Backgammon(looking for opponent)

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Backgammon(looking for opponent)

Post Post #0 (ISO) » Fri Jul 03, 2020 4:43 pm

Post by NoPowerOverMe »

Code: Select all

12 11 10 9  8  7     6  5  4  3  2  1
X  |  |  |  O  |  #  O  |  |  |  |  X   
X  |  |  |  O  |  #  O  |  |  |  |  X   
X  |  |  |  O  |  #  O  |  |  |  |  |  
X  |  |  |  O  |  #  |  |  |  |  |  |   
X  |  |  |  O  |  #  |  |  |  |  |  |   
|  |  |  |  |  |  #  |  |  |  |  |  |   
-------------------------------------
|  |  |  |  |  |  #  |  |  |  |  |  |   
O  |  |  |  X  |  #  |  |  |  |  |  |   
O  |  |  |  X  |  #  |  |  |  |  |  |   
O  |  |  |  X  |  #  X  |  |  |  |  |   
O  |  |  |  X  |  #  X  |  |  |  |  O   
O  |  |  |  X  |  #  X  |  |  |  |  O   
13 14 15 16 17 18    19 20 21 22 23 24


Rules:
*The winner is the person to get all pices to the end of the board.
*Each player rolls 2 dice to begin the game. Higher roll goes first and is X. The higher rolls roll is their first roll.
*Players take turns rolling 2d6 and moving pieces according to the dice. Each die corresponds to exactly one piece moved.
*If a player rolls doubles, they get to move four pieces instead of two.
*If a piece is landed on, it goes back to the start.
*If a game row has two pieces or more on it, it can not be landed on.
*If a player has no eligible moves, they must pass their turn.
*A player must move if they are eligible to, they cannot voluntarily pass their turn.
*If a players pawn has been captured, they must roll on an open row to move, that is one that has 0 or 1 pieces on it. If they cannot eligibly move their peices out due to being blocked they pass their turn.
*When moving pieces into the end box, rolls do not have to be exact. If a piece is 4 away and they roll a 5, for example, they can still move the piece into the end box.
*If you are playing a multi point game, at any time a player may "double". At that time the opponent has the choice to forfeit the game at the current stakes, or accept the double and raise the stakes. At any time a player may double again and the same rules apply. For example, if the cube gets to 4, then the winner gets 4 points. If, for example, it was a 10 point game, then 6 additional points would be needed to win the match.
Last edited by NoPowerOverMe on Sat Jul 25, 2020 6:17 pm, edited 3 times in total.
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Post Post #1 (ISO) » Sat Jul 04, 2020 4:00 am

Post by NoPowerOverMe »

Still need an opponent.
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Post Post #2 (ISO) » Sat Jul 04, 2020 8:50 am

Post by Plotinus »

I'll play

Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3
The failure mode of clever is asshole.

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Post Post #3 (ISO) » Sat Jul 04, 2020 9:22 am

Post by NoPowerOverMe »

10 points?

Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5
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Post Post #4 (ISO) » Sat Jul 04, 2020 9:24 am

Post by NoPowerOverMe »

Code: Select all

12 11 10 9  8  7     6  5  4  3  2  1
X  |  |  |  O  |  #  O  |  |  |  |  X   
X  |  |  |  O  |  #  O  |  |  |  |  X   
X  |  |  |  O  |  #  O  |  |  |  |  |  
X  |  |  |  O  |  #  |  |  |  |  |  |   
|  |  |  |  O  |  #  |  |  |  |  |  |   
|  |  |  |  |  |  #  |  |  |  |  |  |   
-------------------------------------
|  |  |  |  X  |  #  |  |  |  |  |  |   
O  |  |  |  X  |  #  |  |  |  |  |  |   
O  |  |  |  X  |  #  |  |  |  |  |  |   
O  |  |  |  X  |  #  X  |  |  |  |  |   
O  |  |  |  X  |  #  X  |  |  |  |  O   
O  |  |  |  X  |  #  X  |  |  |  |  O   
13 14 15 16 17 18    19 20 21 22 23 24


12-16, 16-17
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Post Post #5 (ISO) » Sat Jul 04, 2020 6:24 pm

Post by Plotinus »

Sure. I've usually only played to odd numbers before, but we can do ten.

Original Roll String: 2d6
2 6-Sided Dice: (1, 2) = 3
The failure mode of clever is asshole.

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Post Post #6 (ISO) » Sat Jul 04, 2020 6:27 pm

Post by Plotinus »

Code: Select all

12 11 10 9  8  7     6  5  4  3  2  1
X  |  |  O  O  |  #  O  |  |  |  |  X   
X  |  |  |  O  |  #  O  |  |  |  |  X   
X  |  |  |  O  |  #  O  |  |  |  |  |  
X  |  |  |  O  |  #  |  |  |  |  |  |   
|  |  |  |  O  |  #  |  |  |  |  |  |   
|  |  |  |  |  |  #  |  |  |  |  |  |   
-------------------------------------
|  |  |  |  X  |  #  |  |  |  |  |  |   
|  |  |  |  X  |  #  |  |  |  |  |  |   
O  |  |  |  X  |  #  |  |  |  |  |  |   
O  |  |  |  X  |  #  X  |  |  |  |  |   
O  |  |  |  X  |  #  X  |  |  |  |  |   
O  |  |  |  X  |  #  X  |  |  |  O  O   
13 14 15 16 17 18    19 20 21 22 23 24


13/9 24/23
The failure mode of clever is asshole.

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Post Post #7 (ISO) » Sat Jul 04, 2020 9:43 pm

Post by NoPowerOverMe »

Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6
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Post Post #8 (ISO) » Sat Jul 04, 2020 9:47 pm

Post by NoPowerOverMe »

Code: Select all

12 11 10 9  8  7     6  5  4  3  2  1
X  |  |  O  O  |  #  O  |  |  |  |  X   
X  |  |  |  O  |  #  O  |  |  |  |  X   
X  |  |  |  O  |  #  O  |  |  |  |  |  
X  |  |  |  O  |  #  |  |  |  |  |  |   
|  |  |  |  O  |  #  |  |  |  |  |  |   
|  |  |  |  |  |  #  |  |  |  |  |  |   
-------------------------------------
|  |  |  |  |  |  #  |  |  |  |  |  |   
|  |  |  |  X  |  #  |  |  |  |  |  |   
O  |  |  |  X  |  #  |  |  |  |  |  |   
O  |  |  |  X  |  #  |  |  |  |  |  |   
O  |  |  |  X  |  #  X  |  |  |  X  |   
O  |  |  |  X  |  O  X  |  |  |  X  O   
13 14 15 16 17 18    19 20 21 22 23 24


17/23, 19/23
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Post Post #9 (ISO) » Sat Jul 04, 2020 9:48 pm

Post by NoPowerOverMe »

We can play 11 if you prefer.
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Post Post #10 (ISO) » Sat Jul 04, 2020 10:12 pm

Post by Plotinus »

11 sounds good

Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7
The failure mode of clever is asshole.

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Post Post #11 (ISO) » Sat Jul 04, 2020 10:14 pm

Post by Plotinus »

Code: Select all

12 11 10 9  8  7     6  5  4  3  2  1
X  |  |  O  O  |  #  O  |  |  |  |  X   
X  |  |  |  O  |  #  O  |  |  |  |  X   
X  |  |  |  O  |  #  O  |  |  |  |  |  
X  |  |  |  O  |  #  |  |  |  |  |  |   
|  |  |  |  O  |  #  |  |  |  |  |  |   
|  |  |  |  |  |  #  |  |  |  |  |  |   
-------------------------------------
|  |  |  |  |  |  #  |  |  |  |  |  |   
|  |  |  |  X  |  #  |  |  |  |  |  |   
O  |  |  |  X  |  #  |  |  |  |  |  |   
O  |  |  |  X  |  #  |  |  |  |  |  |   
O  |  |  |  X  |  #  X  |  |  O  X  |   
O  |  |  |  X  |  #  X  |  |  O  X  |   
13 14 15 16 17 18    19 20 21 22 23 24


25/22, 24/22
The failure mode of clever is asshole.

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Post Post #12 (ISO) » Sat Jul 04, 2020 10:17 pm

Post by NoPowerOverMe »

Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6
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Post Post #13 (ISO) » Sat Jul 04, 2020 10:19 pm

Post by NoPowerOverMe »

Code: Select all

12 11 10 9  8  7     6  5  4  3  2  1
X  |  |  O  O  |  #  O  |  |  |  X  |   
X  |  |  |  O  |  #  O  |  |  |  X  |   
X  |  |  |  O  |  #  O  |  |  |  |  |  
X  |  |  |  O  |  #  |  |  |  |  |  |   
|  |  |  |  O  |  #  |  |  |  |  |  |   
|  |  |  |  |  |  #  |  |  |  |  |  |   
-------------------------------------
|  |  |  |  |  |  #  |  |  |  |  |  |   
|  |  |  |  |  |  #  |  |  |  |  |  |   
O  |  |  |  |  |  #  |  |  |  |  |  |   
O  |  |  |  X  |  #  |  |  |  |  |  |   
O  |  |  |  X  X  #  X  |  |  O  X  |   
O  |  |  |  X  X  #  X  |  |  O  X  |   
13 14 15 16 17 18    19 20 21 22 23 24

17/18, 17/18, 1/2, 1/2
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Post Post #14 (ISO) » Sat Jul 04, 2020 10:30 pm

Post by Plotinus »

Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8
The failure mode of clever is asshole.

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Post Post #15 (ISO) » Sat Jul 04, 2020 10:32 pm

Post by Plotinus »

Code: Select all

12 11 10 9  8  7     6  5  4  3  2  1
X  |  |  O  O  |  #  O  |  |  |  X  |   
X  |  |  O  O  |  #  O  |  |  |  X  |   
X  |  |  |  O  |  #  O  |  |  |  |  |  
X  |  |  |  O  |  #  |  |  |  |  |  |   
|  |  |  |  O  |  #  |  |  |  |  |  |   
|  |  |  |  |  |  #  |  |  |  |  |  |   
-------------------------------------
|  |  |  |  |  |  #  |  |  |  |  |  |   
|  |  |  |  |  |  #  |  |  |  |  |  |   
|  |  |  |  |  |  #  |  |  |  |  |  |   
O  |  |  |  X  |  #  |  |  |  |  |  |   
O  |  |  |  X  X  #  X  O  |  |  X  |   
O  |  |  |  X  X  #  X  O  |  |  X  |   
13 14 15 16 17 18    19 20 21 22 23 24


22/20(2), 13/9
The failure mode of clever is asshole.

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Post Post #16 (ISO) » Sat Jul 04, 2020 10:34 pm

Post by NoPowerOverMe »

thinking about doubling, but not yet.

Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5
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Post Post #17 (ISO) » Sat Jul 04, 2020 10:35 pm

Post by NoPowerOverMe »

Code: Select all

12 11 10 9  8  7     6  5  4  3  2  1
X  |  |  O  O  |  #  O  |  |  |  X  |   
X  |  |  O  O  |  #  O  |  |  |  X  |   
X  |  |  |  O  |  #  O  |  |  |  |  |  
|  |  |  |  O  |  #  |  |  |  |  |  |   
|  |  |  |  O  |  #  |  |  |  |  |  |   
|  |  |  |  |  |  #  |  |  |  |  |  |   
-------------------------------------
|  |  |  |  |  |  #  |  |  |  |  |  |   
|  |  |  |  |  |  #  |  |  |  |  |  |   
|  |  |  |  |  |  #  |  |  |  |  |  |   
O  |  |  |  X  |  #  X  |  |  |  |  |   
O  |  |  |  X  X  #  X  O  |  |  X  |   
O  |  |  |  X  X  #  X  O  |  |  X  |   
13 14 15 16 17 18    19 20 21 22 23 24

12-19
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Post Post #18 (ISO) » Sat Jul 04, 2020 10:42 pm

Post by Plotinus »

Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8
The failure mode of clever is asshole.

Modding checklists | Sequencer is in Game 5 | Space II is in Day 4
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Post Post #19 (ISO) » Sat Jul 04, 2020 10:44 pm

Post by Plotinus »

Code: Select all

12 11 10 9  8  7     6  5  4  3  2  1
X  |  |  O  O  |  #  O  O  |  |  X  |   
X  |  |  O  O  |  #  O  O  |  |  X  |   
X  |  |  |  O  |  #  |  |  |  |  |  |  
|  |  |  |  O  |  #  |  |  |  |  |  |   
|  |  |  |  |  |  #  |  |  |  |  |  |   
|  |  |  |  |  |  #  |  |  |  |  |  |   
-------------------------------------
|  |  |  |  |  |  #  |  |  |  |  |  |   
|  |  |  |  |  |  #  |  |  |  |  |  |   
|  |  |  |  |  |  #  |  |  |  |  |  |   
O  |  |  |  X  |  #  X  |  |  |  |  |   
O  |  |  |  X  X  #  X  O  |  |  X  |   
O  |  |  |  X  X  #  X  O  |  |  X  |   
13 14 15 16 17 18    19 20 21 22 23 24

8/5, 6/5
The failure mode of clever is asshole.

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Post Post #20 (ISO) » Sat Jul 04, 2020 10:44 pm

Post by NoPowerOverMe »

Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5
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Post Post #21 (ISO) » Sat Jul 04, 2020 10:46 pm

Post by NoPowerOverMe »

Code: Select all

12 11 10 9  8  7     6  5  4  3  2  1
X  |  |  O  O  |  #  O  O  |  |  X  |   
X  |  |  O  O  |  #  O  O  |  |  X  |   
X  |  |  |  O  |  #  |  |  |  |  |  |  
|  |  |  |  O  |  #  |  |  |  |  |  |   
|  |  |  |  |  |  #  |  |  |  |  |  |   
|  |  |  |  |  |  #  |  |  |  |  |  |   
-------------------------------------
|  |  |  |  |  |  #  |  |  |  |  |  |   
|  |  |  |  |  |  #  |  |  |  |  |  |   
|  |  |  |  |  |  #  |  |  |  |  |  |   
O  |  |  |  |  X  #  |  |  |  |  |  |   
O  |  |  |  X  X  #  X  O  |  |  X  |   
O  |  |  |  X  X  #  X  O  X  |  X  |   
13 14 15 16 17 18    19 20 21 22 23 24


17-18, 19-21
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Post Post #22 (ISO) » Sat Jul 04, 2020 10:48 pm

Post by Plotinus »

double
The failure mode of clever is asshole.

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Post Post #23 (ISO) » Sat Jul 04, 2020 10:50 pm

Post by NoPowerOverMe »

accept
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Post Post #24 (ISO) » Sat Jul 04, 2020 10:52 pm

Post by Plotinus »

Original Roll String: 2d6
2 6-Sided Dice: (1, 4) = 5
The failure mode of clever is asshole.

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