In post 208, Sujimichi wrote: In post 59, EspressoPatronum wrote:
In post 49, EspressoPatronum wrote:[...]
I don't think [CSF'd discard is] a bad discard, but I no longer think it's a +town discard. I'd lump it in with the
other scum discards
.
I've been looking at most of the scum discards as roughly the same - etter than a town discard but not necessarily AI. Kerset's jumped out as +town though because it would be an amazing scum ability for maf/WW/SK but less useful for town.
If I had to rank the others in terms of how much I like them, I'd say:
Great:
Kerset - SK alien immune
Good:
TL - WW tracker
Cake - WW cop
Null:
Suji - maf goon
CSF - alpha WW
Bad/not useful for our info:
Titus - alien BP lover
UT - hirsute maf goon
Would you explain to me how you arrived at your ranking list based on the announced discard?
First off, this ranking list is specific to those who discarded scum (myself excluded for bias reasons - if you like the list, I invite you to sort me into it). I haven't fully decided how the indication scum discards compare to the town discards, but on a whole, I'd say town discards are more concerning than scum discards.
My 'great' and 'good' categories are roles that I think scum would benefit from keeping, and the 'bad/not useful for our info' are roles that scum/nobody would not want to keep.
I'll start with the bad.
- Titus - alien BP lover. As I've stated earlier, the 'lover' condition pairs you with ALL other players who are lovers. I read through Micc's setup info to confirm this. Even though BP is good, the lover condition is terrible in this game bcz of how many potential kills can happen per night. This is a bad card for both scum and town, as picking it can potentially increase your chances of dying by a significant margin.
- UT - hirsute mafia goon. An objectively terrible card for any faction, but it's really bad for mafia. The maf goon would get guiltied from seers AND cops. There are few cards worse than this imo, so we can't glean much info from this discard.
'great' and 'good'
- Kerset - SK Alien Immune. Being immune from another faction's kill is an amazing power for scum. When I made this list, I wasn't aware that aliens get only 1 or 2 kills in this game mode, so perhaps not as great as I originally thought, but it's still powerful for scum. I don't see town caring about it as much since there's still 4 other factions (maf/WW/SK/and even town) that can kill them. Scum taking this means they're only vulnerable to 3 other factions.
- TL - WW tracker. A tracker is great for scum, as it helps them hunt for enemy scum factions. It's less reliable than a specific investigative, but it can still narrow down options.
- Cake - WW cop. Same as above. Helps you hunt for mafia. As a note, this role would only be good for non-mafia scum teams. While that decreases the overall strength of the card for scum from an objective point of view, there are still 38 scum cards that would benefit from this (WW/alien/3ps).
Null
- Suji - mafia goon. It's good and bad. On the one hand, this would be a good card for maf to choose as alignment, allowing them to pick a more powerful ability/role card. On the other hand, it's a vanilla card, so I'm not surprised you discarded it.
- CSF - Alpha WW. This suggests to me that CSF is unlikely to be WW for two reasons: 1) it could have been used an alignment card, and 2) an alpha WW makes a great WW pairing. Other than that, we don't get much information from this card, as it's useless for every other faction except WW.