[area=vanilla townie]welcome, [b]playername[/b]! you are a [b][color=#00BF00]vanilla townie[/color][/b].
[u]role abilities:[/u]
~ you have no special abilities.
[u]win condition:[/u]
~ you win when there are no longer any threats to town and at least one town player is alive.
the game thread is [url=https://forum.mafiascum.net/viewtopic.php?f=2&t=88709]here[/url]. please confirm your role by replying to this pm with your role name.[/area]
[area=town combined alien voyeur]welcome, [b]playername[/b]! you are a [b][color=#00BF00]town combined alien voyeur[/color][/b].
[u]role abilities:[/u]
~ each night, you may target a player. assuming no interference with your action, you will perform both following abilities:
~~ [b]alien[/b]: all actions used by that player that night, and all other actions targeted at that player that night, will be blocked.
~~ [b]voyeur[/b]: you will learn what was done to them that night (protection, investigation, etc), but not who did it.
[u]win condition:[/u]
~ you win when there are no longer any threats to town and at least one town player is alive.
the game thread is [url=https://forum.mafiascum.net/viewtopic.php?f=2&t=88709]here[/url]. please confirm your role by replying to this pm with your role name.[/area]
[area=town gunsmith]welcome, [b]playername[/b]! you are a [b][color=#00BF00]town gunsmith[/color][/b].
[u]role abilities:[/u]
~ each night, you may target a player. assuming no interference with your action, you will learn whether or not that player has a gun.
~ roles that have a gun are: all mafia (except traitors and doctors), cops, vigilantes, gunsmiths, rolecops, vanilla cops, pt cops, vengefuls, detectives, neapolitans, backups of roles with guns and joats that have any of these listed powers.
[u]win condition:[/u]
~ you win when there are no longer any threats to town and at least one town player is alive.
the game thread is [url=https://forum.mafiascum.net/viewtopic.php?f=2&t=88709]here[/url]. please confirm your role by replying to this pm with your role name.[/area]
[area=town 1-shot backup gunsmith]welcome, [b]playername[/b]! you are a [b][color=#00BF00]town 1-shot backup gunsmith[/color][/b].
[u]role abilities:[/u]
~ once in the game, at night, but only after a gunsmith has died, you may target a player. assuming no interference with your action, you will learn whether or not that player has a gun.
~ roles that have a gun are: all mafia (except traitors and doctors), cops, vigilantes, gunsmiths, rolecops, vanilla cops, pt cops, vengefuls, detectives, neapolitans, backups of roles with guns and joats that have any of these listed powers.
[u]win condition:[/u]
~ you win when there are no longer any threats to town and at least one town player is alive.
the game thread is [url=https://forum.mafiascum.net/viewtopic.php?f=2&t=88709]here[/url]. please confirm your role by replying to this pm with your role name.[/area]
[area=town jack-of-all-trades]welcome, [b]playername[/b]! you are a [b][color=#00BF00]town jack-of-all-trades (rolecop, follower)[/color][/b].
[u]role abilities:[/u]
~ each night, you may target a player and use one of the following abilities; each can only be used once:
~~ [b]rolecop[/b]: assuming no interference with your action, you will learn that player's role (but not their alignment).
~~ [b]follower[/b]: assuming no interference with your action, you will learn what form of action they took that night (investigation, protection, killing, etc), but not who they targeted.
[u]win condition:[/u]
~ you win when there are no longer any threats to town and at least one town player is alive.
the game thread is [url=https://forum.mafiascum.net/viewtopic.php?f=2&t=88709]here[/url]. please confirm your role by replying to this pm with your role name.[/area]
[area=town backup vigilante]welcome, [b]playername[/b]! you are a [b][color=#00BF00]town backup vigilante[/color][/b].
[u]role abilities:[/u]
~ each night, but only after a vigilante has died, you may attempt to kill another player.
[u]win condition:[/u]
~ you win when there are no longer any threats to town and at least one town player is alive.
the game thread is [url=https://forum.mafiascum.net/viewtopic.php?f=2&t=88709]here[/url]. please confirm your role by replying to this pm with your role name.[/area]
[area=mafia 2-shot jailkeeper]welcome, [b]playername[/b]! you are a [b][color=#800000]mafia 2-shot jailkeeper[/color][/b].
[u]factional abilities:[/u]
~ you are a member of the mafia, along with [b]playername[/b], who is a [b][color=#800000]mafia goon[/color][/b], and [b]playername[/b], who is a [b][color=#800000]mafia alien enabler[/color][/b].
~ once every night, a living member of the mafia may submit a factional kill action.
~ you may talk with your living teammates in the mafia private topic, located [url=https://forum.mafiascum.net/viewtopic.php?f=90&t=88713]here[/url]. you may talk there at any time as long as you are alive.
[u]role abilities:[/u]
~ each night, you may target a player. assuming no interference with your action, you will simultaneously roleblock that player, and protect that player from any number of nightkills. you may do this the same night you perpetrate the nightkill.
[u]win condition:[/u]
~ you win when there are no longer any threats to the mafia (or nothing can prevent this from occurring) and at least one mafia player is alive.
the game thread is [url=https://forum.mafiascum.net/viewtopic.php?f=2&t=88709]here[/url]. please confirm your role by replying to this pm with your role name or by posting in the mafia pt.[/area]
[area=mafia goon]welcome, [b]playername[/b]! you are a [b][color=#800000]mafia goon[/color][/b].
[u]factional abilities:[/u]
~ you are a member of the mafia, along with [b]playername[/b], who is a [b][color=#800000]mafia 2-shot jailkeeper[/color][/b], and [b]playername[/b], who is a [b][color=#800000]mafia alien enabler[/color][/b].
~ once every night, a living member of the mafia may submit a factional kill action.
~ you may talk with your living teammates in the mafia private topic, located [url=https://forum.mafiascum.net/viewtopic.php?f=90&t=88713]here[/url]. you may talk there at any time as long as you are alive.
[u]role abilities:[/u]
~ you have no special abilities.
[u]win condition:[/u]
~ you win when there are no longer any threats to the mafia (or nothing can prevent this from occurring) and at least one mafia player is alive.
the game thread is [url=https://forum.mafiascum.net/viewtopic.php?f=2&t=88709]here[/url]. please confirm your role by replying to this pm with your role name or by posting in the mafia pt.[/area]
[area=mafia alien enabler]welcome, [b]playername[/b]! you are a [b][color=#800000]mafia alien enabler[/color][/b].
[u]factional abilities:[/u]
~ you are a member of the mafia, along with [b]playername[/b], who is a [b][color=#800000]mafia 2-shot jailkeeper[/color][/b], and [b]playername[/b], who is a [b][color=#800000]mafia goon[/color][/b].
~ once every night, a living member of the mafia may submit a factional kill action.
~ you may talk with your living teammates in the mafia private topic, located [url=https://forum.mafiascum.net/viewtopic.php?f=90&t=88713]here[/url]. you may talk there at any time as long as you are alive.
[u]role abilities:[/u]
~ when you die, the role "alien" will cease to function for all players.
[u]win condition:[/u]
~ you win when there are no longer any threats to the mafia (or nothing can prevent this from occurring) and at least one mafia player is alive.
the game thread is [url=https://forum.mafiascum.net/viewtopic.php?f=2&t=88709]here[/url]. please confirm your role by replying to this pm with your role name or by posting in the mafia pt.[/area]
Spoiler:
voyeur:
~ a
jailkeeping
action was performed on
playername
.
~ a
role investigation
action was performed on
playername
.
~ an
action investigation
action was performed on
playername
.
~ a
killing
action was performed on
playername
.
~ no actions were performed on
playername
.
~ your action failed, and you did not receive a result.
gunsmith:
~
playername
has a gun.
~
playername
does
not
have a gun.
~ your action failed, and you did not receive a result.
rolecop:
~
playername
is
vanilla
.
~
playername
is a
combined alien voyeur
.
~
playername
is a
gunsmith
.
~
playername
is a
1-shot backup gunsmith
.
~
playername
is a
backup vigilante
.
~
playername
is a
2-shot jailkeeper
.
~
playername
is a
alien enabler
.
~ your action failed, and you did not receive a result.
follower:
~
playername
performed a
blocking
action.
~
playername
performed an
action investigation
action.
~
playername
performed a
role investigation
action.
~
playername
performed a
jailkeeping
action.
~
playername
performed a
killing
action.
~
playername
did not perform any actions.
~ your action failed, and you did not receive a result.
Posted: Tue Feb 08, 2022 1:10 am
by Datisi
editing out unused flavour
Posted: Tue Feb 08, 2022 1:22 am
by GeorgeBailey
GeorgeBailey
Posted: Thu Feb 10, 2022 2:13 am
by Datisi
Stephen A Smith wrote:what
how can anything happen to someone I alien
i did not take into account how *confusing* the role is in isolation.
second of all: when you have a 2/3 poe and vote for the townie
Posted: Wed Feb 16, 2022 5:37 am
by Datisi
In post 1435, fireisredsir wrote:so why does Nero go for greeting here, when he had barely said anything about them before, when the wagon just started and probably won't go anywhere. why wouldn't he vote for scorpious, a wagon which has already had 6 or 7 people say they're willing to vote there, and someone who he has expressed suspicion of before? i don't see why Nero would do that if he's scum, but it makes sense if he's town and just honestly finds greeting more suspicious
unless you wanna argue that scorp and Nero are partners...
Stephen A Smith wrote:if me and a rolestopper targetted fire on the same night, how do you resolve the night actions?
aaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAA I DON'T FUCKING KNOW????
...
*deep breath*
Datisi wrote:assuming no other relevant roles in play, the alien night action would take priority over the rolestopper, meaning that the rolestopper would fail, and the target would be alienated.
it's ok, normal games are jank spaghetti either way
Posted: Sun Feb 20, 2022 4:46 am
by Datisi
SPAGHETTI
SPAGHETTI
SPAGHETTI
Posted: Sun Feb 20, 2022 4:47 am
by Datisi
no, i'm perfectly fine, why do you ask?
Posted: Wed Feb 23, 2022 12:48 pm
by Datisi
i'm lowkey sad how many times i had to send out warnings for misgendering
Posted: Thu Feb 24, 2022 4:31 am
by Datisi
In post 2439, Nero Cain wrote:I'm an even night gunsmith so lets not vote town and TW instead.
the last time I did with a gunsmith it was some convoluted bullshit like informed gunsmith in a game where the three mafia were all doctors
love you too <3
Posted: Thu Feb 24, 2022 10:15 am
by Datisi
In post 2541, Stephen A Smith wrote:I see no reason why Datisi would deviate from his four TPR mod meta he is a creature of habit and an artist and he likes things that look a certain way
fun fact! the main reason that this setup has 5 power roles is due to some players going "wow datisi always puts 4 power roles in the game" in my previous mini normals.
Posted: Sun Feb 27, 2022 9:15 am
by Datisi
imagine trying to make mechanical sense of a datisi game lol
Posted: Sun Mar 06, 2022 11:32 pm
by Datisi
In post 3048, Umlaut wrote:I acknowledge Mafia 1-Shot Backup Gunsmith is
weird
but it's no weirder than what I'm getting used to from normals at this point. NRG has generally been pushing setups specifically designed for "solve the setup" to be an ineffective strategy.
Last game I ran they suggested I add a Strongman-Finder in a setup with no Strongman (this was not
completely
out of nowhere, it did serve a purpose, but a couple players complained about it after the game)
bold of you to fucking assume that the "this setup needs to be weirder" line of argument would be coming from the nrg in my review
(i mean it's technically true... i am a member of the nrg... but u kno)
Posted: Sun Mar 06, 2022 11:34 pm
by Datisi
speaking of which. last night i had a dream that i was pitching a setup to the nrg and it made implo regret all of his life decisions. i'll see if i can remember what the setup was...