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I'm the only person I know is town. I know that a large percentage of the group here (40%) are scum. I also know that there are two groups of 3 that can vote for the other one without worring. They also know they have other friends out there who know themselves.
Thus, the only safe play for me is to vote myself. As I decide I find someone less scummy, I might vote them, but I doubt it.
I do like the random idea a little bit though.Large Theme List Mod Emeritus
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Ahh, Simul-post. I was on campus and checking random posts while I was running around.iLord wrote:Kinetic - see post above yours.
If everyone does what you did, then we would never get anything donw.
I loled at this:
You think that there's a possibility you'll find someone less scummy then yourself?Kin wrote:Thus, the only safe play for me is to vote myself. As I decide I find someone less scummy, I might vote them, but I doubt it.
Antivote: Kinetic
That part was meant as a joke :p.
Ah yes, but if we all self-voted then there would be no scum on contestant row either! As a "random" vote, voting myself until I find someone I would rather vote for is the best I can do.StrangerCoug wrote:
The only "safe" play? There are more optimal plays than that, you know. If we all self-voted, nobody would be in contestant's row.Kinetic wrote:Thus, the only safe play for me is to vote myself.
I meant the part of my post where I'd vote someone else as part joke/part reality. I'm not going to just 'vote' someone based on a page of play and say "I think you're town". I'm going to wait and analyze, and if I feel someone is town, enough so that I'd trust them to win the game, I might vote for them. But I'm having trouble deciding if I'll ever vote for someone besides myself...
Fos me, Antivote me, whatever. This isn't a game where any of that crap matters. People who are voting so freely are greatly disturbing in my picture. In a normal game, a vote doesn't really mean much until people start dying. In this game, your vote is your CONFIDENCE that someone is town. Complete confidence that they will win the game FOR YOU. Scum are the only ones I feel can make such a decision since they KNOW who is on their team. They can vote whoever now, whoever later, as long as they support their own down the line. They can throw 20 red herrings, but when the chips are down, they'll pick their own.
We are eternally in Day 1. We will NEVER know anyone for scum or town until the end of the game. I'm going to continue to play VERY conservatively and no matter of your "suspicions" are going to change that. If you support me, you can vote for me, but I'm not going to campaign for your vote.Large Theme List Mod Emeritus
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Of course we can change our votes (I think)... but even so, this is the best way to say how I stand. I vote for myself. That's it. If I feel I trust someone else enough (which, I don't know if I could) I'll change it.iLord wrote:@Kin: Um, you know that we can change our votes, right?
Wait, we can, right?
The part I voted could be a joke, sounantivote: Kinetic
Kin is right that this is a no reveal game.Large Theme List Mod Emeritus
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Almost like not voting at all, but it isn't the same. No, there is a difference. And that difference is very large. You don't see Obama voting for McCain and vice-versa. I'm voting for who I feel is best qualified, and on my limited knowledge right now, that person is me.iLord wrote:Voting for yourself is almost like not voting at all.
And that's not a bad thing, per se.
But voting other people randomly is like random voting in any other game, so there's no big deal about "OHMYGOD HE VOTED PLAYER A! HE'S POSITIVE PLAYER A IS TOWN!"
But voting other people randomly isn't like random voting in any other game. I'm not exaggerating it to that level, but there is a distinct difference. One that you must be aware of at all times. This isn't a normal game. The normal rules don't apply here. Bandwagoning has a VERY different connotation. And with there being no reveal, we never truly can determine where someone stands and possibly determine their true motives.
We must be careful and observant, and we must be vigilant against falling into the status quo.Large Theme List Mod Emeritus
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No. Because I'm one vote closer to being on the stage. Mechanically its quite different...iLord wrote:There is no mechanical difference. Your thoughts behind it make sense, but mechanically, you could be voting for no one - it's not affecting the game.
I don't quite see it that way. Random voting in the random stage of Day 1 is sort of just fun and w/e before the game starts and before we gain information. The problem is that this game is eternally Day 1. We will never gain any more information from the mod, so EVERYTHING someone does needs to be under a microscope.iLord wrote:Just because the mechanics are backwards, doesn't mean that random voting isn't still random voting.
As long as we can retract our votes, random voting is still random voting.
And this really bothers me. Don't be careful, because you're normally careful?iLord wrote:It doesn't matter that we must be careful and observant, because we have to be careful and observant in any game.Large Theme List Mod Emeritus
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*shrug* I'm finding it difficult to find someone more town than me. I understand the logic that if everyone votes for themselves the game will go nowhere, but I don't know what to say...
Anyway, I'm reminded of Dan Brown's book Angels and Demons. When they were voting for the new Pope since none of the candidates that were high on the list arrived yet all of the cardinals voted themselves. They called it a stall tactic until something happened that would help firm their decision for who would represent them.
I guess I'm sort of thinking that way. I am stalling until I'm more sure of who I want to vote, but I'm very comfortable with the idea if other people want to vote me, they can. Until I'm ready to vote for someone else, I will keep my vote where it still could do something and that I'm comfortable with. Hell, everyone should vote themselves unless they feel they want someone to represent them. Until then, I represent myself and only myself.
I don't need to do anything. I don't need to vote at all.iLord wrote:
That's incorrect, Kin.Kin wrote:But I'm having trouble deciding if I'll ever vote for someone besides myself...
You will need to vote for someone other than yourself.Large Theme List Mod Emeritus
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True enough I suppose... What part of Jersey?RossWilliam wrote:It's hard to say with confidence in a game such as this which strategy is correct. We have no idea how to play this game. We're gonna find out through the process whether it would have been wiser to play like Kinetic or to play like iLord, but I don't think any of us can say definately which one is right. That's why I don't find either of these two outlooks, vote self vs. vote others, particularly scummy or townie. We're gonna have to go on more than that.
One thing I thought of doing when I originally started playing this game was act real scummy, and try and fool both mafia parties into making them think I was in the other one and get them to vote for me.
Then I thought of telling someone else to do that and winning points with the town by coming up with said strategy.
Then I sat down and said, well there are millions of holes in both those plans, let's just vote myself and be stubborn about it and see what comes out of it.
lolLarge Theme List Mod Emeritus
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Wow, that's fucking crazy. I grew up half my life in Lyndhurst then I moved to Palm Coast FL and now I'm in Orlando at college.RossWilliam wrote:I'm from Ridgewood, Bergan County....Born and raised Dirty Jerz but I'm in college in Jacksonville, Florida now.
This game reminds me of the original Survivor, when none of them really knew how to play and kind of just cobbled it together. I'm curious how it will play out, I think we'll have to throw out some of our preset mentalities.Large Theme List Mod Emeritus
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I politely disagree.ribwich wrote:I think, at least in the beginning, almost everything is going to be a null tell.
I can be an eerily patient person. If it takes patience and persistence to win this game, then that's what it takes. I think I can make the best analogy to World of Warcraft if you play the game you'll understand. In Alterac Valley, one of the games Player-vs-Player battlegrounds, it is a large scale battle vs the Alliance and the Horde. Now, most players just want to get the most honor, and to do that, the game has to be quick. Now, as the horde, we are at a disadvantage at a quick game for many reasons, and when we play the quick game mentality we 99% of the time lose. In order for horde to win, we need to use our advantages, which are defensive bottlenecks, in order to defeat the alliance.ribwich wrote:Kinetic, the only reason I don't like the way you're approaching this is because it's going to make the game really suck if a lot of people do it.
However, using these defensive bottlenecks forces the game to last a LOT longer. However, when horde do them correctly, they're more likely to win. Thus there is a tradeoff, you get less honor per minute of playing the game, but you win the game.
I'm ready to use a defensive strategy in this game, because I feel a rush strategy, while it might be faster, will in the end provide the mafia, who have the advantage in a rush strategy mentality, and unfair advantage in the game. On the other hand, a defensive, turtle strategy, will blunt the mafia's advantage and give us a better chance of winning the game.
Some people do trust other people. They are mafia. My mentality is going to stay the same, and I'm going to choose when I change it, if I change it, and your pushing me to abandon my philosophy will not bear any fruit. So I'm asking you, please stop trying. It is only going to frustrate you and it will have no effect on me.We have to get through 18 rounds of a majority agreeing on votes, and it's going to be very painful if nobody is willing to trust anybody else. I'm not saying you've got to trust completely that someone else is town, but at least get that "I'm not sure if I'll ever vote for someone else" mentality out....please?
I can be very patient.ribwich wrote:This game could take years if enough people played like that.
O yea, let's be careless. I love this idea. Or how about we constantly be vigilant and not let any scum get any free rides.ribwich wrote:Besides, it's not like voting for someone is going to instantly send them to the top. All it will do is send them to the next round. If it turns out they're scum, they've got plenty of time for their tells to show.Large Theme List Mod Emeritus
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Wow, can we slow the voting down... Jeez someone already has three votes...
Anyway, I'm extremely tired right now, and I needs my sleep, but I have an idea that was brewing in my head and had time to simmer and I think it might help us control the scum. Not positive just yet, but I think I gots it.
But I can't write it all down now. I know I'll forget stuff and.. yea, just tomorrow, don't vote anyone to the stage until I get it out tomorrow.Large Theme List Mod Emeritus
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No, 7 so they can't advance, since there are 6 scum, a vote of 7 is confirmed that at least one townie is on the Antivote wagon. Each person should have up to 6 votes though. There is math involved. And tacos. I'm not sure which came first, but all I know is that no I have ... ugh ... to goto the bathroom.Large Theme List Mod Emeritus
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And then we'll send it to committee where they'll approve whether we should pass the legislation blah blah blah blah. Sure, let's make sure the SIX SCUM also agree with this idea, and if one of them thinks is a bad idea, WE DON'T DO IT.
Antivote:ribwich
Why don't we bog the whole thing down for ten years until everyone decides they'd rather just not argue with you over semantics. 7 is the perfect number, 6 anti-votes per person is fine, the numbers are sound. If you don't like it, then don't participate, but don't say I can't do it because YOU don't approve. Scum.Large Theme List Mod Emeritus
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And in that very very unlikely event we'll have to conclude that H as well as 5 of the others are scum. Congrats, you found nearly the whole scum group.ribwich wrote:You might want to reread my post. I never said that I don't like it or that I don't want to participate in it. I said quite the opposite actually. What I'm saying is that we shouldn't just expect everyone to act that way without them first agreeing to it. Maybe all 15 is a bit much, but I think it clearly won't work unless 8 people say they're okay with it. Otherwise you have this scenario that could happen.
Person A,B,C,D,E,F, and G all put an antivote on person H
Person H,I,J,K,L,M,N, and O don't care, and vote for H anyway
Person A-G: "What the hell? 6 people anitivoted H!"
Person H-O: "So? We never agreed that that means we can't vote H."
Me too.StrangerCoug wrote:Also, I hate the CPU quota error.
Also I didn't misread anything.
Translation: I don't support this, but if everyone else does I'll agree to it. But it must be all 14 other people.ribwich wrote:Now, I would support this if everyone else does, but I think it should require all 15 people to agree with it and agree on a number.
If you wanted to convey what you are now trying to say you said, then your message should have said this:
"I support this idea, but I also believe we need a consensus from the rest of the group."
Not at all what you said. I really really don't like your attitude of everyone should follow your rules or they're wrong. You keep trying to push your philosophy on me and I'm not buying it. Stop shoving it down my throat.Large Theme List Mod Emeritus
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ribwich wrote:
That's not at all what I was saying. First off, that's not my attitude towards playstyle. If I don't support something, I don't care if everyone else does."I don't support this, but if everyone else does I'll agree to it. But it must be all 14 other people."
Hammerribwich wrote:... but that's going to have to change if any progress is going to be made.
Hammerribwich wrote:That post to me looks like there's a very good chance he plans on maintaining that state all game.
Hammer Hammerribwich wrote:I think, at least in the beginning, almost everything is going to be a null tell.
Kinetic, the only reason I don't like the way you're approaching this is because it's going to make the game really suck if a lot of people do it.
...I'm not saying you've got to trust completely that someone else is town, but at least get that "I'm not sure if I'll ever vote for someone else" mentality out....please?
Hammer Hammerribwich wrote:Although from his last post it seems like Kinetic is more willing to cooperate and vote for other people when given more information, I will say that if anyone else takes on the approach Kinetic originally had they will not receive any votes from me.
You keep hammering away here, yet you don't care? You're the only one who keeps taking it to this extreme. Other people have not liked my idea, and for the most part have kept to themselves. Yet you continually berate my idea, then claim not to. That's why I'm annoyed at you. That's why I think you're scummy. That's why I'm anti-voting you and not anyone else who didn't agree with me. Don't agree with me, that's fine. Don't shove it down my throat over and over and over and over and then claim you didn't.
I never said to. You're the one trying to buck me to go with the crowd, not the other way around.ribwich wrote:I'm not going to agree to something just because everyone else does. That's how bad bandwagons get started.
That might be what you meant, but it isn't what you said. Either way, I'll drop it.ribwich wrote:Second, what I was actually saying would be closer to "I agree to this, but I think everyone else should too before we actually implement it." Now like I said earlier, I've changed my opinion to only 8 people needing to agree to it for it to work, but the general idea is still there.
You're more than disagreeing with me. You're actively campaigning that my ideas are not townie behavior. Despite what you say otherwise, your conduct says that outright. Instead of giving me a chance to figure out exactly what works and what doesn't (because in a game like this, I feel like experimenting with different play styles because I don't know what the strongest way to play in a game like this), you constantly say I shouldn't and roadblock any ideas I've had.ribwich wrote:
And I really really don't like your attitude of everyone should follow your rules or they're scum. I'm not trying to push my philosophy on you. I've already said that you can play this game however the hell you feel like. I'm just stating that I disagree with you.I really really don't like your attitude of everyone should follow your rules or they're wrong. You keep trying to push your philosophy on me and I'm not buying it. Stop shoving it down my throat.
And like I said before, other people have not agreed with me, that's great, you've taken in to the next level, that's why I'm annoyed at you and think you're acting scummy.Large Theme List Mod Emeritus
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And that would be a bad thing?qwints wrote:I'm glad I provoked such interesting reactions.
I kind of feel like that the anti-votes are anti-town. It seems like it would be much easier to get 6 mafia and 1 town on a person than 7 town on a person.Large Theme List Mod Emeritus
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Actually you're missing the whole point of the 6 antivotes. Its not to rule out scummy people, but to catch scum and force everyone to make a lot of connections that would not otherwise be seen in this game. We can't be sure who scum are, but we can use a lot more information to see where connections lie. Especially if those people are actively campaigning against each other.iLord wrote:
So what if there's at least one townie?Kin wrote:No, 7 so they can't advance, since there are 6 scum, a vote of 7 is confirmed that at least one townie is on the Antivote wagon. Each person should have up to 6 votes though. There is math involved. And tacos. I'm not sure which came first, but all I know is that no I have ... ugh ... to goto the bathroom.
If we followed your logic, we'd lynch at 4 in a Mini...
For instance, if you suddenly looked at the antivotes and Ribwich and I we anti voting the same 5 out of 6 people...Large Theme List Mod Emeritus
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No, I just admitted that it would be a great way to catch scum. For someone crying that I'm twisting your words around, you sure are quite adept at it yourself.ribwich wrote:Kinetic wrote:
And that would be a bad thing?qwints wrote:I'm glad I provoked such interesting reactions.
I kind of feel like that the anti-votes are anti-town. It seems like it would be much easier to get 6 mafia and 1 town on a person than 7 town on a person.Antivote: Kinetic
You just admitted that your own system would be a good way for scum to get themselves through the game, and then implied that it wouldn't be a bad thing.Large Theme List Mod Emeritus
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What? What 6 are YOU talking about?iLord wrote:Antivote Count!
Max (1): Empking
Empking (3): iLord, ribwich, Max
Stark (1): Populartajo
Qwints (3): ribwich, iLord, strangercoug
ribwich (1): Kinetic
Kinetic (2): iLord, ribwich
Strangercoug (1): Max
----------------------------------------------
That's horrible logic - antivotes are the exact same thing as votes in a normal game.Qwints wrote:I'm glad I provoked such interesting reactions.
I kind of feel like that the anti-votes are anti-town. It seems like it would be much easier to get 6 mafia and 1 town on a person than 7 town on a person.
So what would be the pitfall of a majority, as opposed to just 6?Kin wrote:Actually you're missing the whole point of the 6 antivotes. Its not to rule out scummy people, but to catch scum and force everyone to make a lot of connections that would not otherwise be seen in this game. We can't be sure who scum are, but we can use a lot more information to see where connections lie. Especially if those people are actively campaigning against each other.
For instance, if you suddenly looked at the antivotes and Ribwich and I we anti voting the same 5 out of 6 people...
I really don't understand why Kin is being so illogical...Large Theme List Mod Emeritus
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7 is one more than the total scum, but one less than majority, but the reason for 6 votes and 7 stopping someone from moving on is because of the following equation:iLord wrote:
Yes, my mistake, I mean 7.Kin wrote:You mean 7?
For some reason I thought it was 6, but my point stands.
15 players x 6 antivotes = 90 votes total.
90/7 = 12.85
It was the closest I could come to 12 that felt simple enough. Thus, if everyone uses their anti-votes to the fullest extant there will be only 3 people who move on.
Stop calling me illogical. My logic fits, even if you don't realize it.Large Theme List Mod Emeritus
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Its simple really. Since there are 6 mafia, the number of antivotes to stop someone from moving on must be greater than that. Additionally we want to have a number at the end which will allow 3 people to move on.iLord wrote:
I must confess that I'm completely at lost to the method behind your madness - I don't really get what you're saying.Kin wrote:7 is one more than the total scum, but one less than majority, but the reason for 6 votes and 7 stopping someone from moving on is because of the following equation:
15 players x 6 antivotes = 90 votes total.
90/7 = 12.85
It was the closest I could come to 12 that felt simple enough. Thus, if everyone uses their anti-votes to the fullest extant there will be only 3 people who move on.
Stop calling me illogical. My logic fits, even if you don't realize it.
Or why your method is superior to a simple majority, the way most Mafia games are goverened.
If you insist on 8 antivotes stopping someone, then you would have to give everyone 7 antivotes. But with 7 antivotes a piece, 13 people can be complete antivoted, even if it requires 8 votes:
15x8 = 105
105/8 = 13.125
With 6 antivotes and 8 to stop them, then you have
15x6 = 90
90/8 = 11.2
Thus, my method works at both giving us the correct number of people to move on and giving us the most information, without it being too easy for scum to corrupt.Large Theme List Mod Emeritus
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And? What's your point?qwints wrote:Anti-votes are obviously not the same thing as votes. They don't stop someone from voting and you don't learn the alignment of someone who is "lynched."
And what I mean by that is: We already knew that, you're saying something we all already knew, but you're obviously trying to say something else besides what you're actually saying, and I'd like to know what your underlying meaning is.Large Theme List Mod Emeritus
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But the math is perfect. What is more logical than math! You can't call me illogical because you can't understand it. I've laid it out. Its only multiplication and division. Its not even calculus or matrix algebra. Come on people!
Seriously, is it that hard to understand...Large Theme List Mod Emeritus
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I'm looking toward The Big Wheel, which seems the best choke point for this game. After the three are on TBW, we can then decide which among those three is the least scummy and send him to the Showcase Showdown.iLord wrote:
A few questions (Forgive me if they seem obvious, but I'm pretty confused).
Why do we want 3 players to move on?
Then the game transitions into the second half, and we need three more to move on to TBW. We choose three more, then we choose the best from them to go to the SS.
Trying to explain how to choose with Math at the TBW for the SS is, frankly, out of my league. But I'm trying to get the best candidates so that whomever we choose from those three will be the best choice and that we'll have a lot of information from them.
The math needs to be prepared for all out comes, every extreme, and work all the time or it will not work any of the time. So I prepared for if everyone used it to the fullest extent.iLord wrote:Why is everyone going to use all of their antivotes? I'm thinking that players will advance as soon as they garder enough votes - not everyone will have to use all of their antivotes.
That being said, I don't think everyone will, and we'll have to choose between four or five different people, which is fine. We have the first part, the Contestant's Row, where there will be a total of nine different people (4 original, 3 replaced for first BW, 2 more replaced for second BW), So we'll have plenty of time to discuss.
My intent was to hope everyone would use this method to its strongest conclusion, but I was prepared if some people didn't, and the math works either way. It just provides more information the more people participate.
Also, I do want to note, that this math is only good for the first half of the game. I'll need to adjust everything for the second half of the game so everyone can still participate and we get the right number of anti-votes.
No, this is mostly my own fault. I had the math done pre-game, but I didn't want to post it until the game started. Then I had exams so I sort of tossed out the final outcome without explaining it fully. Then I got angry when no one understood it, and whole mess of crap.iLord wrote:Yeah, I'm still trying to get it, but you've got a good point. Just because we don't understand it, doesn't mean we should discount it (I don't believe you had explained your reasoning before - I had thought it was something along the lines of "7 is easier to get than 8" ). We're suppose to work on understanding it.
So I apologize for that, and I'll try and answer any questions to help everyone understand.
Like I said before, if the math breaks down anywhere, even at the extremes, then its useless and shouldn't be used. I needed to prepare for every possibility. We could very well state as soon as someone reaches seven anti-votes, we lock that person and everyone who voted for them until the second half of the game. That really doesn't sound like it would work in my opinion, but I figure I would toss the possibility out there if anyone wants to look into the idea.rib wrote:Who are these 3 people you're referring to? There's going to be 9 people that move on. Also, assuming I understand your math correctly, this only works if two things happen:
1. Everybody lays down 6 antivotes
2. Nobody receives more than 7 antivotes
And I highly doubt that both of those conditions will happen.
Don't think of this system as a catch-all end-all though, but more of a tool. The best thing this can do is help us notice links among the players. I feel this is the best chance we have to notice scum. I encourage everyone to use the system to is fullest extant, and I hope others will join me in encouraging participation from everyone.Large Theme List Mod Emeritus
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Why not? Can you understand why using FOSes or Antivotes helps the town?RossWilliam wrote:I won't formally use an FoS. I will simply state if I find somebody scummy. Sorry if it inconveniances anybody but I must do what I must do to keep from getting confused and backwards.Large Theme List Mod Emeritus
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Stop trying to throw the debate off track and down play it. This is an issue, and I'd like it if you would stop trying to just avoid it. I want to deal with it now, so that we don't have to deal with it later.RossWilliam wrote:FOSes and Antivotes help the town by alerting fellow townies to those who one thinks is scummy. Simply stating somebody is scummy does the same thing. Let's not get in a big debate about this please, it's simply a technical thing and there's no need to get off track from scumhunting
Now, you admit FOSes/Antivotes help town. That's good, but it isn't exactly the question I meant to ask. What I meant in my original question is this:
Based on the math that I provided, using FOSes and Antivotes as a gauge to help judge scummy players, can you understand why it would help town to participate, and hurt town to not participate?Large Theme List Mod Emeritus
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ShadowLurker wrote:ShadowLurker wrote:hi, forgot about this game
vote zoneaceShadowLurker wrote:Who would like an alliance?
Really? I'd love for you to explain why he is blatantly pro-town...Battle Mage wrote:Vote: Shadowlurker
It's out of him and Strangercoug atm. I liked SC's 222, but SL is blatantly protown.
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Kinnie? That's... new...RossWilliam wrote:Kinetic wrote:
Stop trying to throw the debate off track and down play it. This is an issue, and I'd like it if you would stop trying to just avoid it. I want to deal with it now, so that we don't have to deal with it later.RossWilliam wrote:FOSes and Antivotes help the town by alerting fellow townies to those who one thinks is scummy. Simply stating somebody is scummy does the same thing. Let's not get in a big debate about this please, it's simply a technical thing and there's no need to get off track from scumhunting
Now, you admit FOSes/Antivotes help town. That's good, but it isn't exactly the question I meant to ask. What I meant in my original question is this:
Based on the math that I provided, using FOSes and Antivotes as a gauge to help judge scummy players, can you understand why it would help town to participate, and hurt town to not participate?
Kinnie is just bummed that I'm not conforming to his little plot to make himself look pro-town.....smart move if your scum, trying to make yourself into some sort of leader for the town, that's a sure way to get votes. Sucks for you I'm not gonna play along. No antivotes for me. They're silly.
I don't know what plot you're refering to. Antivote me, fos me, whatever. If 7 people think that the idea I generated is scummy, you have your play to stop me. Hell, it would be ironic if the very thing I helped create is what ultimately stops me personally from moving on.
Big deal.
If you haven't noticed I'm almost positive that my "participation" as you and BM have so blatantly pointed out, is being viewed as scummy. Big deal. I don't care.
My intention is to try and give the town AS A WHOLE the ability to win. That means less me, and more we. If you haven't read the rules, no matter what team I'm on, I don't have to be voted for and ascended to win.
As for your conforming or not conforming, I'm asking you a simple question. One you can't seem to answer. Just answer it.
Do you think the method, as a whole, is a bad town play or a good town play. That's all I want to know. Stop dodging the question.Large Theme List Mod Emeritus
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Over-Defensive? Is that all you got?Battle Mage wrote:wow Kinetic....
Over-defensive much?? 0.o
BM
-.-
Let's be honest BM. You've played with me in games before. This is how I always am. I want to address every single point that is made against me, until I'm satisfied. Is that over defensive? What is defensive? How can you be over defensive? Its a very vague concept already, and even then... Its like calling something nice, or different. They're the words you use when you don't have anything to add to a situation and are just throwing labels on something.
You're really good at throwing labels on things BM. Maybe you should stop labeling everything you see and start discussing based on the arguments at hand, without trying to overly generalize something.
Either way, the post wasn't directed at you. But I supposed I already know your answer to the question I'm asking Ross. You're all on board with Antivotes or Foses or whatever, and that makes me all giddy inside [/sarcasm]. That's great.
But the way you're jumping into this game so quickly, don't you think you're making yourself a shining example of all the things you've found scummy in other people so far?
Curious, isn't it?Large Theme List Mod Emeritus
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What? That is a really big misrepresentation of what is going on...Battle Mage wrote:Lol, now you've calmed down...
I am calling you over-defensive, because after i made 1 negative comment about you, you have promptly decided that everything i say about you will be equally negative, and thus you will OMGUS me at every turn.
It's callled OVER defensive, because you are defending yourself to an unnecessary extent. You just look like a paranoid scumbag. You're tying yourself up in knots over something that doesnt warrant it, and making yourself look...how did Ilord put it? Irrational.
You're like the dumbass who points a gun in everyone's face in order to prove his innocence. It's completely unneeded, and will only result in you being strung up in the end.
BM
I mean, while I disagree with some of your points, really the only thing I had issue with when you came in the game was how you got so quickly to SL without, really, any participation from him. You explained yourself, and again, while I don't agree, I understood how you could come to that conclusion.
Your first sentence makes no sense because I wasn't even having a conversation with you when you posted the first time... How can you justify calling me over-defensive because of my reaction to you calling me over-defensive. That doesn't work. You don't bait a reaction and then use that reaction to justify your initial bait.
And the personal attacks. Really? Listen, be civil. I've blown up at people on this board for things just like that, I'm not sure, but I bet you were in those games too, and I really don't want to get into a flame war, unless that is your intention.Large Theme List Mod Emeritus
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Of course. By jumping you, you must mean asking you to explain a very vague move on your part, for which, after you explained yourself, I dropped. But please, continue to believe that's OMGUS. You really don't know the meaning of that concept. You did exactly the same thing in Freaktown when I questioned you. Since you were voting me in that game (and subsequently anti-voting me in this one) all my questions MUST be OMGUS. They couldn't possibly be anything else, like, I don't know, fair questions asking you to explain something vague you stated. Couldn't be that. [/sarcasm]Battle Mage wrote:
After i originally posted my anti-vote against you, you jumped on me. I dont really think there's anything else to be gained by discussing this. You don't want an argument, neither do i. Needless to say, my anti-vote stands, but moreso for your desperation to appease me, now.Kinetic wrote:
What? That is a really big misrepresentation of what is going on...Battle Mage wrote:Lol, now you've calmed down...
I am calling you over-defensive, because after i made 1 negative comment about you, you have promptly decided that everything i say about you will be equally negative, and thus you will OMGUS me at every turn.
It's callled OVER defensive, because you are defending yourself to an unnecessary extent. You just look like a paranoid scumbag. You're tying yourself up in knots over something that doesnt warrant it, and making yourself look...how did Ilord put it? Irrational.
You're like the dumbass who points a gun in everyone's face in order to prove his innocence. It's completely unneeded, and will only result in you being strung up in the end.
BM
I mean, while I disagree with some of your points, really the only thing I had issue with when you came in the game was how you got so quickly to SL without, really, any participation from him. You explained yourself, and again, while I don't agree, I understood how you could come to that conclusion.
Your first sentence makes no sense because I wasn't even having a conversation with you when you posted the first time... How can you justify calling me over-defensive because of my reaction to you calling me over-defensive. That doesn't work. You don't bait a reaction and then use that reaction to justify your initial bait.
And the personal attacks. Really? Listen, be civil. I've blown up at people on this board for things just like that, I'm not sure, but I bet you were in those games too, and I really don't want to get into a flame war, unless that is your intention.
BM
And plus, I could care less about your anti-vote. Desperation? Appease you? You're delusional if you think that's what I'm doing.Large Theme List Mod Emeritus
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True enough. It just occurred to me so I figured I'd throw it out there so I wasn't the only one paying closer attention and not just letting something like that pass.Battle Mage wrote:
True, but i think it is pretty obvious that we'll be watching any interaction-regardless of whether it is under the ruse of an alliance.Kinetic wrote:Alliances seem like an interesting way for mafia players to work publicly with each other without giving away that they are mafia. If they have a public reason for their cooperation, it deflects questions of why there is that cooperation.
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That's actually funny DGB, because I thought of a good way to change this game to make it a little more revealing. You could have a smaller group of people (say 12, or 10) and smaller scum groups (in 10, make it 2 scum groups of 2), and then when you vote to the Guessing games part, where you go after the first voting ends, it is revealed if you're scum or town. The first four are revealed after all four are chosen, and then each next one is revealed as they move on. But after that voting stage, the rest of the game is like actual little games and logic puzzles for those voted ahead.
Just a random thought...Large Theme List Mod Emeritus
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BM, I'd like you to consider this:Battle Mage wrote:
Lol, yeh, you pretty much hit the nail on the head. In this game, we start with SCUM and TOWN. The object of the game is to look TOWN. Therefore SCUM will need to make an effort to look TOWN, whereas TOWN are already TOWN. Furthermore, with more townies than there are scum, there is a greater impetus on each individual scumbag to look town than there is for each individual townie.populartajo wrote:Yes, it is. You're saying that Shadow is prob town because why would he do obvious scum plays (lurking and asking for alliance) as scum ? And you're saying that some players are likely scum because they're posting too much to look town. Something like and inverted WIFOM.
If thats your opinion, then /facepalm.
Lol, you've missed the point completely. THIS IS NOT A MAFIA GAME. Stop trying to make it into one. Shadowlurker looks town, because he is clearly not trying to look town. It's logical in this game to assume that those just acting normally are more likely to be town than those who make an effort to seem like they are participating and contributing. It's not WIFOM, because it's pretty apparent that Shadowlurker isnt deliberately not acting overly protown, in an attempt to conquer a town who can't comprehend that this game is completely different to anything before on MS! *sigh*Populartajo wrote: Unless Max explains why Shadow is prob town for his relation to a mishmash game, there's no reason to think that Shadow is more town than any other player that looks more town than him.
BM
One member of the scum group comes up with a plan. He will act completely scummy, come up with a plan for scum to be able to coordinate during the day that will be viewed as something a scum wouldn't do, and virtually lurk the entire game...
And then his partner will bring lots of chaos, constantly trying to tell the town not to look at this as a scum tell, but as a town tell, constantly try and trick the town into disbelieving everything they hold as true in a mafia game, and basically throw the whole game on its ear.
I'm sorry, the more you defend SL, and the more you push all your little schemes, the more I think that either one or the both of you are scum.
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BM hasn't? That's a great way to have deniability, never actually 'accept' the the offer, but both act as if it was accepted. BM's going so far as to defend SL and his play.Max wrote:KineticIFanyone had taken up the offer it would be suspicious.Large Theme List Mod Emeritus
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Having read absolutely none of it...StrangerCoug wrote:Kinetic, what's your take on iLord vs. ribwich?
I still feel weird about ribwich, and I'm pretty sure he's either scum or town. I've narrowed it down to those two.
As for iLord, I thought he was odd coming out so much like he did, and I did note it before BM pushed his idea, but as I had thought about doing something similar and even other ideas, I wasn't sure how far the WiFoM would go.
Either way, I didn't have a firm grasp on either, but I'd believe rib was scum before iLord, but I wouldn't be surprised if both were either.Large Theme List Mod Emeritus
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Ok, this is the idea. We choose three people at random, and from those three people we choose who should move on. We do this until four people move on, and after that we'll have gone through twelve people in the game in total!
Then each time we have to move someone one from the audience we'll choose three more people and vote between them.Large Theme List Mod Emeritus
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Yes, it is to move the game along. This is taking forever and more than half the town (including myself) is losing interest in the game. This is an attempt to push the game forward a bit and we will talk about nearly everyone still.iLord wrote:
Sorry. I didn't know what type of idea it was, or if you wanted to share it to the town.Kin wrote:Good job waiting 10 seconds.
Is this just to move the game along?Kin wrote:Ok, this is the idea. We choose three people at random, and from those three people we choose who should move on. We do this until four people move on, and after that we'll have gone through twelve people in the game in total!
Then each time we have to move someone one from the audience we'll choose three more people and vote between them.
Because I'm not seeing the benefits of this over deciding one at a time.Large Theme List Mod Emeritus
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O stop being a nitpicking sod. Congrats, you win the douche bag award for your first inane comment in this post.iLord wrote:
Yeah, the town's losing interest, despite the "patience that certain members are suppose to have.Kin wrote:Yes, it is to move the game along. This is taking forever and more than half the town (including myself) is losing interest in the game. This is an attempt to push the game forward a bit and we will talk about nearly everyone still.
Why 3?
I'm thinking 4 or 5. Not too many that it stalls the game, but we reduce randomness.
For the second, the reason for 3 is because after those three are done we eliminated the two who aren't picked until we go through the list of everyone, which should take 5 moves before we have to reshuffle everyone remaining up. 4 or 5 will be still too many and will eliminate everyone before we even have the first 4 players.Large Theme List Mod Emeritus
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NICE JOB iLORD! Kill all discussion because the first person who supports the idea you just immediately anti-vote. We obviously see you have association problems.iLord wrote:Antivote Count!
BattleMage (5): Populartajo, ribwich, DrippingGoofball, qwints, Kinetic
Empking (4): ribwich, Max, strangercoug, qwints
ribwich (3): Kinetic, BattleMag, iLord
Qwints (2): ribwich, BattleMage
ShadowLurker (2): ribwich, Kinetic
Strangercoug (2): Max, Empking
RossWilliam (2): Empking, iLord
Kinetic (1): BattleMage
iLord (1): BattleMage
Max (1): Empking
That's not what we're saying.RW wrote:I agree with Kin's idea....I feel like this game is drying up and if a scum slips into the first tier it's not gonna cripple us immensly.
Antivote: RossWilliams
You're such a good townie.[/sarcasm]Large Theme List Mod Emeritus
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Because then that's just being random for random sakes. Which do you want, discussing everyone and picking the best or just randomly choosing who moves on?iLord wrote:
I'm just demonstrating how ridiculous your patience argument was.Kin wrote:O stop being a nitpicking sod. Congrats, you win the douche bag award for your first inane comment in this post.
For the second, the reason for 3 is because after those three are done we eliminated the two who aren't picked until we go through the list of everyone, which should take 5 moves before we have to reshuffle everyone remaining up. 4 or 5 will be still too many and will eliminate everyone before we even have the first 4 players.
Why can't we reshuffle after we've elected three players to advance?
And I know what you were doing, you were being a jerk and bringing up irrelevant information to try and call me scummy without saying so. It had absolutely no bearing on the proposal at hand and it was a cheap shot.Large Theme List Mod Emeritus
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Could. Didn't mean I would. Also look at the context I said that originally. Ribwich was getting on my nerves and wouldn't drop it, ironically, like you are now. I mainly said that to push his buttons.iLord wrote:
There should be a question mark there...Kin wrote:Then drop it and stop taking cheap shots.
Does being patient mean waiting forever? When would YOU think I've waiting long enough? Stop being a jerk.
There not cheap shots - like ribwich said, you said that you could wait for years.
Either way, I was willing to be patient until a plan that was effective and useful was developed. I thought I had it originally, but that, while a good idea, is clunky and not really efficient. This way is a lot simpler, and frankly, very elegant. All it does is help fix the bottleneck that we're currently experiencing, nothing more.Large Theme List Mod Emeritus
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Lies!? Good fucking god, you just don't quit.iLord wrote:
So you backed up your self-vote with lies just to annoy another player?Kin wrote:Could. Didn't mean I would. Also look at the context I said that originally. Ribwich was getting on my nerves and wouldn't drop it, ironically, like you are now. I mainly said that to push his buttons.
Either way, I was willing to be patient until a plan that was effective and useful was developed. I thought I had it originally, but that, while a good idea, is clunky and not really efficient. This way is a lot simpler, and frankly, very elegant. All it does is help fix the bottleneck that we're currently experiencing, nothing more.
I do agree with your plan, just mystified at your reasoning behind the descrepancy between your previous statement and the current benefit of this plan to you.Large Theme List Mod Emeritus
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HahahahaiLord wrote:
How ironic is it that your "patience" argument used to get on ribwich's nerves is now getting on your nerves.Kin wrote:Lies!? Good fucking god, you just don't quit.
But I'm getting the feeling that you understand the reasoning behind my attack. Although the "patience" thing was clearly antitown, I don't believe it indictive of scum.Large Theme List Mod Emeritus
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Yes, but remember we don't choose just 4 for that first round, its like 7 or 8, I can't remember. After we move through the whole town, THEN we shuffle and redraw, repeat until we're done.ribwich wrote:Kinetic, I'm a little unclear about how part of this system works. It looked perfect to me at first, but I was in a rush and thought we had 12 people playing instead of 15.
So for the first four people that advance, we split everyone into groups of three and pick among them. I'll use letters to designate each person.
1. A B C - A advances
2. D E F - D advances
3. G H I - G advances
4. J K L - J advances
M N and O still haven't had the opportunity to advance. Are we choosing among them next, or just picking a random group of 3? And then what happens after that?Large Theme List Mod Emeritus
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