there are two teams. in each round, one person from each team acts as their team's psychic. i send the psychic a card that describes two opposites, and a wavelength spectrum with the numbers 0 to 100 and a target. their team will know the two opposites on the card, but not where the target is. the psychic has to give their team a clue that will lead them to guess where the target is on the 0-100 spectrum compared to the two words on the card. the numbers on the spectrum indicate how many points you receive for your guess - the closer you are to the target i sent, the more points you receive. before i reveal where the target is, the opposing team also has a chance to guess whether they think the true target is further to the left or further to the right than the playing team's guess. then i reveal the wavelength spectrum and award points based on how close the original team was to the target, and the opposing team gains 1 point if it guessed left/right correctly (but only if the original team did not win 4 points).
we alternate teams guessing targets on the spectrum, with new cards for each round, until all players on both teams have been a psychic and both teams have played the same number of rounds. the team with the highest score wins!
~ psychic role will be rotated based on order of joining the game. everyone on the team will need to be the psychic once before anyone can be the psychic a second time.
~ each psychic will get a unique card for their round.
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~ all other participants in the game can post during the guessing round.
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~ please do not communicate about this game outside of this thread.
~ teams can be an unlimited number of people, so there is no queue! just /in and i will place you on a team.
~ 0 always represents the left end of the spectrum and the left word on the card. 100 always represents the right end of the spectrum and the right word on the card.
~ each of the point-scoring ranges have a width of 5.
~ point-scoring ranges are generated such that the entire 4 space is always visible.
~ provide a bolded guess like this:
~ only the first guess from each team in this format counts.
~ each team will be assigned a representative - whoever was most recently a psychic who is no longer a psychic. the representative changes each time the team gets a new psychic. the representative is in charge of making the team's official guesses, both numbers and left/right.
~ teams start with 0 points
~ points for the guessing team are determined by the number shown on each area of the spectrum.
~ the opposing team gains one point for guessing left/right correctly, but only if the guessing team did not score 4 points.
~ rounds alternate between teams.
~ the game ends when all players on both teams have been psychic at least once, and both teams have played the same number of rounds. then the team with the highest score wins!
~ if there's a tie, i will be the psychic for a sudden death round. the team with the highest score from sudden death rounds wins.
~ the psychic will have 24 hours once i pm them the card/spectrum to provide a clue.
~ the psychic's team will have 4 days to come up with their guess.
~ the opposing team will have 48 hours after this 4 day period ends to guess left/right.
~ you may not use google/other search engines or any outside resources when giving a clue.
~ convey a single thought - there shouldn't need to be explanatory context or multiple ideas contained in one clue.
~ don't "invent" something - although the clue can refer to something fictional, it has to already exist in the universe. you can't make up an idea just for the clue (e.g. "draco malfoy" is acceptable while "draco malfoy if he was rewritten with neville longbottom's personality" is not).
~ stay on topic - if the card says hot | cold, you have to provide a clue that can be considered hot, cold, or somewhere in between (e.g. "thunder" would not work as a clue).
~ don't use the words on the card or synonyms/alternative forms of those words - you can't use "heat" as a clue for "hot."
~ no numbers - you cannot use numbers, percentages, ratios, or anything similar to sneakily provide the location of the target (e.g. "3/4").
~ no puns, rhymes, homonyms, etc. that try to get around the topic of the card.
~ using proper nouns as clues is highly encouraged!
the first game will start when we have 6 people! (3 per team)
please let me know if you have any suggestions for changes to the allotted times, scoring limits, etc. definitely open to suggestions!