Traitor Mafia: Game over


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Traitor Mafia: Game over

Post Post #0 (ISO) » Tue Sep 09, 2008 10:28 am

Post by Skrmlx »

Mod:
Skrmlx
Backup:
Skruffs, Armlx

Game Status: It is Day 7.


Players:
  • StrangerCoug- Mafia Wins

    forbiddanlight- Townie Endgamed
    Illumina /
    ChannelDeliBird
    - replaced day 3.- Townie Endgamed

    Natirasha - Mafia Traitor, Lynched Day 1.
    llamafluff - Vanilla Townie, Shot Night 1
    Wall-E - Vanilla Townie, Lynched Day 2
    Yosarian2 - Vanilla Townie, Shot Night 2.
    Crazy - Mafia Traitor, Lynched Day 3.
    DripppingGoofBall - Vanilla Townie, Shot Night 3.
    DragonsofSummer- Scum mod killed D4
    m4yhem- Scum mod killed D4
    MafiaSSK- Scum mod killed D4
    Populartajo - Town mod killed D4
    Creampuffeater- Traitor mod killed D4
    farside22- Traitor mod killed D4
    iLord- Traitor killed N4
    Xyzzy /
    Jdodge- replaced day 3
    - Townie lynched D5
Populartajo 2
Wizardcat
- killed N5.
Battle Mage - Townie lynched D6
Wall-E
Leader
- Townie killed N6
Killa Seven /
sudo_nym
- replaced day 2- Townie Lynched D7



Flavor:

In this game, no player is forced to be a townie mafia, or power role. Their alignment is not even 'forced' upon them. If you want to be a bad guy, all you have to do is turn traitor, rescind your "Good" alignment and assigned a bad one.

Every player starts off as a Townie with the following Role PM:
Congratulations, you are a Townie! You have only one ability, and that is to root out scum and lynch them. This ability is your own and can not be directed or tested by any moderator. Use it wisely! You can not communicate with any other player outside of the thread.

Or, if you'd rather be on the BAD side, simply PM me at any time with the following words:
Turn Traitor
in the subject or body of the PM. Good luck!
At any point in the game, day, twilight, or night, Townies have the option to defect. Defecting is instantaneous as of the point the private message is received, even if there is some delay in response from the moderator in acknowledging it.

If you are one of the first player(s) to defect, you will be sent a Role PM with the following information:
Congratulations, you have unburdened yourself of the need to act 'townish'. You are now a
Mafia
. Your fellow mafiates, if any, are _______. More mafiates may or may not be joining you later. Each night you have one shared kill to be used between the bulk of you - use it wisely! You win when only mafiates and mafia traitors are left alive. You may communicate with other mafiates outside of hte thread during the Night Phases only at the following link: (Link)

The only exception to this is when only a select percentage of the surviving players remain Townies; when that happens those players become 'locked in' as townies, and in addition get several advantages: Masonry and a shared vig kill. For example, if the percentage is "10%", then if 20 people are alive and 18 have turned mafia/traitor, the remaining 10% (2) would be immediately forced into a mason group. (I assure you the percentage will not be that low, this is an example). If the third to last townie turned traitor and the second to last attempted to turn traitor before the mod notified them that they were indeed a mason, the forced masonry would take precedence.

If you turn traitor, your role PM will go like this:
Congratulations, you have unburdened yourself with the need to win with the town! Unfortunately there's only so many guns for the mafia to use, so you will have to sit quietly on the side lines and help the mafia win. You are now a
Mafia Traitor
. The mafia are (Names). You win if and only if one of the mafiates are alive and no townsfolk are at the end of the game. You may not communicate with any other players in the game outside of the game thread.
A bit of foresight can suggest that certain players are more likely to turn traitor than others - the game will indeed have a good bit of psychoanalyzation of the player's character and play style in it.

If you want to become a power role, you will have to earn it. Only those town players who can survive being lynched or night killed or the temptation to turn traitor if things start getting rough will earn the right to become vigilantes. If you manage to make it to that point in the game, you will be sent a PM with the following reward.
Congratulations, you have stayed true to the goal of rooting out scum. Through thick and thin you've trusted your guts, and now you will be rewarded for it. You, and the other stead fast townies, (Names, if applicable) are now a mason group. You may talk with the other masons at night at this bulletin board: (Link). In addition to knowing each other's alignments, and being able to talk with each other, you also have ONE gun that you can use once epr night to shoot down other players in the game. Don't feel bad for them - every single one of them has betrayed the town you love so dear. Kill them. Kill them *all*. And Good Luck!
If no players have defected after three game days, the game will end in a win for all players involved. As soon as one player has defected, they will need to be killed before town can win.

Similarly, of any players who choose to defect, only up to a certain percentage of surviving players can become mafia - after that percentage has been reached, players can only become mafia traitors. Mafia traitors know who the mafia are, and when if the mafia wins, but the mafia and any other traitors do not know about them.

The outcome and basis of the game is literally dependant wholly on the players who decide to play, which is where the next step comes in:

RULESET:

Traditional rules (Stolen from Shea and modified heavily.):
1.) Have fun. This is not an option.
2.) The mod is always right. Always. Yes, even then. However, if you think there’s some confusion, and it absolutely can’t wait until the end of the game, send me a PM; do not break my game because you died when you didn’t think you should’ve.
3.) Days will continue until either of two things happen: a player is lynched, or a deadline passes.
4.) Voting must be done in the format
Vote: Person
. Don't worry about unvoting, I don't care.
5.) I will post a vote count every now and then. I am not infallible in this aspect and if you think the vote count is off, say so and I will double check it.
6.) Do NOT quote your role PMs, OR any other form of communication from me unless it is something I have already posted on this thread. This is a modkillable offense.
7.) Do not discuss the game outside of the game thread unless your role allows you to, in which case you may only do it during the specified times with the specified players. This is a modkillable offense.
8.) You’re required to post regularly. I prod after 1 week of inactivity and replace after 1 week of no response to the prod. This rule is flexible if you PM me in advance. Please be mindful, I will not be checking the V/LA thread regularly. That's not my job. If you have posted there, I expect you to send me a PM as well.
9.) Once you’re dead, you’re no longer subject to the previous rule. As a matter of fact, once you’re dead, stop posting. I will permit one simple “bah” post and nothing more. Please make sure that there is absolutely NO game relevant information in this post. Yes, even “go scum” is game relevant. Don’t do it.
10) In the event of a modkill, it will end the day.

Quirky Skruffs Rules:

1.) No lynches are not possible. Sorry about that. Even if nobody has turned traitor, someone will have to swing.
2.) If a deadline passes without a player receiving a majority of the votes, the amount of votes it takes to lynch will be reduced by
one
, once every twenty four hours after the deadline passes. If, at deadline, it takes 6 to lynch, it would then take 5 to lynch a minute after deadline, and 4 a day after deadline passes.
3.) Any questions directed to the mod will be responded to as if the question were based on a theoretical situation.
4) This game will have automatic 1 month deadlines.


Meta-Wifom Warning! - This game will be based almost entirely on the other players perspective of how you will play. In order to have a good time, you should be willing not to take yourself - or anyone else in the game, too seriously to play.
Last edited by Skrmlx on Sat Jan 10, 2009 8:36 am, edited 28 times in total.
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Post Post #1 (ISO) » Tue Sep 09, 2008 10:38 am

Post by Skrmlx »

Role PMs have been sent out, just as they were described int eh first post.

It is Now Day 1
.

There are Twenty One players alive, it will take Twelve to lynch.
No lynching is not an option.
As of this first post, ALL players are Townies. You will not be notified if or when any player has decided to turn traitor - only lynching a mafiate or a nightkill at night will confirm their existance (If they do exist).
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Post Post #2 (ISO) » Tue Sep 09, 2008 10:39 am

Post by Crazy »

/confirm

Nobody turn traitor, please. Then we can win after Day 3.
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Post Post #3 (ISO) » Tue Sep 09, 2008 10:39 am

Post by iLord »

First Post?

/confirm.

Vote: Crazy
for Sense Motive.
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Post Post #4 (ISO) » Tue Sep 09, 2008 10:39 am

Post by DrippingGoofball »

The link to the game int he PM doesn't work. It's missing a zero at the end.
Paraphrasing a role PM takes seconds, fabricating a good fakeclaim takes an eternity.

"Metadiving DGB is like playing Roblox" - T3
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Post Post #5 (ISO) » Tue Sep 09, 2008 10:39 am

Post by iLord »

EBWODP:

Nooo!

You beat me!
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Post Post #6 (ISO) » Tue Sep 09, 2008 10:41 am

Post by DrippingGoofball »

Crazy wrote:/confirm

Nobody turn traitor, please. Then we can win after Day 3.
Perhaps we have lost already.
Paraphrasing a role PM takes seconds, fabricating a good fakeclaim takes an eternity.

"Metadiving DGB is like playing Roblox" - T3
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Post Post #7 (ISO) » Tue Sep 09, 2008 10:41 am

Post by Crazy »

DrippingGoofball wrote:
Crazy wrote:/confirm

Nobody turn traitor, please. Then we can win after Day 3.
Perhaps we have lost already.
Vote DGB
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Post Post #8 (ISO) » Tue Sep 09, 2008 10:42 am

Post by iLord »

@Crazy:

The chances of no one turning traitor is less than the chance of me catching a whale in Oklahoma.

Still, Crazy's right...

We'll just win if no one does anything.

Please? :D
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Post Post #9 (ISO) » Tue Sep 09, 2008 10:42 am

Post by forbiddanlight »

/confirm

Vote: Skrmix


Only scum wants people to turn scum.
"Never have I seen anybody glorify their own lynch."
-StrangerCoug

TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #10 (ISO) » Tue Sep 09, 2008 10:43 am

Post by iLord »

asdf
DGB wrote:Perhaps we have lost already.
Who's we? :wink:
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Post Post #11 (ISO) » Tue Sep 09, 2008 10:44 am

Post by M4yhem »

/confirm

Hi Everybody! :)

Vote:Yosarian2
while I can get away with it.
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Post Post #12 (ISO) » Tue Sep 09, 2008 10:45 am

Post by DrippingGoofball »

iLord wrote:The chances of no one turning traitor is less than the chance of me catching a whale in Oklahoma.
We have been invited here because someone believes that we're likely to turn coat.
Paraphrasing a role PM takes seconds, fabricating a good fakeclaim takes an eternity.

"Metadiving DGB is like playing Roblox" - T3
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Post Post #13 (ISO) » Tue Sep 09, 2008 10:47 am

Post by StrangerCoug »

/confirm

Vote: MafiaSSK
for being obvscum.
STRANGERCOUG: Stranger Than You!

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Post Post #14 (ISO) » Tue Sep 09, 2008 10:48 am

Post by Crazy »

DrippingGoofball wrote:
iLord wrote:The chances of no one turning traitor is less than the chance of me catching a whale in Oklahoma.
We have been invited here because someone believes that we're likely to turn coat.
Only one person I invited is here, and he or she was on my "not turn traitor" list.
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Post Post #15 (ISO) » Tue Sep 09, 2008 10:48 am

Post by M4yhem »

Nu-uh, DGB. Some people were invited because they were
unlikely
to turn mafia.
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Post Post #16 (ISO) » Tue Sep 09, 2008 10:51 am

Post by forbiddanlight »

I think it might not be a bad idea to claim who we feel will turn coat and who won't turn. And then use that data to figure out what we can do with it

I chose llamafluff and cicero as least likely to turn. llamafluff is in this game

I chose Tar and BM as most likely to turn. BM is in this game.
"Never have I seen anybody glorify their own lynch."
-StrangerCoug

TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #17 (ISO) » Tue Sep 09, 2008 10:53 am

Post by Wall-E »

Sup scum?

/confirm.

Random
vote: Wall-E
.
[url=http://s45creations.wordpress.com]I own a design studio[/url] :)
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Post Post #18 (ISO) » Tue Sep 09, 2008 10:55 am

Post by Skrmlx »

Mod Note: Yes somehow the 0 got clipped. Most of hte sent messages were editted to reflect the correct link, but the faster players (mostly those who already posted) had to figure things out for themselves. ;) Also keep in mind that no player knows why they were invited and some players who invited other players may not have made it throught he initial selection process. That aside, enjoy the puzzlings!
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Post Post #19 (ISO) » Tue Sep 09, 2008 10:56 am

Post by Crazy »

forbiddanlight wrote:I think it might not be a bad idea to claim who we feel will turn coat and who won't turn. And then use that data to figure out what we can do with it

I chose llamafluff and cicero as least likely to turn. llamafluff is in this game

I chose Tar and BM as most likely to turn. BM is in this game.
I picked you to not turn traitor, then.
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Post Post #20 (ISO) » Tue Sep 09, 2008 10:57 am

Post by forbiddanlight »

Yes somehow the 0 got clipped. Most of hte sent messages were editted to reflect the correct link, but the faster players (mostly those who already posted) had to figure things out for themselves. Wink Also keep in mind that no player knows why they were invited and some players who invited other players may not have made it throught he initial selection process. That aside, enjoy the puzzlings!
Even with this I still say a choice claim might be wise. It's WIFOM, I realize, but the data might actually help us.
"Never have I seen anybody glorify their own lynch."
-StrangerCoug

TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #21 (ISO) » Tue Sep 09, 2008 10:57 am

Post by Battle Mage »

/confirm.

I'm still trying to decide whether to betray you all, or not. lol

BM
Show
2020 Stats - 31 completed games:

Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%
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Post Post #22 (ISO) » Tue Sep 09, 2008 10:57 am

Post by forbiddanlight »


I picked you to not turn traitor, then.
Who else did you pick? I think full claiming will give us enough of a sample.
"Never have I seen anybody glorify their own lynch."
-StrangerCoug

TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #23 (ISO) » Tue Sep 09, 2008 10:57 am

Post by populartajo »

Battle Mage wrote:/confirm.

I'm still trying to decide whether to betray you all, or not. lol

BM
Too easy?
Vote:BM
Call me Tajo.
http://www.mafiascum.net/forum/viewtopic.php?t=12894
Coming summer 2010: Tajo's Starcraft Mafia.
Tajo's MagictheGathering Mafia
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Post Post #24 (ISO) » Tue Sep 09, 2008 10:58 am

Post by forbiddanlight »



I'm still trying to decide whether to betray you all, or not. lol
I got 20 bucks riding on you doing so. You WILL turn and I WILL not have to pay any gambling debts.
"Never have I seen anybody glorify their own lynch."
-StrangerCoug

TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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