Mini 116: Trigger Mafia Concluded


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Mini 116: Trigger Mafia Concluded

Post Post #0 (ISO) » Mon Jun 14, 2004 5:39 am

Post by Tigris »

Okay, so all the pms are out and everything is set. I tried to make them somewhat more interesting then just townie/mafia, meh ^_^.

Game 116: Trigger Mafia

Players Alive
shadyforce
Yaw


Dearly Deceased

willows (townie) pianoed night 1
nard054 (vigilante with a toy gun) lynched day 1
MeMe (role cop) knifed night 2
Bluesin (one time doc) lynched day 2
Candice (nosy neighbor/peeper and fos killer) shot night 3
Tam (unstoppable kill-mafia) lynched day 3
Otaku376 (slightly crazed vigilante) anviled night 4
willows (replacing Uraj) (mostly night kill immune) lynched day 4
Jaguar (cop with demonic eight ball) bird shot night 5
Totem (vig with bord shot) overwhelmed night 5

Rules - Stolen from various people, thank you very much... and then adapted considerably
* Have fun and don't be a jerk (there will be consequences to the jerk part ^_^)
* My say is final, if you don't like it, we can discuss it via pms.
* Please don't quote my PMs.... it kinda ruins the game.
*Please put your votes in BOLD otherwise they might not be counted
*It would be appreciated if you would unvote, before casting a new vote. Please specify who you are unvoting, this helps me and other players as well.
*Be honest and do NOT delete or edit your posts (I will mod-kill anyone who tries this)
*Do NOT spoil the game by discussing it outside this thread (see previous point, although after it's finished discuss to your heart's content ^_^)
*Dead people do NOT post (unless otherwise stated to them).
*Nights are complicated, see end of rules please
*Once a majority has been reach, mob justice will be unstoppable.
*You may vote: no lynch – majority votes of this kind are necessary to end the day without a death.
* Excessive lurking will have a consequence.


Nights:

This is the way I envision it occuring, each night after the first you will have at most a 2-3 day to receive and respond to whether you wish to change your role (everyone will receive a pm if they are able to change, if everyone responds quickly then the nights might be shorter ^_^). After that, you have another 2-3 days to submit choices. If I do not receive a choice, then your role will do nothing. If anyone feels this is too stringent (the 2-3 nights part, the no choice=no act is not up for discussion), please feel free to say so.

Background:

So, this old town has seen some troubles in the past while, rivers drying up, work moving elsewhere, people getting sick. It's somewhat saddening to think that there are only fourteen people left in this town.

Unfortunately, that number is subject to dwindling. You see someone just killed one of the families in this town. As the fourteen of you come to discuss the state of affairs, one of you stands up and states, 'I saw him shoot those people!'

A quick gun-shot later and Poor Townie falls to the ground dead. As Mathematically-challenged Evil waves the gun around, he pulls the trigger, only to find there are no more bullets and is quickly lynched.

'Why not just search everyone's houses?' someone queries.

'Well, they have guns and could kill us all if we don't play their game,' responds another.

Later that night, one of the mafia inquires to the other, 'Why don't we just shoot them all?'

'Because Evil used all our bullets,' comes the response with a short wry laugh.


Hope everyone has fun ^_^
Last edited by Tigris on Thu Aug 19, 2004 1:00 am, edited 25 times in total.
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Post Post #1 (ISO) » Mon Jun 14, 2004 6:53 am

Post by MeMe »

Tigris wrote:Tis night, please send choices if you have them and feel free to talk in the thread.
Well, alright.
Tigris wrote:This is the way I envision it occuring, each night after the first you will have at most a 2-3 day to receive and respond to whether you wish to change your role (everyone will receive a pm if they are able to change, if everyone responds quickly then the nights might be shorter ^_^).
It sounds as though we don't
have
to change if we don't want to...so I think it's rather "duh" for townies to never change to an evil role. Just thought I'd state the obvious because, well, we're allowed to talk Night 1 and, goshdurnit, I wanted to.
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Post Post #2 (ISO) » Mon Jun 14, 2004 11:09 am

Post by Otaku376 »

We can talk at night? Oh how exciting, it feels almost sinful.
On changing roles, I can imagine sometimes being forced to change roles rather than choose but maybe I am wrong. And I feel like cops and alignment changing characters will cause hilarious consequences.
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Post Post #3 (ISO) » Mon Jun 14, 2004 11:13 am

Post by Otaku376 »

Oh and I know it is in poor taste to start a game off like this, but I will have irregular internet access tuesday until sunday since I am going to visit my best friend (since we were 5!). I'll try to log on every night and be an attentive player though.
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Post Post #4 (ISO) » Mon Jun 14, 2004 11:20 am

Post by nard054 »

It sounds as though we don't have to change if we don't want to...so I think it's rather "duh" for townies to never change to an evil role. Just thought I'd state the obvious because, well, we're allowed to talk Night 1 and, goshdurnit, I wanted to.
I can see why a townie would want to change. Sometimes games get kind of boring being a regular townie. But either way...this game will be successful in one of two things:
1. Being an awesome and exciting game to play, or
2. Being the funniest game ever played on this site.

Hopefully both.
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Post Post #5 (ISO) » Mon Jun 14, 2004 11:52 am

Post by Candice »

:o

This is going to be an interesting game. I was under the impression that you HAD to change your role... And now being able to night talk... Wow.

Anyway... Hi. :)
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Post Post #6 (ISO) » Mon Jun 14, 2004 11:55 am

Post by shadyforce »

Whay are MeMe and Yaw bolded in the 'alive' list?
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Post Post #7 (ISO) » Mon Jun 14, 2004 12:04 pm

Post by MeMe »

Trying to cast suspicion on me
already
, shady? :o
Tigris wrote:Please confirm via pm or in thread, whichever is preferable to you. I will bold names that have confirmed in either manner. Hope everyone has fun ^_^
Remember...It's not a lie if you believe it. -- G. Costanza
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Post Post #8 (ISO) » Mon Jun 14, 2004 12:12 pm

Post by Otaku376 »

oh do we get to talk like this every night or just tonite?
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Post Post #9 (ISO) » Mon Jun 14, 2004 12:37 pm

Post by shadyforce »

Lol, thanks MeMe. I'd expect it to be just tonight Otaku. so let's use this chance to throw out wild accusations! :P
JEEP's Common Tells wrote:Mafia generally have more information than any other player, so the person who picks up on tells/hints easiest is more likely to be mafia.
MeMe wrote:
Tigris wrote:Please confirm via pm or in thread, whichever is preferable to you. I will bold names that have confirmed in either manner. Hope everyone has fun ^_^
Hmm... ;)

/confirm
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Post Post #10 (ISO) » Mon Jun 14, 2004 2:06 pm

Post by Tigris »

Okay, so questions answering phase ^_^

Some of the triggers force a role-change; however, the vast majority are consent based. If people wish to have a straight up 10 townie, 2 mafia, that is one alternative and that is the way it is currently; however, you will always have a choice to change if you state/accomplish a trigger (the last one of the day if multiple ones are done).

As to the posting at night thing, I was planning on it just being the first night, to see if anyone changes, but I also quite enjoy reading the really old games (where you were allowed to talk at night), so I'm tempted to say all nights, but for now at least only tonight.
I hope that it is both nard, but I just would like everyone to enjoy it ^_^.

Once everyone confirms, the first phase of the night is officially over, so I will pm anyone (if there is anyone) who has an option to change their role.

Hi Candice ^_^

Oh, and I was asked a question via pm which I think will help clear up a few things (I believe this was the question at least ^_^). No one will know what their role will turn into, just if you have the chance to change roles.

Oh and forgot one personal rule:
*No cat jokes about the mod *is not a puddy tat* ^_~
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Post Post #11 (ISO) » Mon Jun 14, 2004 3:20 pm

Post by Uraj45 »

Well I'll /confirm here since the thread is open and all.
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Post Post #12 (ISO) » Mon Jun 14, 2004 3:22 pm

Post by Tam »

Woo, we can post! Cool! :)

Err...now...what to say? :?

/Confirm
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Post Post #13 (ISO) » Tue Jun 15, 2004 12:41 am

Post by willows_weep »

::cough:: ...excuse me.

Hi hi triggthreadies.
(just made that one up for everyone who posts in this thread...)

SooOOoo what's going on?
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Post Post #14 (ISO) » Tue Jun 15, 2004 1:03 am

Post by Tigris »

Okay, so since a few people have asked and I probably wasn't clear to anyone save myself ^_^, I'll explain the triggers as best I can.
1) They are left unknown (there are a few game mechanics that might potentially allow someone to find out a few of them, but that is neither here nor now)
2) There are universal pro-town triggers, universal mafia triggers, and general triggers that can occur to anyone.
3) It is the last one of the day that is most important, so long as it has not been claimed by someone else
Example:
A states/does 1, 50, 3, 18, and 35 in his/her final post
then B states 9, 25, 35, 48, 18
then C states 30, 11, 19, 35
then D (mafia) states 28, 19, 60, 45, 6
A can become 35, B can become 18, C can become 19 (as 35 is already claimed), and D can become 45 as 6 is a pro-town trigger and thus non-applicable.
There is a fair amount of chance, but also of strategy in regards to shifting, imo.
4) Oh and just in case, the mafia does kill at night, just because they're out of bullets doesn't mean that they can't use other means ^_^.
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Post Post #15 (ISO) » Tue Jun 15, 2004 2:25 am

Post by shadyforce »

FIFTY triggers? :shock:
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Post Post #16 (ISO) » Tue Jun 15, 2004 6:40 am

Post by Jaguar »

Oooh. nifty night talk allowed :)

So if the triggers are unknown to us, I guess we'll have to just post lots and see what happens....
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Post Post #17 (ISO) » Tue Jun 15, 2004 7:18 am

Post by Yaw »

Ok, I was one of the questioners. Didn't want to post it in here originally because at the time I wasn't aware we were all in the same boat -- I thought some people might already know what the triggers were, which would mean I'd be posting information that could be meta-gamed (that is, you could infer I didn't know what they were).

So it's an overall LIFO (Last In First Out)? Counting the triggers backwards from the last post of the day to see what applies to whom?
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Post Post #18 (ISO) » Tue Jun 15, 2004 8:02 am

Post by nard054 »

Another (easier) question: What are the triggers? Words, phrases, whole sentences, all of the preceding, or something else?
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Post Post #19 (ISO) » Tue Jun 15, 2004 8:41 am

Post by Tigris »

Shady: Actually around 80, and that's without adding the roles triggered by other roles occuring (i.e. certain supplementary roles are added if certain roles come into play). ^_^ And yes, I do have masochistic tendencies.
Jaguar: That was part of the intent ^_^
Yaw: Essentially yes, although there are exceptions, but no one save me needs to worry about them.
Nard: Words, phrases, etc. and actually a few shortish sentences. A few of them are more complicated, but for the most part words or phrases.

Effectively, this is will be an incredibly complicated game to mod (which is why I will not be signing up for any new games); however, the vast majority of it will be behind the scenes, so people need not worry too much about it, imo. Feel free to ask any other questions via pm or in thread, I would much rather have everyone comfortable prior to the game beginning then afterwards. ^_^
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Post Post #20 (ISO) » Tue Jun 15, 2004 9:55 am

Post by Totem »

So basicly if I understand corectly for example the last person that uses the code connected with role gets that role. I understand that the code cannot be very obvious because otherwise mafia would just execute the poor soul who last uses words like painkiller or stethoscope thinking that he become doctor or nurse for that night.
To counter this we shall try to trigger * as many roles as posibble. Anyone up for a task of posting a big list op possible trigger words? What combination can give investigative powers? Squadcar, badge and donut(doughnut?)
Me. I just want to survive the night and wake up in the morning = allive townie.
Let the others be scumhunter.

( am I a cop now? ) LOL
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Post Post #21 (ISO) » Tue Jun 15, 2004 10:02 am

Post by Jaguar »

hehe. I never thought that the first night talk could be simply to have triggers happening before day 1. Sounds interesting Totem, and you could be onto something. I wonder what sort of roles would be included for the changeable roles. I assume doc, nurse, cop, back-ups of those, perhaps a vig? Can I have a gun?
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Post Post #22 (ISO) » Tue Jun 15, 2004 3:38 pm

Post by Tigris »

I'm going to give Blue until this time Thursday night (48 hours) to confirm (or check his inbox, one or the other) and then go replacement hunting. I hope he's doing okay and is well.

I enjoyed reading the old games due in large part because they weren't as game only as a lot of current games are (in my opinion), so night one=possible triggers is a small part of the reason, but also I enjoy reading posts that aren't only about the game. Besides, they made for an interesting read, which I always enjoy ^_^.
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Post Post #23 (ISO) » Tue Jun 15, 2004 9:00 pm

Post by BlueSin »

well, so sorry. not able to login mafiascum yesterday. Let me try a few trigger words,
shoot, kill, bang, boom, heal, kick , punch, search, fingerprint, dna....
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Post Post #24 (ISO) » Tue Jun 15, 2004 9:54 pm

Post by willows_weep »

ah, the lone player posts, thats cool.
Hm, its nice for a mod to not coop us up at night.
The locker gets a bit stuffy you know?
Ah, going to sleep now must assuage the head weirdness its all full of fuzz and gumshoe is all sticky you know?
But I can take the heat from the "man" heh...funny.

I thought potbellied pigs were cute. But hmm not the ones on animal planet the other night...

need sleep...must retire...brain cells...must holster up the bags under my eyes!
What is the point of using foul language, downright rudeness, slurs, etc on a gaming site? This is really distasteful.

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