-Adhere to all site rules.
-Always play to win.
-Remember that this is a game - heated discussion is allowed, but personal attacks are not.
-Pretending to break the rules will be treated similarly as actually breaking the rules.
-Do not quote any out of game communication regarding this game - this includes your role PM and any other PMs I may send you.
-If you need to get my attention, please include "@mod" in your post or PM me.
-Flavor is merely flavor.
-Do not use encryption, hidden text or excessively small text in your posts.
-Do not use any form of provable randomness. This includes dice tags, screenshots of random.org, etc. Saying you flipped a coin is okay, providing some sort of proof that you did isn’t.
-Do not post in the game thread or any private topics following your death, with the exception of the dead thread.
-If you have the ability to edit your posts, do not do so.
-My decisions are final. If I feel you are violating any of the rules, I will take the appropriate action.
-As a general principle, whenever moderator action is required I will attempt to make the decision that has the least impact on the natural flow of gameplay. For example, force replacing instead of modkilling whenever possible.
-Have fun!
Voting
-All votes and unvotes must be in bold or in VOTE: vote tags, with vote tags being preferable.
-Votes in spoilers will not be counted.
-Abbreviations and nicknames are acceptable, as long as I can understand them.
-Lynches will occur when a majority (>50%) is reached. If no majority is reached before deadline, the day will end in a no lynch.
-Voting to end the day in a no-lynch requires only 50% of players, not >50%.
-Once a hammer has occurred, the game is in "twilight". Discussion may continue until I lock the thread but no further votes or unvotes will be counted.
Activity
-You are expected to make at least one game-relevant post every 48 hours. Players who go 48 hours without posting will be prodded.
-If you are prodded, you have 24 hours to post in-thread. If you do not respond within 24 hours, you will be replaced. Additionally, if I have to prod you 3 or more times, you will be replaced at my own discretion.
-Abuse of prod dodges will result in you being replaced at my own discretion.
-If you are going to be V/LA, please announce it in thread or PM me. If your V/LA will last 7 days or longer I may be forced to replace you. You may declare periodic V/LA (e.g. weekend V/LA).
-You may replace back in if you are being replaced due to inactivity if no one else takes the slot.
-If you do not send me an action for the night, I will assume that you are not taking one.
Setup
5 Nobles with a household guard and army
4 Power Brokers with a spy network
5 Court Officials
These roles are public.
Each noble and power broker can travel once per phase and each start with a second-in-command NPC, who can perform actions on their behalf. Court officials carry out their own one action per phase. Players don't flip on death. Everyone starts in the capital city. Armies start in their respective Noble's castle. Scum start with an undetectable PT and a secret unblockable untargetable collective Spy Network NPC operative who always resolves actions fast. Actions cannot be withdrawn or changed once submitted, and will resolve during a brief lockdown period between phases. Power Brokers start in their own PT (doesn't count as secret alliance).
Locations:
-Capital City
-5 Castles, one for each Noble
Players and their second-in-commands in the capital city are revealed at the start of each phase. Players outside the city are hidden from public view. NPC/Player second(and third)-in-commands always follow their Noble or Power Broker unless arrested (upon release, they re-join the Noble's party). A Noble is alerted if a player is staying in their castle.
Each phase, the player and their second-in-command may take one action.
Action Resolution:
burst happen right away, fast happen in the next game phase, and slow happen at the start of two phases after next (if initiated week 1, will resolve week 3). In case of conflict, actions resolve first in this order: Burst, House Arrest, Fast, Slow, and then, Power Broker, Noble, Court Official Actions.
Travel Actions:
(hidden)
-Travel without household guard escort (move to specified location) (fast)
-Travel with household guard escort (move to specified location) (slow)
If a noble is separated from their household guard, the guards are automatically disbanded. Court Officials can't travel.
Castles belonging to a dead Noble can't be visited.
Player Actions
Court Official Actions:
-Investigate death (look at a dead player's flip) (fast) (hidden)
-Investigate plots (find out how many active kidnapping and assassination plots there are) (fast) (hidden)
-Investigate escape routes (will reveal if target player has any planned, and destination) (fast) (hidden)
-Disband household guard (type:
Disband: Player1's Guard
) (only works if they are in capital city) (fast) (public)
-Arrest second-in-command (type:
Arrest: Player1's 2nd
(only works if they are in capital city) (burst) (public)
-Release second-in-command (type:
Release: Player1's 2nd
) (burst) (public)
Noble Actions:
-Kill hostage / violate guest right (kill a player residing in your castle or a conquered castle by typing
Kill: player1
) (burst) (public)
-Release hostage (release a player taken hostage to their castle back to the capital city) (fast) (public)
-Recruit new household guard (can only use if lost household guard, must stay in home or conquered castle until resolution) (slow) (hidden)
-Call the banners (prepare your army) (fast) (publicly revealed next phase after use)
-Move the army (move a prepared army to a capital city or a designated castle) (slow) (publicly revealed next phase after use)
-Lay siege to castle (can only use once per game, conquer designated castle, targeted player can no longer prepare or move their army) (fast) (public)
When there are at least 2 armies moved to the capital, a vote can be taken by the army leaders to stage a coup, by typing
Support Coup: player 1, player 2, player 3, etc.
and with a majority vote, re-appoint all Court Officials. Nobles and Power Brokers can gain Court Official actions on top of their original actions, and former Court Officials lose all their abilities.
Court Officials who lose their abilities and Power Brokers who have all their followers killed gain the ability to become a 2nd or 3rd-in-command for a Noble or Power Broker by publicly typing
Pledge: player 1
. They gain all abilities associated with that player and must carry out their orders that will be given to them publicly by the Noble who can type
Player 1: Action
. They may use pledge once per phase, including to change allegiance from one Noble to another, and doing this can interrupt slow actions.
Second(or third)-in-command Actions
Noble Actions:
-House arrest (Must have household guard. Roleblock a player without a household guard (or if they are busy arresting) from using Player Actions (fast) (public)
Spy Network Actions:
-Plan assassination (kill a player's second-in-command if there is one accompanying him, if none, then kill player. Must designate location of player at time of resolution or action fails) (slow) (hidden)
-Infiltrate intelligence network (Has a chance to unlock after the first Secret Alliance is made. Pick 2 players you suspect of having a secret alliance and become a hidden observer in their PT) (fast) (hidden)
-Take hostage (must target a player without a household guard (or busy arresting) to a designated castle and jailkeep them, must designate target player's location at resolution) (slow) (hidden)
-Distract Court Official (this ability is rotated between Power Brokers every phase) (burst) (public)
Special Actions:
(has a chance of being given each time a player takes an aggressive action: arrest, kill, kidnap, disband):
-Recruit ally (gain an NPC third-in-command that will give you an additional action per phase, can only be used once per game) (slow) (hidden)
-Secret alliance (neighborizer, 1-shot) (burst) (hidden)
-Escape route (1-shot evade assassination or hostage execution) (triggers upon threat) (hidden)
A player cannot have a fourth-in-command (player or NPC). If a 2nd-in-command dies or is arrested, the 3rd-in-command becomes the 2nd-in-command (but cannot resume actions started by 2nd; they are interrupted).
Spoiler: Sample Role PM
You are TOWN.
Confirm by replying with your knowledge of Game of Thrones and role / faction
Last edited by Something_Smart on Fri Jul 24, 2020 9:51 am, edited 32 times in total.
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
She crept out of bed, on all fours, drawn by the murmurs in the night. She gently pushed open the door, quiet as a mouse, and peeked into the adjoining room from its mezzanine. The living room had been turned into a war room. Flanked by Lord Stark and Ser Davos, Father stared into the fireplace as he spoke in a virulent tone.
“We’re powerless, Stark. One wrong move and we're finished.”
“Who would want to start a war with-?”
“It could be any one of them”, Father cut the Onion Knight off, “she’s seen their conspiracies in the flames”, he said as he tilted his head towards the priestess, who sat on the edge of the room, near the balcony.
The men all turned to Melissandre, who stood up and spoke in a clear voice.
“You know that Doran Martell wants revenge for his slain family, but it goes far deeper. He wants reform. Girls to rule their Houses ahead of their younger brothers. The Lannisters getting weaker benefits Doran’s master plan. He embedded his brother Oberyn’s old mercenary company with the Lannister army to cripple Tywin’s son, and blame it on Robb Stark. Why else did you think the Brave Companions defected to your House when news came that he captured Jaime Lannister? Besides driving a wedge between the two greatest Lords of the Seven Kingdoms, the Brave Companions serve a secondary purpose. They have been raiding septs across the land, igniting a cry for divine intervention. They mean to push the homeless septons and their flocks directly into the arms of Doran, who has made common cause with the so-called sparrows; broken men clinging to their seven false gods. Together, they mean to depose the High Septon. Once in charge, they will reform the Faith Militant and confirm the legitimacy of House Martell from the Sept of Baelor. But that plan is still far off.”
Father turned back to the fireplace and frowned. While Lords Stark and Ser Davos gave each other uneasy looks, Melissandre made eye contact with Shireen for a second and winked.
“He won’t get away with this”, said Lord Stark, “Robb is still in the field and can contain the sparrows, while we secure the High Septon in the capital.”
“It would be wiser to offer them all to the fire," said Melissandre, "but you have more pressing concerns."
"Littlefinger borrowed such vast sums from the Lannisters and the Bank of Braavos," interjected Stannis, "that he knew Robert wouldn’t have the coin to raise his banners against the Lannisters. When Jon Arryn and I learned of Cersei’s incestuous infidelity, Littlefinger had him poisoned. I was going to call my banners in Dragonstone, but Melissandre advised me to return to King’s Landing with a fraction of my forces, and bid me to save you instead."
“Which I’m grateful for, Stannis. But remember that it is I who supported your claim, when Littlefinger offered me the regency, and your own brother defected to the Tyrells.”
“You did your duty, nothing more. Littlefinger hired a Faceless Man to kill you the moment you stepped out of your first Small Council meeting. He never intended to let you rule. Even after your arrest, he planted the assassin inside the dark cells, so he could kill you en route to The Wall, if his plan to have Joffrey behead you failed. As it did. The Faceless Man has now escaped from the Night’s Watch, but the contract is still active.”
“How could he afford a Faceless Man?”, asked Davos.
“He’s been siphoning gold from the treasury for years, paying non-existent gaolers, bloating the city guard and collecting kickbacks, funding his network of spies and bribes.”
“So is he conspiring with Doran?"
“Shireen!”
It was Mother, roused from her slumber by the ruckus.
“Go back to bed, child. You need to be on your best behavior, for tomorrow, your Father will be crowned King.”
PM me your hidden actions each phase, remember you cannot withdraw your submitted actions!
Last edited by Albert B. Rampage on Sat Jun 13, 2020 2:04 am, edited 1 time in total.
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
"It is not our ignorance that will kill us, but our arrogance"
"I expect that 90% of what you say to me is one form of trickery or another" - a friend irl
"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown
"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown
In post 5, Auro wrote:Nobles townbloc? Let's move our armies to the Capital and take thr Court Official's powers!
as a noble. I hate other nobles.
All nobles must die. Not me though.
I will be fair and just ruler to all those who follow me.
hi, big bro. i know you well enough to see through your lies. i know you're scum. and no, that isnt a come-on. im your other (half) brother.
"It is not our ignorance that will kill us, but our arrogance"
"I expect that 90% of what you say to me is one form of trickery or another" - a friend irl