In post 571, Titus wrote:I haven't seen you actually consider them. Which posts do you feel I missed? I am human and have been swamped a bit.
In post 321, Cerberus v666 wrote:Do you expect to townread a large enough number of people D1 that randomizing within that pool will have value?In post 315, Frozen Angel wrote:As I said the only way I might randomize is from a pool of people I townread.
We can even decide that pool by consulting about members I think
pedit: Regarding mechanical stuff, based on the abilities on offer and the method by which we decide who gets powers or not,I think it's safe to assume that scum have a factional ability to have *at least* one additional kill/a strongman kill/a roleblock happen during a night. It's possible that they don't, and that we'll see vig powers in the near future, but I find it unlikely that the game would have the possibility of 6 always BP town being created on N1.
*shrug* Maybe I'm wrong though, idk. I was just thinking about whether or not it would be optimal to just have everyone select the BP thing and use it all the time to minimize scum's ability to safely take shots. Even if there is other stuff they can do, it might be best to do that anyways, since it should force the use of resources to secure kills at night, or else they risk gambling stuff? This would, of course, have to be combined with FA *not* claiming who is on her team N1. Just a thought, basically put no effort into it so Drixx and Titus and other people who see when things are mechanically bad ideas please tell me if it's a bad idea kthx.
In post 327, Cerberus v666 wrote:Possible, I don't know this moderator so I can't speculate about what they would or wouldn't have in the game.In post 324, Frozen Angel wrote:no I will probably fail at having 5 solid onesIn post 321, Cerberus v666 wrote:Do you expect to townread a large enough number of people D1 that randomizing within that pool will have value?In post 315, Frozen Angel wrote:As I said the only way I might randomize is from a pool of people I townread.
We can even decide that pool by consulting about members I think
pedit: Regarding mechanical stuff, based on the abilities on offer and the method by which we decide who gets powers or not, I think it's safe to assume that scum have a factional ability to have *at least* one additional kill/a strongman kill/a roleblock happen during a night. It's possible that they don't, and that we'll see vig powers in the near future, but I find it unlikely that the game would have the possibility of 6 always BP town being created on N1.
*shrug* Maybe I'm wrong though, idk. I was just thinking about whether or not it would be optimal to just have everyone select the BP thing and use it all the time to minimize scum's ability to safely take shots. Even if there is other stuff they can do, it might be best to do that anyways, since it should force the use of resources to secure kills at night, or else they risk gambling stuff? This would, of course, have to be combined with FA *not* claiming who is on her team N1. Just a thought, basically put no effort into it so Drixx and Titus and other people who see when things are mechanically bad ideas please tell me if it's a bad idea kthx.
what do you think with scum having a league of villans or something idea of me?The fact that there are probably factionals other than the kill makes such a thing unnecessary, but it could happen.In Civ was the fact that scum could gain powers that weren't publicly announced as possibilities a publicly known fact about the game, even if exactly what those powers would be wasn't?The spirit medium I assume, it's a hood with a dead slot for the day/night after they died.In post 325, Frozen Angel wrote:what neighborize ability are you talking about?In post 323, NicoRobin wrote:1. Because you like meIn post 307, Titus wrote:Why do you think I would choose you? Do you think being chosen is advantageous?In post 293, NicoRobin wrote:@Titus Because from my experience you're a good asset for town, and partially because I wanted to be chosen.
2. Not neccessarily, I just want to be a neighborizer.
In post 333, Cerberus v666 wrote:So, again, the presence of those abilities as a possibility was known. When trying to figure out what happened mechanically, the players were aware that there were these scum options that they could have. That might be the case later on, but I don't think there will be abilities that they will have access to that we won't be aware of as possibilities. Doesn't seem to work with the whole minigame with having different abilities available that everyone knows are around.In post 330, Frozen Angel wrote:yes in civ there were wonders that were only buildable by scum which were known and adoptable by scum so if they were chosen with some mechanic they could build them etcIn post 327, Cerberus v666 wrote:Possible, I don't know this moderator so I can't speculate about what they would or wouldn't have in the game. The fact that there are probably factionals other than the kill makes such a thing unnecessary, but it could happen. In Civ was the fact that scum could gain powers that weren't publicly announced as possibilities a publicly known fact about the game, even if exactly what those powers would be wasn't?
It will make it more powerful than a 1 shot factional block or factional cop cause it will be perma
they might get a perma strongman or something out of that too
or abilities that might mess with leader voting itself
There are so many possibilitiesHowever, the fact that Im' pretty sure there are scum factionalskinda messes with the limited possibilities idea, so fuck if I know wtf is going on. I don't think we can actually constructively discuss the possible scum options at this point, other than to say things that it makes sense for scum to have...but we can't rule out things as stuff scum *won't* have.
pedit:@FA, yes they can, and they can learn them both inthe same night.
Multiple mentions of scum factionals bolded, as well as two explicitly mentions of factional strongmen, empowered abilities, extra kills to bypass a single kill protect, and roleblocking.In post 388, Cerberus v666 wrote:I'm not assuming that?In post 381, 123456789 wrote:Don't the powers change each day? Why are you assuming there will be a bulletproof available each day?In post 321, Cerberus v666 wrote:Do you expect to townread a large enough number of people D1 that randomizing within that pool will have value?In post 315, Frozen Angel wrote:As I said the only way I might randomize is from a pool of people I townread.
We can even decide that pool by consulting about members I think
pedit: Regarding mechanical stuff, based on the abilities on offer and the method by which we decide who gets powers or not, I think it's safe to assume that scum have a factional ability to have *at least* one additional kill/a strongman kill/a roleblock happen during a night. It's possible that they don't, and that we'll see vig powers in the near future, but I find it unlikely that the game would have the possibility of 6 always BP town being created on N1.
*shrug* Maybe I'm wrong though, idk. I was just thinking about whether or not it would be optimal to just have everyone select the BP thing and use it all the time to minimize scum's ability to safely take shots. Even if there is other stuff they can do, it might be best to do that anyways, since it should force the use of resources to secure kills at night, or else they risk gambling stuff? This would, of course, have to be combined with FA *not* claiming who is on her team N1. Just a thought, basically put no effort into it so Drixx and Titus and other people who see when things are mechanically bad ideas please tell me if it's a bad idea kthx.What I do know is that the moderator has said that the abilities chosen are permanent, and the one's listed today are not limited shots. That means those who end up on the team today could all choose the BP power and use it every night from this point forward. If they're all town AND scum have no way to break through the BP, then it would mean that it could theoretically become impossible for scum to lose(6 town>5 scum, they can't kill them, if they all bloc together and just lynch through the rest of the game while invulnerable scum can't possibly win), therefore there exists a means by which scum could break through said BP, either via multiple kills, empowered/strongman abilities, day kills, or roleblocking(assuming that works on the BP, which, given that it's a triggered BP, I would assume it does), and it makes the most sense for whatever that means is to exist as a factional ability which the scum team possesses.