of unimaginable power are arraying themselves against all sapient life. Who will protect us? | | | Activate during a Night and pick a target. Your target is prevented from taking any actions that Night and is protected from one kill. (2-Shot) |
The Colossus Project is where fevered dreams of terror and deterrence meet. A vision of the biggest ship, carrying a weapon capable of devastating entire worlds. | | | Once per Day activate by posting "" to kill your target, ignoring any abilities that may prevent death. Upon picking this Ascension Perk a post will be made the following Day that you have completed the Colossus. You cannot use the Colossus upon the Day of completion. |
Evolution is a single-minded beast that follows a single path to its inevitable conclusion. We cannot afford to limit ourselves thus - let us explore all paths simultaneously. | | | You gain four Trait Points which you can spend on additional Traits. [Must have Engineered Evolution] |
We stand on the threshold of awakening the true psionic might of our species. Our minds are ready, and we have heard whispers of a psychic realm beyond our own... | | | Activate during a Night and pick a Target, you are notified of your target's alignment. (1-Shot) [Must have Mind over Matter] |
Empires cling to the ruins of their decrepit civilizations, ever fearful of the younger and more dynamic races that surround them. Their time has long since passed. | | | Activate during a Day by posting "". All votes are reset and all votes now count double against your target. You lose access to this ability if three players remain alive. (1-Shot) |