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Post #2 (isolation #0 ) » Mon Jan 25, 2021 6:43 pm
Post
by Gypyx » Mon Jan 25, 2021 6:43 pm
so, i'm really attached to these following roles, and tried to make my design around them :
Vengeful Combined Babysitter Vigilante
having the traitor in a hood with the scumteam
and for the 21p :
Personal Gunsmith
and if the serial killer could stay relatively untouched i'd be great
of course all depends on which setup y'all think is better
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Post #5 (isolation #1 ) » Mon Jan 25, 2021 11:31 pm
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by Gypyx » Mon Jan 25, 2021 11:31 pm
that's the point yes
you feel like this would be a bad thing?
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Post #6 (isolation #2 ) » Mon Jan 25, 2021 11:32 pm
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by Gypyx » Mon Jan 25, 2021 11:32 pm
basically i wanted a traitor because it would be interesting to have a "weaker" mafia member, but the main, and legitimate reason that peoples dislike traitor is that they can't communicate with the team, so the hood is meant to fix that
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Post #8 (isolation #3 ) » Mon Jan 25, 2021 11:51 pm
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by Gypyx » Mon Jan 25, 2021 11:51 pm
hmmm, i could do traitor mailman if you feel like the current situation is too far from normal expectations
do you prefere any of the 2 sizes btw?
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Post #10 (isolation #4 ) » Wed Jan 27, 2021 11:20 am
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by Gypyx » Wed Jan 27, 2021 11:20 am
there's already the traitor / vcop hood, you'd want more?
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Post #13 (isolation #5 ) » Wed Jan 27, 2021 11:31 am
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by Gypyx » Wed Jan 27, 2021 11:31 am
traitor is still a gunless mafioso basically, as i said, traitor not being able to communicate to the team usually causes more angriness than anything
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Post #16 (isolation #6 ) » Wed Jan 27, 2021 12:02 pm
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by Gypyx » Wed Jan 27, 2021 12:02 pm
hmm... didn't think that this was how compulsive works, but if it is i'm definetly happy to implement it that way
i'm off to sleep, will think about setup changes once awake
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Post #19 (isolation #7 ) » Wed Jan 27, 2021 5:53 pm
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by Gypyx » Wed Jan 27, 2021 5:53 pm
basically, babysitter vigilante cancels each other out as a babysitter protects from one kill, but when they die, they will also kill whoever they were targeting
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Post #20 (isolation #8 ) » Wed Jan 27, 2021 5:56 pm
Post
by Gypyx » Wed Jan 27, 2021 5:56 pm
In post 11 , Flavor Leaf wrote: the disloyal babysitter is a little rough because it gives a double kill in a normal for mafia possibly.
well yeah, i'm using it as a compensating measure for a mafia being nk'd, you think that's bad?
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Post #23 (isolation #9 ) » Wed Jan 27, 2021 6:08 pm
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by Gypyx » Wed Jan 27, 2021 6:08 pm
hmmm.. alright that's fair
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Post #24 (isolation #10 ) » Wed Jan 27, 2021 6:13 pm
Post
by Gypyx » Wed Jan 27, 2021 6:13 pm
Town Day 1 IC Personal Gunsmith
Town PT Cop
Town Loud Vanilla Cop Neighbor (a)
Town Vengeful Combined Babysitter Vigilante
Town 3-shot Loyal Checker
Town Neighborizer (c)
Town Macho Doctor
vt*9
Mafia Ascetic
Mafia Annoucing Jailkeeper
Mafia Multiasking Detective
Mafia Bulletproof Compulsive Ninja Checker Neighbor (a)
Serial Killer Multitasking Roleblocker Rolestopper 1-shot Commuter
so, here's setup with the problems you pointed out removed
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Post #26 (isolation #11 ) » Thu Jan 28, 2021 5:57 am
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by Gypyx » Thu Jan 28, 2021 5:57 am
In post 25 , Flavor Leaf wrote: Detective can check whether or not someone has attempter to perform a kill, correct? So if they target the babysitter vigilante they should get a positive result here, which I kind of like anyways.
indeed, and it also checks as having a gun to gunsmith
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Post #28 (isolation #12 ) » Thu Jan 28, 2021 5:59 am
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by Gypyx » Thu Jan 28, 2021 5:59 am
it's a personal gunsmith, so it wouldn't get guiltied anyways
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Post #30 (isolation #13 ) » Thu Jan 28, 2021 6:04 am
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by Gypyx » Thu Jan 28, 2021 6:04 am
i mean, i meant to design it this way so i hope it comes together yeah lol
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Post #31 (isolation #14 ) » Thu Jan 28, 2021 6:28 am
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by Gypyx » Thu Jan 28, 2021 6:28 am
anyways, now that we've solved the normalcy part, how do you guys feel about the balance?
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Post #33 (isolation #15 ) » Fri Jan 29, 2021 1:37 am
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by Gypyx » Fri Jan 29, 2021 1:37 am
still hesitating between the sizes btw, like i think it's really neat to have an sk's who's fragile but has lot of control on the actions, but that's maybe not the best in terms of swing?
did my best to simplify it, but like, kinda feeling like all there is remaining is an essential part of the setup
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Post #35 (isolation #16 ) » Sat Jan 30, 2021 9:57 am
Post
by Gypyx » Sat Jan 30, 2021 9:57 am
let's go for 17p then
not any key reason for hiding it, i like giving scum a bit of guessing to do
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Post #39 (isolation #17 ) » Sat Jan 30, 2021 10:08 am
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by Gypyx » Sat Jan 30, 2021 10:08 am
uh, what is the strong role exactly?
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Post #40 (isolation #18 ) » Sat Jan 30, 2021 10:10 am
Post
by Gypyx » Sat Jan 30, 2021 10:10 am
In post 36 , Flavor Leaf wrote: I just know if I was informed of that, and saw them get claimed, I'd naturally want to push them as scum, so it almost feels like a possible punish for good play, but that could just be a personal thing
well i think it's quite possible that they are more careful about it being a vengeful as well, given that i have been showed to like that role and that thier info leaves room for that
plus even then, i feel like it's fine if this happens
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Post #43 (isolation #19 ) » Sat Jan 30, 2021 9:04 pm
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by Gypyx » Sat Jan 30, 2021 9:04 pm
Town Vengeful Combined Babysitter Vigilante
Town Odd-night PT Cop
Town Macho Rolestopper
Town Neighborizer (c)
Town Neighbor Loud Vanilla Cop (a)
Town Friendly Neighbor
Town 3-shot Annoucing Voyeur
VT*6
Mafia Ascetic
Mafia 2-shot jailkeeper
Mafia Babysitter Enabler
Mafia Informed Compulsive Checker Neighbor (all babysitters in this game are Combined Vigilante Babysitters. All vigilantes in this game are Combined Vigilante Babysitters)
(a)
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Post #44 (isolation #20 ) » Sat Jan 30, 2021 9:05 pm
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by Gypyx » Sat Jan 30, 2021 9:05 pm
how about that?
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Post #47 (isolation #21 ) » Thu Feb 04, 2021 1:05 am
Post
by Gypyx » Thu Feb 04, 2021 1:05 am
In post 45 , Isis wrote: How does an enabler for a combined role work? Does it shutdown the entire role if it dies, or just alter it?
it just alters the enabled part right? at least that's the idea i had behind the role
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Post #48 (isolation #22 ) » Thu Feb 04, 2021 1:07 am
Post
by Gypyx » Thu Feb 04, 2021 1:07 am
In post 46 , Isis wrote: I think it's the former.
Looking at all 3 setups you've designed, I think your modmeta is such that a vanilla cop is the same thing as a neapolitan in your setups. Which is maybe more town power than ideal, here, actually..
well, that pretty much was the point yes, it's also enhanced by the loud modifier, and in the original setup, the fact that all scum were neighbors
should maybe change that part too then?
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Post #52 (isolation #23 ) » Thu Feb 04, 2021 10:29 am
Post
by Gypyx » Thu Feb 04, 2021 10:29 am
i'm sensing a theme around simplifying here
and to be fair i had one mafia goon once !
...
ok fine i'll simplify, will probably try to tweak the setup around a bit more tbh
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Post #56 (isolation #24 ) » Thu Feb 04, 2021 10:36 am
Post
by Gypyx » Thu Feb 04, 2021 10:36 am
In post 55 , Flavor Leaf wrote: I kinda think you could do well modding a theme game, if you haven't already, with the same type of mentality that you bring to the normal games, just don't have to limit for normalcy (should still go for balance of course)
eh idk, like, i don't feel like that style of setup is what the theme queue is for, and i already have something in that queue yeah
alright so, goons, rework the Vcop, anything more?
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Post #57 (isolation #25 ) » Thu Feb 04, 2021 10:44 am
Post
by Gypyx » Thu Feb 04, 2021 10:44 am
Town Vengeful Combined Babysitter Vigilante
Town Odd-night PT Cop
Town Macho Rolestopper
Town Informed * 2 (you know that both you and *player* are town informed, who are informed of each other being aligned with the town)
Town 2-shot Announcing Voyeur
VT*7
Mafia Goon * 2
Mafia Babysitter Enabler
Mafia Informed Compulsive Jailkeeper(all babysitters in this game are Combined Vigilante Babysitters. All vigilantes in this game are Combined Vigilante Babysitters)
(a)
###
think that this is a good sidestep from the problematic aspects, although quite big, does this seem good? (testing around)
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Post #59 (isolation #26 ) » Thu Feb 04, 2021 6:08 pm
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by Gypyx » Thu Feb 04, 2021 6:08 pm
yeah but idk, i really like this style of games, and i don't think it fits in the theme queue
sorry for making y'all go through this lol
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Post #65 (isolation #27 ) » Mon Feb 08, 2021 6:48 pm
Post
by Gypyx » Mon Feb 08, 2021 6:48 pm
yep best friends, thought it was okay, like, it's a named role, very similar to a normal one, plus speechless masons went well with gunless goon i felt
is balance okay though? i have some worries and idk how powerful masons really are, so it's hard to evaluate
plus, way weirder shit has been passed before imo, so unless you are trying to make the normal queue more "normal" (which is fine, and i'm ready to adapt to that) all this is pretty acceptable
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Post #68 (isolation #28 ) » Mon Feb 08, 2021 6:57 pm
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by Gypyx » Mon Feb 08, 2021 6:57 pm
alright cool, i'll do the roles PM when i can then (do you also approve isis btw?)
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Post #69 (isolation #29 ) » Mon Feb 08, 2021 9:22 pm
Post
by Gypyx » Mon Feb 08, 2021 9:22 pm
Town vengeful combined vigilante babysitter Welcome ! You are a Town Vengeful Combined Vigilante Babysitter
if you are executed, you may kill someone during twilight
you may each night target someone, you will both
- kill them
- protect them from one kill attempt, but if you died while
protecting someone, the person you protected will die too
You win if the town survives to see all of the threats to them dead, you may find the game thread here
town odd-night PT cop Welcome ! You are a
On Odd-Nights (night 1,3,5...) you may check if someone has access to a private topic
You win if the town survives to see all of the threats to them dead, you may find the game thread here
*PLAYER* has access to a private topic
*PLAYER* doesn't have access to a private topic
you didn't receive any result, your action failed
Town Macho Rolestopper Welcome ! You are a
You may each night target someone, you will make every action targeting that player fail
You may not be protected from kills
You win if the town survives to see all of the threats to them dead, you may find the game thread here
Town Informed Welcome ! You are a
You know that both you and *PLAYER* have the "town informed" role, and are informed of each other being aligned with the town, this information will be redacted upon your flip
You win if the town survives to see all of the threats to them dead, you may find the game thread here
Town 2-shot announcing Voyeur Welcome ! You are a Town 2-shot annoucing Voyeur
you may twice during the game, at night target someone, you will learn the NAR classification of every action that has targeted your target this night
Your target will be informed that a Voyeur action has been performed on them
You win if the town survives to see all of the threats to them dead, you may find the game thread here
The following type of actions have been performed on your target *LIST OF ACTIONS*
no other action has been performed on your target
you have been targeted by a Voyeur ability
Vanilla townie Welcome ! You are a
You have no power other than your voice and your vote
You win if the town survives to see all of the threats to them dead, you may find the game thread here
Mafia Goon Welcome ! You are a
You are a member of the mafia, the other members are *list of mafia*
You may find the mafia PT here , you may also each night choose to perform the factional kill
You win if the Mafia has full control of the game or nothing can stop that from happening, you may find the game thread here
Mafia babysitter enabler Welcome ! You are a
You are a member of the mafia, the other members are *list of mafia*
You may find the mafia PT here , you may also each night choose to perform the factional kill
upon your death, all babysitter roles will stop working
You win if the Mafia has full control of the game or nothing can stop that from happening, you may find the game thread here
Mafia informed compulsive jailkeeper Welcome ! You are a Mafia Informed Compulsive Jailkeeper
You are a member of the mafia, the other members are *list of mafia*
You may find the mafia PT here
You must
each night jailkeep someone, this will roleblock and protect them from kills, as well as confirming, please send an ordered list of everyone to the moderator, in the case that you fail to submit this action, the highest alive player on this list will be jailkept (you may update it at any time)
you know that all babysitters in this game are Combined Vigilante Babysitters. All vigilantes in this game are Combined Vigilante Babysitters, this information will be redacted upon your flip
You win if the Mafia has full control of the game or nothing can stop that from happening, you may find the game thread here
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Post #71 (isolation #30 ) » Tue Feb 09, 2021 5:05 am
Post
by Gypyx » Tue Feb 09, 2021 5:05 am
alright cool, how does role PMs look?
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Post #74 (isolation #31 ) » Tue Feb 09, 2021 6:34 pm
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by Gypyx » Tue Feb 09, 2021 6:34 pm
JKer protects from only 1 kill attempt also?
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Post #75 (isolation #32 ) » Tue Feb 09, 2021 6:34 pm
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by Gypyx » Tue Feb 09, 2021 6:34 pm
but yeah he would
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Post #78 (isolation #33 ) » Tue Feb 09, 2021 8:30 pm
Post
by Gypyx » Tue Feb 09, 2021 8:30 pm
yeah i figured, thx
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Post #80 (isolation #34 ) » Fri Mar 05, 2021 9:32 pm
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by Gypyx » Fri Mar 05, 2021 9:32 pm
oh interesting
maybe it would be better to make it the same everywhere but ok xd
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Post #83 (isolation #35 ) » Tue May 04, 2021 8:53 pm
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by Gypyx » Tue May 04, 2021 8:53 pm
it's 17p actually
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Post #84 (isolation #36 ) » Sun Aug 01, 2021 2:26 am
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by Gypyx » Sun Aug 01, 2021 2:26 am
good for release
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